Player Matchup

Thor
Thor
Platinum II
JosNov
Thor
Platinum II
Level 171
God Stats
6W - 1L
1,774 SR
Queue Stats
141W - 118L
1,879 MMR
Solo
Anhur
Anhur
Diamond III
PartyPunchMyWife
Anhur
Diamond III
Level 84
God Stats
2W - 1L
1,333 SR
Queue Stats
52W - 26L
1,774 MMR
Party 2
Bake Kujira
Bake Kujira
Platinum I
decliningmule
Bake Kujira
Platinum I
Level 223
God Stats
8W - 10L
1,422 SR
Queue Stats
265W - 249L
1,879 MMR
Solo
Fenrir
Fenrir
Platinum II
mxsery
Fenrir
Platinum II
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 113L
1,885 MMR
Solo
Chang'e
Chang'e
Diamond V
relentlesslyold
Chang'e
Diamond V
Level 69
God Stats
2W - 0L
1,822 SR
Queue Stats
41W - 15L
1,982 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,570 SR
1,880 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,637 SR
1,807 MMR
Tyr
Tyr
Platinum III
 
Tyr
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum V
Icantdienow
Thoth
Platinum V
Level 245
God Stats
4W - 5L
1,541 SR
Queue Stats
394W - 391L
1,874 MMR
Solo
Artemis
Artemis
Platinum V
Shyamiro
Artemis
Platinum V
Level 145
God Stats
2W - 4L
1,734 SR
Queue Stats
183W - 165L
1,851 MMR
Solo
Pele
Pele
Platinum IV
asianpeppers
Pele
Platinum IV
Level 93
God Stats
16W - 7L
1,749 SR
Queue Stats
64W - 50L
1,944 MMR
Party 1
Fafnir
Fafnir
Platinum V
zarrowthedon
Fafnir
Platinum V
Level 129
God Stats
11W - 5L
1,659 SR
Queue Stats
51W - 39L
1,866 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JosNov
Thor
15
1 / 1 / 3
8,764
674
5,679
7,733
3,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
6 / 0 / 1
8,606
662
8,771
6,049
2,206
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bake Kujira
decliningmule
Bake Kujira
12
2 / 1 / 5
7,795
600
5,147
10,995
8,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
mxsery
Fenrir
14
3 / 1 / 5
7,661
589
8,620
11,483
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
9 / 0 / 2
9,142
703
10,590
6,537
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Nu WaCthulhuMulan

VS

Bans
LokiKing ArthurAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 3 / 2
6,560
505
4,289
12,076
7,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 1
6,407
493
3,411
7,362
1,945
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Shyamiro
Artemis
10
0 / 6 / 0
5,928
456
3,950
8,948
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 4 / 0
6,623
509
7,486
12,415
4,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
10
0 / 1 / 1
6,527
502
3,546
11,257
9,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
21
Kills
3
3
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
3
2
0.33
L
0
7
1
0.07
W
Thor
JosNov
Thor
1
1
3
2.5
W
6
0
1
6.5
L
Artemis
Shyamiro
Artemis
0
6
0
0
L
3
4
0
0.75
W
Bake Kujira
decliningmule
Bake Kujira
2
1
5
4.5
W
Fenrir
mxsery
Fenrir
3
1
5
5.5
W
9
0
2
10
L
Fafnir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,807
Damage
22,682
42,797
Taken
52,058
20,599
Mitigated
25,743
22,672
Healing
13,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,289
217
0
4,297
12,076
7,835
0
1,297
10,687
0
41,575
L
3,411
136
0
581
7,362
1,945
0
3,090
3,910
44,331
483
W
Thor
JosNov
Thor
5,679
800
0
2,423
7,733
3,303
0
517
7,216
0
69,527
W
8,771
6,023
0
4,189
6,049
2,206
0
867
5,182
0
63,812
L
Artemis
Shyamiro
Artemis
3,950
1,694
0
1,226
8,948
2,131
0
624
8,324
0
36,965
L
7,486
1,494
0
2,642
12,415
4,044
0
4,990
7,139
0
51,377
W
Bake Kujira
decliningmule
Bake Kujira
5,147
2,190
0
3,068
10,995
8,652
0
2,101
8,894
35,667
1,165
W
Fenrir
mxsery
Fenrir
8,620
2,120
0
6,888
11,483
4,431
0
1,291
10,192
0
62,701
W
10,590
589
2,149
3,955
6,537
2,007
0
2,460
4,077
60,393
1,404
L
Fafnir
3,546
1,077
0
5,103
11,257
9,788
0
4,610
6,497
17,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,968
Gold Earned
32,045
533
Minions Killed
355
0
Camps Cleared
0
1,397,480
Distance Traveled
1,381,029
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,560
505
72
6
0
276,055
4
L
Thoth
6,407
493
84
6
0
253,202
0
W
Thor
8,764
674
143
11
0
273,855
2
W
Anhur
8,606
662
132
10
0
250,988
2
L
Artemis
5,928
456
85
7
0
234,775
2
L
Pele
6,623
509
89
7
0
331,152
0
W
Bake Kujira
7,795
600
36
3
0
269,732
2
W
Fenrir
7,661
589
102
8
0
298,370
0
W
Chang'e
9,142
703
120
9
0
304,535
2
L
Fafnir
6,527
502
25
2
0
285,845
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role