Player Matchup

Achilles
Achilles
Gold I
Aint Judas
Achilles
Gold I
Level 156
God Stats
0W - 2L
1,502 SR
Queue Stats
39W - 28L
1,690 MMR
Party 1
Hel
Hel
Silver I
Iroh1452
Hel
Silver I
Level 157
God Stats
2W - 4L
1,422 SR
Queue Stats
59W - 58L
1,305 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
ichigokirabn
Gilgamesh
Gold III
Level 148
God Stats
2W - 2L
1,480 SR
Queue Stats
83W - 89L
1,432 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
megaed94
Kuzenbo
Gold V
Level 157
God Stats
6W - 6L
1,547 SR
Queue Stats
132W - 143L
1,428 MMR
Party 2
Neith
Neith
Bronze III
wizzywizard
Neith
Bronze III
Level 158
God Stats
0W - 1L
1,846 SR
Queue Stats
2W - 6L
1,360 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,559 SR
1,443 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,602 SR
1,441 MMR
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
Kawii Pugs
Arachne
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,340 MMR
Party 3
Medusa
Medusa
Platinum V
Syllit
Medusa
Platinum V
Level 107
God Stats
9W - 6L
1,749 SR
Queue Stats
59W - 51L
1,748 MMR
Party 4
Kukulkan
Kukulkan
Gold V
YetiConfeti
Kukulkan
Gold V
Level 170
God Stats
1W - 0L
1,310 SR
Queue Stats
71W - 70L
1,275 MMR
Party 4
Aphrodite
Aphrodite
Silver I
oTGFoxSTRIKERx
Aphrodite
Silver I
Level 127
God Stats
1W - 0L
1,949 SR
Queue Stats
18W - 21L
1,339 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aint Judas
Achilles
14
2 / 4 / 4
8,444
528
12,847
19,985
15,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 5 / 4
8,289
518
5,184
12,044
4,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ichigokirabn
Gilgamesh
15
5 / 2 / 2
8,454
528
9,341
18,068
11,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
megaed94
Kuzenbo
11
1 / 4 / 5
7,424
464
6,199
13,999
13,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
0 / 4 / 0
8,226
514
3,998
8,337
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ScyllaKing ArthurJanus

VS

Bans
ThanatosCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 2 / 5
8,781
549
10,969
15,126
15,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
Kawii Pugs
Arachne
16
6 / 2 / 5
9,305
582
11,740
15,414
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Medusa
Syllit
Medusa
16
6 / 1 / 6
10,411
651
14,361
11,279
4,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
YetiConfeti
Kukulkan
14
2 / 3 / 9
8,754
547
10,622
7,726
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Aphrodite
oTGFoxSTRIKERx
Aphrodite
14
3 / 3 / 12
8,954
560
4,825
12,927
8,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
56
10
Kills
19
19
Deaths
11
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
5
2.25
L
Achilles
Aint Judas
Achilles
2
4
4
1
L
2
5
4
0.8
W
Arachne
Kawii Pugs
Arachne
6
2
5
4.25
W
Medusa
Syllit
Medusa
6
1
6
9
W
Kukulkan
YetiConfeti
Kukulkan
2
3
9
2.17
L
Gilgamesh
ichigokirabn
Gilgamesh
5
2
2
3
L
Kuzenbo
megaed94
Kuzenbo
1
4
5
0.88
W
Aphrodite
oTGFoxSTRIKERx
Aphrodite
3
3
12
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,569
Damage
52,517
72,433
Taken
62,472
46,554
Mitigated
37,825
19,134
Healing
20,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,969
1,800
0
2,780
15,126
15,138
387
1,870
13,256
2,471
61,692
L
Achilles
Aint Judas
Achilles
12,847
2,773
0
5,809
19,985
15,384
0
2,896
17,089
1,558
66,126
L
5,184
345
2,380
4,736
12,044
4,185
0
2,680
9,364
56,227
0
W
Arachne
Kawii Pugs
Arachne
11,740
9,249
0
5,710
15,414
6,433
86
1,950
13,464
0
63,842
W
Medusa
Syllit
Medusa
14,361
4,573
0
302
11,279
4,594
1,140
2,665
8,614
0
87,293
W
Kukulkan
YetiConfeti
Kukulkan
10,622
1,195
0
466
7,726
2,925
204
2,603
5,123
70,212
214
L
Gilgamesh
ichigokirabn
Gilgamesh
9,341
2,698
0
1,666
18,068
11,444
0
4,295
13,773
0
71,247
L
Kuzenbo
megaed94
Kuzenbo
6,199
2,413
0
1,532
13,999
13,141
0
6,263
7,736
22,290
787
W
Aphrodite
oTGFoxSTRIKERx
Aphrodite
4,825
814
4,948
6,716
12,927
8,735
205
3,048
9,879
25,251
0
L
3,998
556
0
3,011
8,337
2,400
2,590
654
7,683
0
65,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,837
Gold Earned
46,205
488
Minions Killed
469
0
Camps Cleared
0
1,658,781
Distance Traveled
1,615,455
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,781
549
91
6
0
293,128
0
L
Achilles
8,444
528
101
6
0
313,214
6
L
Hel
8,289
518
126
8
0
319,198
4
W
Arachne
9,305
582
89
6
0
353,868
0
W
Medusa
10,411
651
130
8
0
347,711
2
W
Kukulkan
8,754
547
118
7
0
314,121
4
L
Gilgamesh
8,454
528
100
6
0
382,755
0
L
Kuzenbo
7,424
464
29
2
0
353,394
4
W
Aphrodite
8,954
560
41
3
0
306,627
5
L
Neith
8,226
514
132
8
0
290,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role