Player Matchup

Apollo
Apollo
Silver II
BigMastaB
Apollo
Silver II
Level 121
God Stats
6W - 10L
1,667 SR
Queue Stats
101W - 128L
979 MMR
Solo
Tyr
Tyr
Silver II
LekyGhark
Tyr
Silver II
Level 136
God Stats
33W - 33L
1,551 SR
Queue Stats
273W - 292L
979 MMR
Solo
Ra
Ra
Gold V
Miller warfare
Ra
Gold V
Level 106
God Stats
2W - 0L
1,844 SR
Queue Stats
134W - 134L
1,169 MMR
Solo
Ymir
Ymir
Bronze I
MyNameJeff6477
Ymir
Bronze I
Level 82
God Stats
5W - 2L
1,379 SR
Queue Stats
32W - 49L
1,106 MMR
Party 1
He Bo
He Bo
Silver II
PlunkMasterFlex
He Bo
Silver II
Level 125
God Stats
25W - 25L
1,592 SR
Queue Stats
149W - 160L
1,298 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,607 SR
1,106 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 160
1,469 SR
1,122 MMR
Bacchus
Bacchus
Silver II
AYZAC
Bacchus
Silver II
Level 129
God Stats
3W - 5L
1,383 SR
Queue Stats
380W - 404L
1,153 MMR
Solo
Ratatoskr
Ratatoskr
Silver II
convexcougar89
Ratatoskr
Silver II
Level 128
God Stats
5W - 8L
1,473 SR
Queue Stats
62W - 79L
1,167 MMR
Party 2
Hou Yi
Hou Yi
Silver II
iHitThose-v2
Hou Yi
Silver II
Level 78
God Stats
4W - 3L
1,580 SR
Queue Stats
101W - 124L
940 MMR
Solo
Merlin
Merlin
Silver I
lmzcronoz
Merlin
Silver I
Level 149
God Stats
35W - 38L
1,474 SR
Queue Stats
63W - 77L
1,206 MMR
Party 2
Cerberus
Cerberus
Silver II
percy2677
Cerberus
Silver II
Level 314
God Stats
31W - 33L
1,435 SR
Queue Stats
836W - 872L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BigMastaB
Apollo
16
6 / 1 / 2
9,603
534
8,976
8,152
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

16
2 / 3 / 10
10,089
561
10,008
22,054
17,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
5 / 4 / 6
10,495
583
11,837
8,909
3,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 5
8,103
450
2,927
10,389
8,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

17
7 / 5 / 10
10,188
566
11,539
11,392
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
FreyaPeleCharonCthulhu

VS

Bans
ThanatosAthenaAtlasFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AYZAC
Bacchus
15
1 / 0 / 4
8,333
463
6,463
9,628
8,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
convexcougar89
Ratatoskr
16
11 / 6 / 1
10,326
574
10,252
13,354
5,122
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
14
1 / 4 / 2
8,611
478
5,065
11,825
3,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
lmzcronoz
Merlin
14
1 / 5 / 5
8,841
491
8,335
11,974
3,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
percy2677
Cerberus
14
1 / 6 / 2
9,170
509
12,125
18,745
9,368
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
21
Kills
15
15
Deaths
21
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AYZAC
Bacchus
1
0
4
3
W
Apollo
BigMastaB
Apollo
6
1
2
7
W
2
3
10
2.33
W
5
4
6
2
W
1
2
5
1.75
W
7
5
10
2.4
L
Ratatoskr
convexcougar89
Ratatoskr
11
6
1
1.92
L
Hou Yi
1
4
2
0.5
L
Merlin
lmzcronoz
Merlin
1
5
5
0.7
L
Cerberus
percy2677
Cerberus
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,287
Damage
42,240
60,896
Taken
65,526
35,482
Mitigated
30,729
22,398
Healing
16,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AYZAC
Bacchus
6,463
413
0
3,329
9,628
8,951
173
3,762
5,553
30,131
0
W
Apollo
BigMastaB
Apollo
8,976
4,164
0
3,139
8,152
3,031
588
1,872
6,280
0
70,397
W
10,008
547
0
9,034
22,054
17,081
157
11,568
10,486
0
65,184
W
11,837
843
2,323
2,680
8,909
3,376
246
4,570
4,339
73,248
0
W
2,927
108
0
1,429
10,389
8,708
261
4,330
6,059
15,221
694
W
11,539
426
0
3,793
11,392
3,286
254
4,142
7,250
69,264
0
L
Ratatoskr
convexcougar89
Ratatoskr
10,252
2,798
0
898
13,354
5,122
0
4,832
8,430
0
60,311
L
Hou Yi
5,065
1,913
0
3,088
11,825
3,630
133
4,084
7,547
0
60,503
L
Merlin
lmzcronoz
Merlin
8,335
158
0
2,584
11,974
3,658
0
6,839
4,771
61,212
896
L
Cerberus
percy2677
Cerberus
12,125
482
0
6,836
18,745
9,368
0
5,699
12,994
64,675
2,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,478
Gold Earned
45,281
490
Minions Killed
445
0
Camps Cleared
0
1,883,974
Distance Traveled
1,738,989
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,333
463
41
2
0
381,966
2
W
Apollo
9,603
534
118
7
0
373,505
6
W
Tyr
10,089
561
114
6
0
376,371
0
W
Ra
10,495
583
135
8
0
356,707
4
W
Ymir
8,103
450
18
1
0
356,935
2
W
He Bo
10,188
566
105
6
0
420,456
1
L
Ratatoskr
10,326
574
78
4
0
370,697
9
L
Hou Yi
8,611
478
105
6
0
332,841
0
L
Merlin
8,841
491
96
5
0
341,428
0
L
Cerberus
9,170
509
125
7
0
312,057
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role