Player Matchup

Medusa
Medusa
Catlovefoodyaya
Medusa
Level 119
God Stats
117W - 111L
1,587 SR
Queue Stats
997W - 909L
1,517 Elo+
Solo
Hercules
Hercules
Daddy-Jay99
Hercules
Level 158
God Stats
33W - 27L
1,308 SR
Queue Stats
222W - 200L
1,516 Elo+
Solo
Poseidon
Poseidon
GroaningGiant95
Poseidon
Level 119
God Stats
6W - 6L
1,548 SR
Queue Stats
101W - 100L
1,469 Elo+
Solo
Ares
Ares
PikaWhoo
Ares
Level 170
God Stats
2W - 1L
1,868 SR
Queue Stats
264W - 266L
1,457 Elo+
Party 1
Arachne
Arachne
twighlightlink
Arachne
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 61L
1,464 Elo+
Party 1
Team Averages
Level 134
1,562 SR
1,485 Elo+

VS

Team Averages
Level 116
1,653 SR
1,479 Elo+
Serqet
Serqet
AbsolutelyNot552
Serqet
Level 119
God Stats
5W - 4L
1,617 SR
Queue Stats
72W - 77L
1,455 Elo+
Solo
Athena
Athena
Crusher4611477
Athena
Level 182
God Stats
1W - 1L
1,622 SR
Queue Stats
292W - 275L
1,454 Elo+
Solo
Artemis
Artemis
SantiGil11
Artemis
Level 106
God Stats
1W - 4L
1,753 SR
Queue Stats
31W - 36L
1,482 Elo+
Solo
Osiris
Osiris
Smipn
Osiris
Level 104
God Stats
4W - 4L
1,536 SR
Queue Stats
42W - 33L
1,553 Elo+
Solo
Hun Batz
Hun Batz
The_GWORLS
Hun Batz
Level 67
God Stats
0W - 1L
1,739 SR
Queue Stats
76W - 81L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
7,751
596
6,709
4,933
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Daddy-Jay99
Hercules
13
3 / 2 / 1
7,598
584
10,788
14,761
12,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
14
2 / 0 / 1
7,739
595
3,910
5,044
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
1 / 0 / 3
6,779
521
4,143
7,244
4,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 2 / 1
6,452
496
2,354
9,453
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,246
404
2,351
6,984
2,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 0
6,149
473
1,454
4,946
3,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
SantiGil11
Artemis
13
0 / 3 / 0
7,026
540
2,681
8,281
2,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Smipn
Osiris
13
4 / 3 / 0
7,966
613
11,845
16,625
19,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
The_GWORLS
Hun Batz
7
0 / 1 / 0
4,882
376
1,446
4,800
1,329
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
4
4
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
4
0
1
4.5
L
0
0
0
0
W
Hercules
Daddy-Jay99
Hercules
3
2
1
1.75
W
Poseidon
2
0
1
2.5
W
Ares
1
0
3
2.5
L
Artemis
SantiGil11
Artemis
0
3
0
0
L
Osiris
Smipn
Osiris
4
3
0
1.33
L
Hun Batz
The_GWORLS
Hun Batz
0
1
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,904
Damage
19,777
41,435
Taken
41,636
24,279
Mitigated
29,231
17,153
Healing
11,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,351
761
0
1,617
6,984
2,059
0
1,197
5,681
0
24,065
W
6,709
2,699
0
3,212
4,933
1,858
591
241
4,692
0
69,040
L
1,454
430
157
1,644
4,946
3,325
0
1,227
3,719
18,325
894
W
Hercules
Daddy-Jay99
Hercules
10,788
5,238
0
8,356
14,761
12,351
0
728
14,033
938
46,600
W
Poseidon
3,910
215
0
990
5,044
1,466
274
0
4,720
54,513
3,902
W
Ares
4,143
453
0
1,727
7,244
4,871
373
995
6,249
19,302
0
L
Artemis
SantiGil11
Artemis
2,681
1,001
0
1,779
8,281
2,549
0
3,463
4,632
0
62,381
L
Osiris
Smipn
Osiris
11,845
3,749
0
6,575
16,625
19,969
0
1,005
14,686
2,107
51,839
L
Hun Batz
The_GWORLS
Hun Batz
1,446
0
0
156
4,800
1,329
0
830
3,930
0
9,368
W
2,354
1,699
0
2,868
9,453
3,733
0
444
9,009
0
41,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,319
Gold Earned
31,269
413
Minions Killed
332
0
Camps Cleared
0
1,307,642
Distance Traveled
1,230,175
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,246
404
46
4
0
208,135
0
W
Medusa
7,751
596
115
9
0
241,536
0
L
Athena
6,149
473
42
3
0
237,344
2
W
Hercules
7,598
584
90
7
0
232,700
0
W
Poseidon
7,739
595
111
9
0
271,745
0
W
Ares
6,779
521
33
3
0
268,206
2
L
Artemis
7,026
540
126
10
0
245,702
0
L
Osiris
7,966
613
95
7
0
245,475
0
L
Hun Batz
4,882
376
23
2
0
293,519
1
W
Arachne
6,452
496
64
5
0
293,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role