Player Matchup

Osiris
Osiris
MossOnTheRocks
Osiris
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
625W - 665L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Mrloki607
Danzaburou
Level 125
God Stats
3W - 1L
1,493 SR
Queue Stats
136W - 122L
1,463 Elo+
Party 1
Fafnir
Fafnir
SolidWolf63
Fafnir
Level 56
God Stats
1W - 1L
1,230 SR
Queue Stats
147W - 131L
1,484 Elo+
Party 1
Medusa
Medusa
ramjamtom
Medusa
Level 137
God Stats
3W - 0L
1,894 SR
Queue Stats
152W - 157L
1,440 Elo+
Party 1
Chernobog
Chernobog
x-viego-x
Chernobog
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 59L
1,355 Elo+
Solo
Team Averages
Level 82
1,523 SR
1,443 Elo+

VS

Team Averages
Level 49
1,483 SR
1,423 Elo+
Ah Puch
Ah Puch
DylanT2000
Ah Puch
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,467 Elo+
Solo
Camazotz
Camazotz
Kayden_SoCool1
Camazotz
Level 47
God Stats
2W - 5L
1,287 SR
Queue Stats
262W - 286L
1,477 Elo+
Solo
Hercules
Hercules
LiquidFire80
Hercules
Level 50
God Stats
0W - 1L
1,425 SR
Queue Stats
9W - 29L
1,311 Elo+
Solo
Chiron
Chiron
NeonNyxx9343
Chiron
Level 38
God Stats
1W - 1L
1,704 SR
Queue Stats
124W - 126L
1,380 Elo+
Solo
Gilgamesh
Gilgamesh
Reminiscingaming
Gilgamesh
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 20
10,672
762
12,126
15,014
17,843
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
Mrloki607
Danzaburou
19
8 / 2 / 15
12,548
896
24,176
12,099
6,152
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Fafnir
18
4 / 2 / 24
12,200
871
10,295
17,465
29,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
ramjamtom
Medusa
16
7 / 2 / 17
10,705
765
11,936
12,138
5,884
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Chernobog
x-viego-x
Chernobog
20
10 / 1 / 16
12,177
870
12,454
9,248
5,039
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DylanT2000
Ah Puch
15
1 / 9 / 3
8,610
615
9,210
12,794
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
12
0 / 8 / 1
7,243
517
5,291
13,462
5,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
LiquidFire80
Hercules
16
1 / 7 / 3
9,171
655
7,041
14,353
11,806
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
16
3 / 5 / 4
9,164
655
10,257
13,031
6,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
17
4 / 6 / 4
9,740
696
13,649
22,700
19,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
24
35
Kills
9
9
Deaths
35
92
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
DylanT2000
Ah Puch
1
9
3
0.28
L
Camazotz
0
8
1
0.06
L
Hercules
LiquidFire80
Hercules
1
7
3
0.36
W
6
2
20
8
W
Danzaburou
Mrloki607
Danzaburou
8
2
15
7.75
L
Chiron
3
5
4
1
L
Gilgamesh
4
6
4
1
W
Fafnir
4
2
24
8
W
Medusa
ramjamtom
Medusa
7
2
17
7.75
W
Chernobog
x-viego-x
Chernobog
10
1
16
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,987
Damage
45,448
65,964
Taken
76,340
64,023
Mitigated
49,028
25,975
Healing
15,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
DylanT2000
Ah Puch
9,210
1,217
0
399
12,794
5,585
0
1,841
10,642
22,819
0
L
Camazotz
5,291
927
88
2,747
13,462
5,761
0
791
12,460
0
10,448
L
Hercules
LiquidFire80
Hercules
7,041
1,239
921
2,312
14,353
11,806
0
2,150
12,085
0
17,872
W
12,126
3,541
696
3,754
15,014
17,843
782
2,738
12,099
0
16,144
W
Danzaburou
Mrloki607
Danzaburou
24,176
8,261
789
4,210
12,099
6,152
2,406
1,668
10,138
0
54,905
L
Chiron
10,257
2,335
1,718
2,811
13,031
6,054
0
2,373
10,378
0
18,411
L
Gilgamesh
13,649
3,549
171
4,326
22,700
19,822
0
2,356
20,129
0
23,796
W
Fafnir
10,295
3,221
4,575
5,485
17,465
29,105
724
2,060
14,988
16,447
1,687
W
Medusa
ramjamtom
Medusa
11,936
5,308
1,670
1,996
12,138
5,884
1,599
1,201
10,761
0
29,060
W
Chernobog
x-viego-x
Chernobog
12,454
7,479
627
2,173
9,248
5,039
2,051
1,543
7,620
0
30,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,302
Gold Earned
43,928
200
Minions Killed
113
0
Camps Cleared
0
1,233,117
Distance Traveled
1,012,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,610
615
31
2
0
186,340
0
L
Camazotz
7,243
517
11
1
0
160,914
0
L
Hercules
9,171
655
24
2
0
193,789
0
W
Osiris
10,672
762
9
1
0
236,257
0
W
Danzaburou
12,548
896
97
7
0
233,722
0
L
Chiron
9,164
655
25
2
0
235,808
0
L
Gilgamesh
9,740
696
22
2
0
235,282
0
W
Fafnir
12,200
871
19
1
0
275,311
0
W
Medusa
10,705
765
36
3
0
225,073
0
W
Chernobog
12,177
870
39
3
0
262,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role