Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
PaPa PillZZ
Heimdallr
Level 104
God Stats
1W - 4L
1,158 SR
Queue Stats
218W - 209L
1,439 Elo+
Party 2
Agni
Agni
PaPaNutty
Agni
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 92L
1,526 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TheCorinthian787
Kumbhakarna
Level 64
God Stats
22W - 11L
1,463 SR
Queue Stats
54W - 39L
1,384 Elo+
Party 1
Thor
Thor
khorp
Thor
Level 165
God Stats
10W - 9L
1,363 SR
Queue Stats
548W - 514L
1,542 Elo+
Solo
Team Averages
Level 101
1,397 SR
1,478 Elo+

VS

Team Averages
Level 85
1,516 SR
1,420 Elo+
Skadi
Skadi
JALRAIN_
Skadi
Level 127
God Stats
1W - 3L
1,340 SR
Queue Stats
31W - 33L
1,467 Elo+
Solo
Merlin
Merlin
Peekachue
Merlin
Level 62
God Stats
15W - 21L
1,359 SR
Queue Stats
90W - 101L
1,390 Elo+
Party 3
Sylvanus
Sylvanus
Retro boy l
Sylvanus
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 84L
1,398 Elo+
Party 3
Set
Set
Soggypeach02
Set
Level 105
God Stats
1W - 1L
1,734 SR
Queue Stats
18W - 21L
1,446 Elo+
Solo
Artio
Artio
Threemusketteer
Artio
Level 55
God Stats
7W - 10L
1,646 SR
Queue Stats
79W - 89L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 0 / 0
8,174
629
6,566
8,279
5,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
PaPa PillZZ
Heimdallr
11
3 / 3 / 1
6,454
496
5,759
6,312
1,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
12
4 / 4 / 2
7,683
591
7,243
6,443
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
TheCorinthian787
Kumbhakarna
11
0 / 2 / 7
6,620
509
4,580
10,300
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
khorp
Thor
14
6 / 0 / 5
8,284
637
5,854
7,340
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
JALRAIN_
Skadi
12
1 / 1 / 2
6,442
496
4,214
4,593
1,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Peekachue
Merlin
13
2 / 6 / 2
7,119
548
4,680
7,507
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Retro boy l
Sylvanus
10
2 / 3 / 1
6,418
494
5,392
12,625
8,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 6 / 1
6,789
522
2,551
11,500
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 0
6,380
491
2,896
9,939
5,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
18
Kills
9
9
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
0
5
L
Skadi
JALRAIN_
Skadi
1
1
2
2
W
Heimdallr
PaPa PillZZ
Heimdallr
3
3
1
1.17
W
Agni
4
4
2
1.25
L
Merlin
Peekachue
Merlin
2
6
2
0.5
L
Sylvanus
Retro boy l
Sylvanus
2
3
1
0.83
L
4
6
1
0.75
W
Kumbhakarna
TheCorinthian787
Kumbhakarna
0
2
7
1.75
L
0
3
0
0
W
Thor
khorp
Thor
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,002
Damage
19,733
38,674
Taken
46,164
18,057
Mitigated
22,264
5,840
Healing
11,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,566
1,083
0
758
8,279
5,790
180
2,485
5,341
0
56,262
L
Skadi
JALRAIN_
Skadi
4,214
2,081
0
944
4,593
1,738
189
1,370
3,209
0
41,297
W
Heimdallr
PaPa PillZZ
Heimdallr
5,759
2,600
0
1,001
6,312
1,857
0
2,402
3,858
0
34,336
W
Agni
7,243
223
0
683
6,443
1,878
734
2,553
3,526
34,161
1,223
L
Merlin
Peekachue
Merlin
4,680
163
0
403
7,507
1,961
0
3,824
3,213
37,982
555
L
Sylvanus
Retro boy l
Sylvanus
5,392
2,837
1,752
2,931
12,625
8,250
108
3,094
9,409
24,230
2,367
L
2,551
1,011
0
2,461
11,500
4,425
0
2,483
8,830
0
44,821
W
Kumbhakarna
TheCorinthian787
Kumbhakarna
4,580
588
0
2,755
10,300
5,725
84
3,062
7,180
21,987
0
L
2,896
305
120
2,980
9,939
5,890
0
259
9,680
29,752
0
W
Thor
khorp
Thor
5,854
1,013
0
643
7,340
2,807
0
762
6,494
0
60,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,215
Gold Earned
33,148
357
Minions Killed
332
0
Camps Cleared
0
1,308,775
Distance Traveled
1,174,707
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,174
629
94
7
0
260,883
0
L
Skadi
6,442
496
75
6
0
227,143
0
W
Heimdallr
6,454
496
58
4
0
241,815
0
W
Agni
7,683
591
62
5
0
249,949
0
L
Merlin
7,119
548
75
6
0
249,401
0
L
Sylvanus
6,418
494
33
3
0
210,197
2
L
Set
6,789
522
79
6
0
251,095
0
W
Kumbhakarna
6,620
509
37
3
0
244,718
0
L
Artio
6,380
491
70
5
0
236,871
2
W
Thor
8,284
637
106
8
0
311,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role