Player Matchup

Chaac
Chaac
Huckleberryw2921
Chaac
Level 29
God Stats
1W - 0L
1,260 SR
Queue Stats
55W - 47L
1,510 Elo+
Party 1
Thoth
Thoth
Huntjng
Thoth
Level 89
God Stats
4W - 5L
1,274 SR
Queue Stats
37W - 39L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
Monticello15
Danzaburou
Level 144
God Stats
3W - 2L
1,288 SR
Queue Stats
75W - 84L
1,493 Elo+
Party 4
Arachne
Arachne
Takjng
Arachne
Level 82
God Stats
16W - 16L
1,400 SR
Queue Stats
107W - 105L
1,499 Elo+
Party 1
Artio
Artio
therealZare
Artio
Level 67
God Stats
5W - 8L
1,505 SR
Queue Stats
48W - 39L
1,539 Elo+
Party 4
Team Averages
Level 82
1,345 SR
1,501 Elo+

VS

Team Averages
Level 116
1,573 SR
1,554 Elo+
Ymir
Ymir
CGOKRul
Ymir
Level 42
God Stats
0W - 3L
1,194 SR
Queue Stats
152W - 141L
1,579 Elo+
Party 2
Loki
Loki
IloveTheos
Loki
Level 145
God Stats
1W - 1L
1,735 SR
Queue Stats
10W - 10L
1,649 Elo+
Solo
Chang'e
Chang'e
LORDPECOS
Chang'e
Level 74
God Stats
4W - 1L
1,653 SR
Queue Stats
278W - 269L
1,497 Elo+
Party 3
Neith
Neith
RaViA MaNi
Neith
Level 165
God Stats
2W - 2L
1,592 SR
Queue Stats
414W - 398L
1,494 Elo+
Party 3
Odin
Odin
berserkerlml
Odin
Level 155
God Stats
3W - 3L
1,692 SR
Queue Stats
302W - 272L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,748
517
4,264
14,578
12,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Thoth
Huntjng
Thoth
15
3 / 3 / 3
8,648
577
7,694
7,000
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
Monticello15
Danzaburou
16
9 / 1 / 2
10,088
673
13,154
11,635
4,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Takjng
Arachne
14
5 / 1 / 2
7,872
525
6,045
12,298
4,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 9
8,074
538
6,963
10,078
6,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CGOKRul
Ymir
9
1 / 5 / 2
5,948
397
4,145
14,848
6,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 3 / 0
7,429
495
4,334
10,040
2,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
LORDPECOS
Chang'e
14
0 / 3 / 3
7,993
533
6,462
13,594
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
1 / 6 / 1
7,471
498
6,484
11,410
3,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
2 / 0 / 1
9,087
606
9,111
8,056
7,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
17
Kills
7
7
Deaths
17
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
CGOKRul
Ymir
1
5
2
0.4
W
0
2
0
0
W
Thoth
Huntjng
Thoth
3
3
3
1.5
L
3
3
0
1
L
Chang'e
LORDPECOS
Chang'e
0
3
3
0.5
W
Danzaburou
Monticello15
Danzaburou
9
1
2
10
L
Neith
1
6
1
0.25
W
Arachne
Takjng
Arachne
5
1
2
6
L
2
0
1
2.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,120
Damage
30,536
55,589
Taken
57,948
29,178
Mitigated
24,378
24,121
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CGOKRul
Ymir
4,145
1,141
0
3,252
14,848
6,690
0
3,518
11,330
24,375
330
W
4,264
596
0
4,193
14,578
12,211
0
801
13,777
0
57,007
W
Thoth
Huntjng
Thoth
7,694
177
0
1,086
7,000
2,102
7
3,842
3,158
72,079
0
L
4,334
1,385
0
3,893
10,040
2,758
0
3,370
6,670
0
45,738
L
Chang'e
LORDPECOS
Chang'e
6,462
36
480
5,447
13,594
3,641
0
6,462
7,132
66,504
279
W
Danzaburou
Monticello15
Danzaburou
13,154
6,328
0
3,834
11,635
4,506
0
2,561
9,074
0
75,182
L
Neith
6,484
1,939
0
2,450
11,410
3,961
0
369
11,041
0
53,218
W
Arachne
Takjng
Arachne
6,045
3,767
0
7,434
12,298
4,060
0
1,110
11,188
0
63,264
L
9,111
1,023
0
2,202
8,056
7,328
0
588
7,468
0
75,655
W
6,963
868
2,968
4,606
10,078
6,299
0
2,387
7,691
24,960
986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,430
Gold Earned
37,928
480
Minions Killed
491
0
Camps Cleared
0
1,621,107
Distance Traveled
1,472,530
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,948
397
25
2
0
292,369
2
W
Chaac
7,748
517
109
7
0
295,207
7
W
Thoth
8,648
577
118
8
0
316,333
0
L
Loki
7,429
495
77
5
0
347,760
0
L
Chang'e
7,993
533
133
9
0
314,775
2
W
Danzaburou
10,088
673
127
8
0
297,020
4
L
Neith
7,471
498
111
7
0
274,749
0
W
Arachne
7,872
525
80
5
0
370,428
0
L
Odin
9,087
606
145
10
0
242,877
4
W
Artio
8,074
538
46
3
0
342,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role