Player Matchup

Artio
Artio
Arkatlas
Artio
Level 191
God Stats
17W - 10L
1,636 SR
Queue Stats
349W - 205L
1,619 Elo+
Party 4
Janus
Janus
Spọọner
Janus
Level 200
God Stats
12W - 6L
1,752 SR
Queue Stats
65W - 41L
1,657 Elo+
Party 4
Set
Set
TheHiddenGems
Set
Level 157
God Stats
1W - 2L
1,272 SR
Queue Stats
72W - 80L
1,576 Elo+
Party 3
Ymir
Ymir
VETØ
Ymir
Level 157
God Stats
3W - 0L
1,519 SR
Queue Stats
71W - 77L
1,562 Elo+
Party 3
Bellona
Bellona
hostilepuppy601
Bellona
Level 192
God Stats
10W - 6L
1,786 SR
Queue Stats
218W - 130L
1,582 Elo+
Party 4
Team Averages
Level 179
1,593 SR
1,599 Elo+

VS

Team Averages
Level 187
1,741 SR
1,636 Elo+
Thor
Thor
Diemolis
Thor
Level 142
God Stats
28W - 29L
1,575 SR
Queue Stats
555W - 534L
1,610 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Spodacus
Kumbhakarna
Level 146
God Stats
3W - 3L
1,663 SR
Queue Stats
237W - 234L
1,587 Elo+
Party 1
Lancelot
Lancelot
Trignuh
Lancelot
Level 296
God Stats
10W - 9L
1,576 SR
Queue Stats
806W - 371L
1,678 Elo+
Party 2
Cupid
Cupid
Zoxame
Cupid
Level 199
God Stats
45W - 6L
2,058 SR
Queue Stats
269W - 96L
1,701 Elo+
Party 2
Chronos
Chronos
itstheUwUOwO
Chronos
Level 152
God Stats
10W - 4L
1,833 SR
Queue Stats
209W - 186L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Arkatlas
Artio
15
1 / 2 / 7
9,250
578
10,182
17,212
10,085
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 0 / 9
9,732
608
7,793
7,735
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
8 / 3 / 4
9,395
587
10,259
13,800
8,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ymir
VETØ
Ymir
13
0 / 0 / 11
8,245
515
5,426
11,627
10,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
11 / 0 / 5
10,616
664
17,091
12,253
7,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
2 / 4 / 1
7,787
487
9,153
17,343
8,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kumbhakarna
Spodacus
Kumbhakarna
10
0 / 4 / 1
6,772
423
3,357
15,459
12,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lancelot
Trignuh
Lancelot
13
3 / 3 / 0
7,560
473
11,468
11,079
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cupid
Zoxame
Cupid
14
0 / 5 / 0
7,758
485
5,658
10,085
3,409
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
itstheUwUOwO
Chronos
12
0 / 8 / 3
7,488
468
9,802
12,937
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
24
Kills
5
5
Deaths
24
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
Arkatlas
Artio
1
2
7
2.25
L
Thor
2
4
1
0.63
L
Kumbhakarna
Spodacus
Kumbhakarna
0
4
1
0.13
W
4
0
9
8.5
W
8
3
4
3.33
L
Lancelot
Trignuh
Lancelot
3
3
0
1
W
Ymir
VETØ
Ymir
0
0
11
5.5
L
Cupid
Zoxame
Cupid
0
5
0
0
W
11
0
5
13.5
L
Chronos
itstheUwUOwO
Chronos
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,751
Damage
39,438
62,627
Taken
66,903
38,000
Mitigated
34,089
20,797
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Arkatlas
Artio
10,182
1,782
772
6,488
17,212
10,085
0
980
15,556
63,942
2,474
L
Thor
9,153
2,654
0
4,020
17,343
8,734
0
8,559
8,584
0
48,147
L
Kumbhakarna
Spodacus
Kumbhakarna
3,357
179
0
1,229
15,459
12,949
0
3,790
11,585
20,763
0
W
7,793
417
0
3,390
7,735
2,076
0
1,603
5,965
68,378
0
W
10,259
4,573
0
1,129
13,800
8,069
142
3,257
10,071
0
70,048
L
Lancelot
Trignuh
Lancelot
11,468
1,939
0
1,005
11,079
4,949
0
4,786
6,061
0
65,510
W
Ymir
VETØ
Ymir
5,426
1,345
0
754
11,627
10,572
0
4,174
7,205
28,017
1,462
L
Cupid
Zoxame
Cupid
5,658
3,822
404
3,763
10,085
3,409
715
2,121
7,964
0
66,921
W
17,091
9,145
0
8,264
12,253
7,198
0
2,608
9,509
0
93,049
L
Chronos
itstheUwUOwO
Chronos
9,802
2,392
0
1,324
12,937
4,048
0
2,756
10,059
48,686
1,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,238
Gold Earned
37,365
496
Minions Killed
431
0
Camps Cleared
0
1,758,741
Distance Traveled
1,615,596
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,250
578
100
6
0
309,838
0
L
Thor
7,787
487
83
5
0
307,638
0
L
Kumbhakarna
6,772
423
41
3
0
314,774
0
W
Janus
9,732
608
126
8
0
394,455
0
W
Set
9,395
587
90
6
0
353,600
0
L
Lancelot
7,560
473
91
6
0
372,899
0
W
Ymir
8,245
515
29
2
0
320,430
2
L
Cupid
7,758
485
116
7
0
311,656
3
W
Bellona
10,616
664
151
9
0
380,418
0
L
Chronos
7,488
468
100
6
0
308,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role