Player Matchup

Merlin
Merlin
BowserDownB
Merlin
Level 16
God Stats
0W - 2L
1,211 SR
Queue Stats
8W - 14L
1,483 Elo+
Party 1
Surtr
Surtr
GodlyGamerGuy
Surtr
Level 79
God Stats
1W - 7L
1,273 SR
Queue Stats
40W - 53L
1,490 Elo+
Party 1
Neith
Neith
KornWet2
Neith
Level 87
God Stats
3W - 6L
1,576 SR
Queue Stats
49W - 73L
1,481 Elo+
Party 1
Bacchus
Bacchus
Papa_GooseGoose
Bacchus
Level 66
God Stats
5W - 11L
1,393 SR
Queue Stats
24W - 42L
1,464 Elo+
Party 1
Erlang Shen
Erlang Shen
TheShmeast
Erlang Shen
Level 122
God Stats
4W - 11L
1,427 SR
Queue Stats
44W - 59L
1,495 Elo+
Party 1
Team Averages
Level 74
1,376 SR
1,483 Elo+

VS

Team Averages
Level 88
1,504 SR
1,514 Elo+
Hercules
Hercules
 
Hercules
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
DumbFurry
Mercury
Level 94
God Stats
1W - 1L
1,274 SR
Queue Stats
146W - 123L
1,521 Elo+
Party 2
Ah Puch
Ah Puch
Infamousmondo
Ah Puch
Level 106
God Stats
4W - 4L
1,563 SR
Queue Stats
73W - 77L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
SoloSock
Danzaburou
Level 47
God Stats
21W - 11L
1,666 SR
Queue Stats
106W - 114L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
TRGG3RHappy282
Kuzenbo
Level 105
God Stats
10W - 12L
1,516 SR
Queue Stats
52W - 60L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 1 / 2
5,097
510
2,722
3,629
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 7 / 3
5,255
526
5,944
10,619
5,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
KornWet2
Neith
9
1 / 4 / 0
5,099
510
5,260
6,915
2,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 4 / 1
4,698
470
1,723
9,730
6,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
TheShmeast
Erlang Shen
11
3 / 6 / 0
5,909
591
5,456
13,321
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
7 / 3 / 1
6,768
677
7,478
11,224
8,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
DumbFurry
Mercury
11
4 / 0 / 3
6,153
615
2,611
7,347
2,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
12
3 / 0 / 3
6,876
688
5,798
2,620
604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
SoloSock
Danzaburou
12
5 / 1 / 1
6,813
681
9,564
6,212
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 1 / 4
6,358
636
4,130
8,584
8,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
22
22
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
3
1
2.5
L
Merlin
0
1
2
1
W
Mercury
DumbFurry
Mercury
4
0
3
5.5
L
1
7
3
0.36
W
Ah Puch
3
0
3
4.5
L
Neith
KornWet2
Neith
1
4
0
0.25
L
0
4
1
0.13
W
Danzaburou
SoloSock
Danzaburou
5
1
1
5.5
W
3
1
4
5
L
Erlang Shen
TheShmeast
Erlang Shen
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,105
Damage
29,581
44,214
Taken
35,987
19,814
Mitigated
21,887
8,000
Healing
13,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,478
2,568
0
5,433
11,224
8,617
0
1,050
9,470
0
40,128
L
Merlin
2,722
360
0
460
3,629
848
0
1,958
1,671
28,496
0
W
Mercury
DumbFurry
Mercury
2,611
855
0
1,644
7,347
2,515
0
442
6,796
0
46,058
L
5,944
2,706
0
1,231
10,619
5,376
0
1,488
9,131
579
24,258
W
Ah Puch
5,798
474
0
857
2,620
604
517
682
1,656
43,908
0
L
Neith
KornWet2
Neith
5,260
2,479
0
1,010
6,915
2,019
0
1,006
5,909
0
39,431
L
1,723
290
0
1,687
9,730
6,197
0
687
9,043
10,095
0
W
Danzaburou
SoloSock
Danzaburou
9,564
4,507
0
3,594
6,212
2,104
0
1,023
5,189
0
53,501
W
4,130
1,530
0
2,022
8,584
8,047
45
1,071
7,369
16,837
1,043
L
Erlang Shen
TheShmeast
Erlang Shen
5,456
3,625
0
3,612
13,321
5,374
18
4,697
8,624
0
37,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,058
Gold Earned
32,968
244
Minions Killed
346
0
Camps Cleared
0
997,215
Distance Traveled
1,065,225
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,768
677
73
7
0
182,121
0
L
Merlin
5,097
510
64
6
0
180,711
0
W
Mercury
6,153
615
79
8
0
261,375
4
L
Surtr
5,255
526
40
4
0
205,529
0
W
Ah Puch
6,876
688
86
9
0
218,744
2
L
Neith
5,099
510
55
6
0
179,503
0
L
Bacchus
4,698
470
15
2
0
216,953
0
W
Danzaburou
6,813
681
79
8
0
183,097
1
W
Kuzenbo
6,358
636
29
3
0
219,888
2
L
Erlang Shen
5,909
591
70
7
0
214,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role