Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chaac
Chaac
Platinum IV
DasaniWaterJug
Chaac
Platinum IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,701 MMR
Party 2
Shiva
Shiva
Gold II
TheOneWhoAnswers
Shiva
Gold II
Level 161
God Stats
3W - 3L
1,576 SR
Queue Stats
18W - 19L
1,570 MMR
Party 2
Cerberus
Cerberus
Gold I
bobwitatool
Cerberus
Gold I
Level 85
God Stats
6W - 4L
1,765 SR
Queue Stats
210W - 208L
1,653 MMR
Solo
He Bo
He Bo
Platinum III
bysTrehtG
He Bo
Platinum III
Level 58
God Stats
8W - 3L
1,830 SR
Queue Stats
34W - 26L
1,902 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,634 SR
1,665 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 133
1,491 SR
1,635 MMR
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum II
BluethoPrime
Charybdis
Platinum II
Level 95
God Stats
1W - 2L
1,304 SR
Queue Stats
56W - 43L
1,797 MMR
Party 1
Nemesis
Nemesis
Gold IV
InhaledPeeler
Nemesis
Gold IV
Level 143
God Stats
6W - 3L
1,696 SR
Queue Stats
28W - 27L
1,548 MMR
Party 1
Agni
Agni
Platinum III
Lukado1604
Agni
Platinum III
Level 148
God Stats
7W - 2L
1,619 SR
Queue Stats
304W - 309L
1,714 MMR
Solo
Nu Wa
Nu Wa
Gold II
demigod143
Nu Wa
Gold II
Level 155
God Stats
2W - 8L
1,334 SR
Queue Stats
78W - 78L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
1
0 / 0 / 0
3,138
349
0
491
101
8
1 / 2 / 3
5,099
567
4,821
7,577
6,055
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 3 / 0
4,403
489
2,765
7,735
2,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
bobwitatool
Cerberus
9
1 / 3 / 0
4,844
538
2,809
7,358
2,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
bysTrehtG
He Bo
11
7 / 3 / 0
6,103
678
6,391
6,774
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
King ArthurMedusaKumbhakarnaThanatosMulan

VS

Bans
AnhurSobekFreyaChang'eCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 7
5,691
632
3,507
7,572
4,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
BluethoPrime
Charybdis
11
5 / 0 / 1
6,444
716
4,496
6,169
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
10
3 / 1 / 0
5,658
629
2,937
5,913
1,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 6 / 2
4,945
549
3,605
5,513
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nu Wa
10
2 / 1 / 1
6,372
708
5,220
3,704
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
9
Kills
11
11
Deaths
9
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
W
Bacchus
 
Bacchus
0
1
7
3.5
W
Charybdis
BluethoPrime
Charybdis
5
0
1
5.5
L
1
2
3
1.25
W
Nemesis
3
1
0
3
W
1
6
2
0.33
L
0
3
0
0
L
Cerberus
bobwitatool
Cerberus
1
3
0
0.33
L
He Bo
bysTrehtG
He Bo
7
3
0
2.33
W
Nu Wa
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,786
Damage
19,765
29,935
Taken
28,871
13,216
Mitigated
10,972
8,892
Healing
8,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
0
0
0
0
491
101
0
491
0
0
0
W
Bacchus
 
Bacchus
3,507
506
1,142
2,170
7,572
4,905
0
1,301
6,271
15,702
1,679
W
Charybdis
BluethoPrime
Charybdis
4,496
2,638
0
2,714
6,169
2,017
764
545
5,624
0
48,321
L
4,821
592
0
1,279
7,577
6,055
0
2,679
4,898
0
20,152
W
Nemesis
2,937
1,323
0
935
5,913
1,798
0
1,984
3,929
0
32,391
W
3,605
280
0
406
5,513
1,599
40
2,961
2,552
21,710
0
L
2,765
339
0
2,658
7,735
2,579
0
2,428
5,307
0
28,244
L
Cerberus
bobwitatool
Cerberus
2,809
46
0
3,035
7,358
2,492
0
3,831
3,527
24,606
2,068
L
He Bo
bysTrehtG
He Bo
6,391
510
0
1,920
6,774
1,989
0
2,883
3,891
39,378
0
W
Nu Wa
5,220
1,324
0
748
3,704
653
546
2,363
1,341
38,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,587
Gold Earned
29,110
190
Minions Killed
288
0
Camps Cleared
0
736,673
Distance Traveled
860,060
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,138
349
0
0
0
0
0
W
Bacchus
5,691
632
26
3
0
195,842
3
W
Charybdis
6,444
716
91
10
0
158,123
0
L
Chaac
5,099
567
27
3
0
186,309
0
W
Nemesis
5,658
629
61
7
0
184,499
0
W
Agni
4,945
549
39
4
0
176,487
0
L
Shiva
4,403
489
53
6
0
188,494
0
L
Cerberus
4,844
538
46
5
0
170,483
2
L
He Bo
6,103
678
64
7
0
191,387
0
W
Nu Wa
6,372
708
71
8
0
145,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role