Player Matchup

Anhur
Anhur
ChelterGolem0
Anhur
Level 159
God Stats
1W - 1L
1,249 SR
Queue Stats
69W - 80L
1,558 Elo+
Solo
Anubis
Anubis
DaRock1414
Anubis
Level 157
God Stats
6W - 4L
1,571 SR
Queue Stats
214W - 171L
1,576 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Noobinite
Tsukuyomi
Level 159
God Stats
7W - 5L
1,526 SR
Queue Stats
138W - 129L
1,618 Elo+
Solo
Fafnir
Fafnir
RalphShung
Fafnir
Level 107
God Stats
10W - 8L
1,656 SR
Queue Stats
199W - 142L
1,609 Elo+
Party 1
Osiris
Osiris
Yeetmcsteven
Osiris
Level 154
God Stats
3W - 2L
1,876 SR
Queue Stats
221W - 173L
1,567 Elo+
Party 1
Team Averages
Level 147
1,576 SR
1,586 Elo+

VS

Team Averages
Level 129
1,565 SR
1,612 Elo+
Sylvanus
Sylvanus
MichaelWave3000
Sylvanus
Level 34
God Stats
0W - 3L
1,339 SR
Queue Stats
188W - 111L
1,643 Elo+
Party 2
Cabrakan
Cabrakan
MyNameBoneless
Cabrakan
Level 149
God Stats
0W - 3L
1,672 SR
Queue Stats
358W - 306L
1,615 Elo+
Solo
Agni
Agni
Redoxeide
Agni
Level 145
God Stats
102W - 68L
1,666 SR
Queue Stats
137W - 129L
1,562 Elo+
Party 3
Nut
Nut
gymguy
Nut
Level 171
God Stats
0W - 2L
1,530 SR
Queue Stats
126W - 66L
1,677 Elo+
Party 2
Pele
Pele
laloek
Pele
Level 148
God Stats
56W - 41L
1,618 SR
Queue Stats
137W - 129L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
5,970
543
3,162
7,820
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
DaRock1414
Anubis
13
5 / 1 / 1
6,927
630
6,097
6,446
2,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
Noobinite
Tsukuyomi
12
6 / 0 / 3
7,558
687
6,625
9,452
6,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fafnir
RalphShung
Fafnir
10
2 / 1 / 7
5,848
532
4,011
7,399
4,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Osiris
13
6 / 0 / 2
6,607
601
5,337
8,730
4,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
1 / 3 / 0
5,266
479
3,617
9,545
3,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
8
0 / 6 / 0
4,584
417
3,791
7,970
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Agni
11
1 / 4 / 1
5,700
518
5,170
6,377
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
gymguy
Nut
10
0 / 3 / 1
5,505
500
5,847
6,483
1,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
laloek
Pele
11
1 / 4 / 0
5,895
536
2,654
8,186
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
20
Kills
3
3
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Anubis
DaRock1414
Anubis
5
1
1
5.5
L
Sylvanus
1
3
0
0.33
L
Cabrakan
0
6
0
0
W
Tsukuyomi
Noobinite
Tsukuyomi
6
0
3
7.5
W
Fafnir
RalphShung
Fafnir
2
1
7
5.5
L
Agni
1
4
1
0.38
W
Osiris
6
0
2
7
L
Nut
gymguy
Nut
0
3
1
0.17
L
Pele
laloek
Pele
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,232
Damage
21,079
39,847
Taken
38,561
20,476
Mitigated
16,358
18,592
Healing
10,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,162
1,795
0
4,895
7,820
2,044
0
1,082
6,738
0
45,002
W
Anubis
DaRock1414
Anubis
6,097
291
0
4,059
6,446
2,136
0
3,430
2,766
53,320
501
L
Sylvanus
3,617
1,874
1,661
2,634
9,545
3,341
0
4,524
4,832
19,184
0
L
Cabrakan
3,791
1,211
0
846
7,970
7,267
0
246
7,248
15,051
0
W
Tsukuyomi
Noobinite
Tsukuyomi
6,625
1,607
0
4,684
9,452
6,720
6
3,560
5,523
246
44,139
W
Fafnir
RalphShung
Fafnir
4,011
861
0
2,137
7,399
4,608
0
2,496
4,753
13,069
1,384
L
Agni
5,170
207
0
1,014
6,377
1,694
0
3,084
3,111
36,080
801
W
Osiris
5,337
1,833
0
2,817
8,730
4,968
0
892
7,682
0
49,780
L
Nut
gymguy
Nut
5,847
4,564
0
1,818
6,483
1,742
0
827
5,533
0
39,692
L
Pele
laloek
Pele
2,654
680
0
2,857
8,186
2,314
0
1,150
6,960
0
37,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,910
Gold Earned
26,950
366
Minions Killed
270
0
Camps Cleared
0
1,185,657
Distance Traveled
904,942
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,970
543
86
8
0
207,384
1
W
Anubis
6,927
630
102
9
0
212,155
0
L
Sylvanus
5,266
479
26
2
0
153,389
2
L
Cabrakan
4,584
417
20
2
0
178,515
0
W
Tsukuyomi
7,558
687
79
7
0
242,678
4
W
Fafnir
5,848
532
16
1
0
238,622
0
L
Agni
5,700
518
80
7
0
204,935
3
W
Osiris
6,607
601
83
8
0
284,818
0
L
Nut
5,505
500
71
6
0
159,600
0
L
Pele
5,895
536
73
7
0
208,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role