Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
CℓashMain
Odin
Level 153
God Stats
7W - 1L
1,880 SR
Queue Stats
672W - 105L
2,005 Elo+
Party 2
Artemis
Artemis
K3V1N763
Artemis
Level 156
God Stats
2W - 0L
1,709 SR
Queue Stats
62W - 44L
1,604 Elo+
Solo
Yu Huang
Yu Huang
Turlless
Yu Huang
Level 173
God Stats
7W - 0L
2,057 SR
Queue Stats
423W - 99L
1,853 Elo+
Party 2
Hun Batz
Hun Batz
Wuℓff
Hun Batz
Level 154
God Stats
20W - 2L
2,053 SR
Queue Stats
1,488W - 242L
1,998 Elo+
Party 2
Team Averages
Level 154
1,840 SR
1,792 Elo+

VS

Team Averages
Level 158
1,525 SR
1,572 Elo+
Fafnir
Fafnir
CalloftheToucan
Fafnir
Level 159
God Stats
14W - 19L
1,519 SR
Queue Stats
123W - 116L
1,615 Elo+
Solo
Thor
Thor
Fake Teamate
Thor
Level 153
God Stats
1W - 3L
1,571 SR
Queue Stats
20W - 20L
1,586 Elo+
Party 1
Janus
Janus
LetPlayabc
Janus
Level 168
God Stats
7W - 4L
1,624 SR
Queue Stats
39W - 30L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
LunaePuer
Baron Samedi
Level 154
God Stats
0W - 1L
1,492 SR
Queue Stats
21W - 30L
1,446 Elo+
Party 1
Danzaburou
Danzaburou
blackhawksr1
Danzaburou
Level 155
God Stats
0W - 5L
1,419 SR
Queue Stats
126W - 134L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
5 / 1 / 10
9,255
926
13,223
10,325
7,514
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 0 / 12
8,712
871
7,836
7,705
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
K3V1N763
Artemis
14
1 / 5 / 6
8,717
872
7,304
8,749
2,737
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yu Huang
Turlless
Yu Huang
15
3 / 2 / 7
8,936
894
8,926
6,692
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
Wuℓff
Hun Batz
17
9 / 1 / 7
10,440
1,044
15,568
7,841
3,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,334
833
6,662
12,767
8,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
2 / 4 / 2
8,480
848
3,017
10,830
8,520
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
14
1 / 3 / 4
8,993
899
9,515
7,429
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
LunaePuer
Baron Samedi
13
2 / 5 / 2
8,091
809
5,645
13,662
9,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
blackhawksr1
Danzaburou
12
0 / 4 / 2
7,704
770
5,428
12,642
4,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
20
Kills
8
9
Deaths
20
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
10
10
L
3
4
1
0.88
W
2
0
12
8
L
2
4
2
0.75
W
Artemis
K3V1N763
Artemis
1
5
6
0.8
L
Janus
1
3
4
1
L
Baron Samedi
LunaePuer
Baron Samedi
2
5
2
0.6
W
Yu Huang
Turlless
Yu Huang
3
2
7
3.25
W
Hun Batz
Wuℓff
Hun Batz
9
1
7
12.5
L
Danzaburou
blackhawksr1
Danzaburou
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,857
Damage
30,267
41,312
Taken
57,330
20,604
Mitigated
33,059
9,241
Healing
8,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,223
675
255
5,242
10,325
7,514
0
4,948
5,127
23,302
0
L
6,662
1,644
0
2,297
12,767
8,874
0
5,705
6,846
18,051
0
W
7,836
1,641
0
1,171
7,705
4,966
0
3,860
3,642
0
13,183
L
3,017
250
0
874
10,830
8,520
0
3,825
6,828
0
9,760
W
Artemis
K3V1N763
Artemis
7,304
2,393
0
761
8,749
2,737
2,070
5,204
3,363
0
29,643
L
Janus
9,515
365
0
0
7,429
2,382
0
2,253
5,094
25,000
0
L
Baron Samedi
LunaePuer
Baron Samedi
5,645
230
834
2,779
13,662
9,029
0
5,829
7,642
15,294
0
W
Yu Huang
Turlless
Yu Huang
8,926
642
0
1,102
6,692
2,106
0
3,791
2,781
28,086
0
W
Hun Batz
Wuℓff
Hun Batz
15,568
3,288
0
710
7,841
3,281
0
3,104
4,577
0
36,241
L
Danzaburou
blackhawksr1
Danzaburou
5,428
1,734
0
1,979
12,642
4,254
0
4,537
7,902
0
14,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,060
Gold Earned
41,602
207
Minions Killed
130
0
Camps Cleared
0
1,092,648
Distance Traveled
913,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,255
926
26
3
0
228,293
0
L
Fafnir
8,334
833
28
3
0
184,771
0
W
Odin
8,712
871
16
2
0
237,091
0
L
Thor
8,480
848
16
2
0
171,739
0
W
Artemis
8,717
872
59
6
0
167,528
0
L
Janus
8,993
899
44
4
0
219,218
0
L
Baron Samedi
8,091
809
22
2
0
168,923
0
W
Yu Huang
8,936
894
45
5
0
217,238
0
W
Hun Batz
10,440
1,044
61
6
0
242,498
0
L
Danzaburou
7,704
770
20
2
0
169,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role