Player Matchup

Sylvanus
Sylvanus
Ghstbstr04
Sylvanus
Level 104
God Stats
2W - 0L
1,887 SR
Queue Stats
69W - 54L
1,505 Elo+
Party 2
Sol
Sol
Nexed Jackal
Sol
Level 126
God Stats
1W - 2L
1,201 SR
Queue Stats
1,022W - 1,085L
1,535 Elo+
Solo
Charybdis
Charybdis
OXYMAN123
Charybdis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,845 Elo+
Solo
Aphrodite
Aphrodite
SpacePants2
Aphrodite
Level 87
God Stats
5W - 2L
1,623 SR
Queue Stats
64W - 48L
1,533 Elo+
Party 2
Nike
Nike
ratpeepee
Nike
Level 122
God Stats
2W - 2L
1,650 SR
Queue Stats
34W - 31L
1,519 Elo+
Solo
Team Averages
Level 109
1,572 SR
1,587 Elo+

VS

Team Averages
Level 94
1,549 SR
1,478 Elo+
Tiamat
Tiamat
 
Tiamat
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
HasbulIah
Arachne
Level 48
God Stats
10W - 10L
1,475 SR
Queue Stats
56W - 71L
1,440 Elo+
Party 1
Bacchus
Bacchus
JohnMon420
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,502 Elo+
Party 1
Vulcan
Vulcan
TheScrub245
Vulcan
Level 29
God Stats
4W - 3L
1,660 SR
Queue Stats
37W - 54L
1,440 Elo+
Party 1
Hou Yi
Hou Yi
manolo1501
Hou Yi
Level 237
God Stats
11W - 6L
1,611 SR
Queue Stats
397W - 418L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ghstbstr04
Sylvanus
12
4 / 3 / 5
6,908
1,382
5,793
7,525
3,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 5
6,316
1,263
4,029
3,516
918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charybdis
OXYMAN123
Charybdis
12
3 / 0 / 6
7,047
1,409
8,296
5,287
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
SpacePants2
Aphrodite
11
1 / 0 / 8
6,479
1,296
2,023
3,918
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nike
11
2 / 0 / 7
6,493
1,299
7,710
4,761
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Team 1 Tickets

393

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 0 / 1
6,673
1,335
6,861
5,030
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
HasbulIah
Arachne
10
1 / 3 / 1
5,940
1,188
3,322
7,491
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
JohnMon420
Bacchus
9
0 / 0 / 0
3,751
750
0
0
0
Vulcan
11
0 / 4 / 3
5,960
1,192
5,390
8,609
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
manolo1501
Hou Yi
10
1 / 4 / 2
6,124
1,225
4,366
9,350
2,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
11
Kills
4
4
Deaths
11
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
0
1
2.5
W
Sylvanus
Ghstbstr04
Sylvanus
4
3
5
2.17
L
Arachne
HasbulIah
Arachne
1
3
1
0.5
L
Bacchus
JohnMon420
Bacchus
0
0
0
0
W
1
1
5
3.5
W
Charybdis
OXYMAN123
Charybdis
3
0
6
6
W
Aphrodite
SpacePants2
Aphrodite
1
0
8
5
L
Vulcan
0
4
3
0.38
L
Hou Yi
manolo1501
Hou Yi
1
4
2
0.5
W
Nike
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,851
Damage
19,939
25,007
Taken
30,480
10,644
Mitigated
10,313
10,347
Healing
1,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,861
131
0
372
5,030
2,498
0
1,777
3,253
17,878
0
W
Sylvanus
Ghstbstr04
Sylvanus
5,793
1,419
651
1,440
7,525
3,985
0
3,350
3,951
13,954
2,314
L
Arachne
HasbulIah
Arachne
3,322
2,671
0
501
7,491
2,765
0
2,588
4,903
0
7,267
L
Bacchus
JohnMon420
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
4,029
920
0
262
3,516
918
0
2,064
1,320
14,269
2,028
W
Charybdis
OXYMAN123
Charybdis
8,296
4,339
0
1,287
5,287
1,685
0
1,451
3,732
0
20,317
W
Aphrodite
SpacePants2
Aphrodite
2,023
316
3,681
2,389
3,918
1,647
0
2,747
987
11,205
0
L
Vulcan
5,390
84
0
0
8,609
2,505
0
2,992
5,617
10,320
0
L
Hou Yi
manolo1501
Hou Yi
4,366
2,272
0
837
9,350
2,545
0
3,928
5,422
0
12,449
W
Nike
7,710
363
0
637
4,761
2,409
0
1,851
2,766
0
11,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,243
Gold Earned
28,448
114
Minions Killed
83
5
Camps Cleared
3
548,426
Distance Traveled
405,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,673
1,335
45
9
0
131,142
0
W
Sylvanus
6,908
1,382
22
4
0
96,039
0
L
Arachne
5,940
1,188
7
1
2
81,569
0
L
Bacchus
3,751
750
0
0
0
0
0
W
Sol
6,316
1,263
30
6
2
105,215
0
W
Charybdis
7,047
1,409
28
6
2
98,990
0
W
Aphrodite
6,479
1,296
25
5
1
118,157
0
L
Vulcan
5,960
1,192
12
2
1
112,123
0
L
Hou Yi
6,124
1,225
19
4
0
80,865
0
W
Nike
6,493
1,299
9
2
0
130,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role