Player Matchup

Cthulhu
Cthulhu
CleanFoal473445
Cthulhu
Level 178
God Stats
1W - 1L
1,684 SR
Queue Stats
108W - 126L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
Gridline47
Danzaburou
Level 66
God Stats
25W - 24L
1,446 SR
Queue Stats
75W - 81L
1,413 Elo+
Party 1
Bakasura
Bakasura
Masutaorenji
Bakasura
Level 29
God Stats
4W - 4L
1,019 SR
Queue Stats
40W - 44L
1,427 Elo+
Party 1
Team Averages
Level 91
1,383 SR
1,429 Elo+

VS

Team Averages
Level 134
1,527 SR
1,460 Elo+
Chang'e
Chang'e
MAGEyuLOOK
Chang'e
Level 125
God Stats
544W - 507L
1,476 SR
Queue Stats
613W - 623L
1,391 Elo+
Solo
Tyr
Tyr
Raleith
Tyr
Level 159
God Stats
13W - 20L
1,432 SR
Queue Stats
438W - 442L
1,489 Elo+
Solo
Jormungandr
Jormungandr
Skinny_Vinney
Jormungandr
Level 119
God Stats
24W - 18L
1,674 SR
Queue Stats
186W - 170L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 7
7,898
878
5,114
8,514
6,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
Gridline47
Danzaburou
13
3 / 0 / 5
8,099
900
4,667
3,233
1,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bakasura
Masutaorenji
Bakasura
14
5 / 0 / 2
8,718
969
6,948
6,829
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MAGEyuLOOK
Chang'e
13
2 / 3 / 0
7,089
788
5,571
8,029
2,270
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tyr
11
0 / 5 / 2
6,311
701
2,773
10,552
6,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Skinny_Vinney
Jormungandr
6
0 / 1 / 1
5,696
633
391
1,257
500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
2
2
Deaths
9
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
7
2.25
W
Danzaburou
Gridline47
Danzaburou
3
0
5
5.5
L
Chang'e
MAGEyuLOOK
Chang'e
2
3
0
0.67
W
Bakasura
Masutaorenji
Bakasura
5
0
2
6
L
Tyr
0
5
2
0.2
L
Jormungandr
Skinny_Vinney
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,729
Damage
8,735
18,576
Taken
19,838
10,323
Mitigated
9,692
4,524
Healing
3,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,114
238
0
0
8,514
6,206
126
2,181
5,967
23,145
1,733
W
Danzaburou
Gridline47
Danzaburou
4,667
1,728
0
501
3,233
1,295
2,001
370
2,840
0
21,451
L
Chang'e
MAGEyuLOOK
Chang'e
5,571
505
354
1,143
8,029
2,270
0
2,189
5,195
21,060
540
W
Bakasura
Masutaorenji
Bakasura
6,948
3,871
0
4,023
6,829
2,822
1,114
2,531
3,884
0
24,850
L
Tyr
2,773
156
0
1,694
10,552
6,922
0
1,402
7,604
0
15,190
L
Jormungandr
Skinny_Vinney
Jormungandr
391
140
0
50
1,257
500
0
454
701
745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,715
Gold Earned
19,096
137
Minions Killed
69
0
Camps Cleared
0
540,731
Distance Traveled
288,982
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,898
878
49
5
0
178,300
0
W
Danzaburou
8,099
900
31
3
0
161,533
0
L
Chang'e
7,089
788
44
5
0
134,593
1
W
Bakasura
8,718
969
57
6
0
200,898
0
L
Tyr
6,311
701
22
2
0
137,750
3
L
Jormungandr
5,696
633
3
0
0
16,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role