Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
 
Rama
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Miziahdim
Baron Samedi
Level 4
God Stats
2W - 1L
1,859 SR
Queue Stats
2W - 2L
1,673 Elo+
Party 3
Atlas
Atlas
Whoyoubankwith
Atlas
Level 40
God Stats
1W - 2L
1,722 SR
Queue Stats
7W - 4L
1,702 Elo+
Party 3
Team Averages
Level 65
1,616 SR
1,575 Elo+

VS

Team Averages
Level 109
1,761 SR
1,530 Elo+
Jing Wei
Jing Wei
APinkFatCat
Jing Wei
Level 127
God Stats
3W - 0L
1,826 SR
Queue Stats
7W - 7L
1,490 Elo+
Solo
Bastet
Bastet
DrDeath062
Bastet
Level 144
God Stats
7W - 2L
2,013 SR
Queue Stats
134W - 119L
1,589 Elo+
Party 1
Nu Wa
Nu Wa
KingEvilDragon
Nu Wa
Level 33
God Stats
6W - 5L
1,703 SR
Queue Stats
82W - 77L
1,565 Elo+
Party 1
Cerberus
Cerberus
MehSm0key
Cerberus
Level 149
God Stats
1W - 2L
1,401 SR
Queue Stats
99W - 104L
1,498 Elo+
Party 2
Odin
Odin
MrStealYourFarm
Odin
Level 90
God Stats
2W - 0L
1,865 SR
Queue Stats
170W - 157L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
12 / 5 / 2
10,669
593
18,026
21,226
8,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Rama
 
Rama
15
7 / 4 / 3
9,640
536
11,487
16,586
5,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
 
Achilles
2
0 / 3 / 1
5,209
289
0
4,808
925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Baron Samedi
Miziahdim
Baron Samedi
4
0 / 4 / 1
5,478
304
215
6,487
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

2
0 / 2 / 1
5,202
289
0
4,045
282

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
APinkFatCat
Jing Wei
17
8 / 6 / 4
11,293
627
12,427
15,895
5,659
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
DrDeath062
Bastet
17
6 / 3 / 8
10,802
600
10,658
14,638
7,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 5 / 7
10,337
574
11,325
8,621
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
MehSm0key
Cerberus
14
0 / 1 / 7
9,547
530
8,075
11,908
15,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 6 / 13
8,666
481
2,541
13,028
8,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
19
Kills
18
18
Deaths
21
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
12
5
2
2.6
L
Rama
 
Rama
7
4
3
2.13
L
Achilles
 
Achilles
0
3
1
0.17
W
Jing Wei
APinkFatCat
Jing Wei
8
6
4
1.67
W
Bastet
DrDeath062
Bastet
6
3
8
3.33
W
3
5
7
1.3
W
Cerberus
MehSm0key
Cerberus
0
1
7
3.5
L
Baron Samedi
Miziahdim
Baron Samedi
0
4
1
0.13
W
1
6
13
1.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,728
Damage
45,026
53,152
Taken
64,090
15,317
Mitigated
39,720
6,988
Healing
15,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
18,026
4,155
0
2,741
21,226
8,150
0
9,596
10,912
0
85,189
L
Rama
 
Rama
11,487
9,024
0
3,948
16,586
5,237
971
2,652
13,735
0
78,768
L
Achilles
 
Achilles
0
0
0
0
4,808
925
0
1,433
3,219
0
0
W
Jing Wei
APinkFatCat
Jing Wei
12,427
10,654
0
4,502
15,895
5,659
2,421
0
15,895
0
80,000
W
Bastet
DrDeath062
Bastet
10,658
1,650
0
6,166
14,638
7,585
995
42
14,316
0
82,530
W
11,325
1,977
0
625
8,621
2,297
3,234
173
8,448
63,521
0
W
Cerberus
MehSm0key
Cerberus
8,075
190
0
2,241
11,908
15,321
786
0
11,590
62,649
3,607
L
Baron Samedi
Miziahdim
Baron Samedi
215
42
0
299
6,487
723
0
2,181
4,048
5,125
0
W
2,541
146
465
1,546
13,028
8,858
512
0
12,671
0
10,815
L
0
0
0
0
4,045
282
0
1,838
2,006
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,198
Gold Earned
50,645
277
Minions Killed
532
0
Camps Cleared
0
698,387
Distance Traveled
1,600,034
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,669
593
116
6
0
395,492
0
L
Rama
9,640
536
145
8
0
251,649
0
L
Achilles
5,209
289
0
0
0
1,647
0
W
Jing Wei
11,293
627
130
7
0
337,666
2
W
Bastet
10,802
600
114
6
0
366,529
0
W
Nu Wa
10,337
574
104
6
0
289,529
0
W
Cerberus
9,547
530
180
10
0
300,471
0
L
Baron Samedi
5,478
304
16
1
0
48,502
0
W
Odin
8,666
481
4
0
0
305,839
1
L
Atlas
5,202
289
0
0
0
1,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role