Player Matchup

Ymir
Ymir
HurtBoyKMS
Ymir
Level 107
God Stats
25W - 22L
1,518 SR
Queue Stats
363W - 386L
1,412 Elo+
Solo
Anhur
Anhur
JaIen Ramzey
Anhur
Level 88
God Stats
5W - 1L
1,669 SR
Queue Stats
151W - 151L
1,419 Elo+
Party 2
Thanatos
Thanatos
SaggeyBawlzII
Thanatos
Level 48
God Stats
18W - 24L
1,384 SR
Queue Stats
50W - 69L
1,336 Elo+
Solo
Achilles
Achilles
iVulc
Achilles
Level 36
God Stats
7W - 9L
1,371 SR
Queue Stats
95W - 88L
1,460 Elo+
Party 2
Anubis
Anubis
reverendryan992
Anubis
Level 41
God Stats
15W - 21L
1,392 SR
Queue Stats
115W - 130L
1,412 Elo+
Party 2
Team Averages
Level 64
1,467 SR
1,408 Elo+

VS

Team Averages
Level 63
1,498 SR
1,454 Elo+
Ne Zha
Ne Zha
Future_Redux
Ne Zha
Level 105
God Stats
0W - 2L
1,582 SR
Queue Stats
138W - 111L
1,539 Elo+
Party 1
Nemesis
Nemesis
JUANTROX0306
Nemesis
Level 60
God Stats
4W - 4L
1,659 SR
Queue Stats
21W - 22L
1,403 Elo+
Solo
Cerberus
Cerberus
SporadicTactix1
Cerberus
Level 62
God Stats
0W - 2L
1,243 SR
Queue Stats
7W - 8L
1,525 Elo+
Solo
Skadi
Skadi
chorizo-grande1
Skadi
Level 64
God Stats
56W - 44L
1,507 SR
Queue Stats
96W - 82L
1,395 Elo+
Solo
Tiamat
Tiamat
nep747
Tiamat
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 31L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 10
6,913
494
4,924
7,494
5,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 5
7,452
532
5,345
5,954
1,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
SaggeyBawlzII
Thanatos
15
9 / 0 / 4
8,400
600
4,464
10,195
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
iVulc
Achilles
14
4 / 1 / 3
8,602
614
6,639
11,008
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
9 / 1 / 11
8,133
581
11,887
5,830
2,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
2 / 6 / 0
7,167
512
7,344
12,731
8,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nemesis
JUANTROX0306
Nemesis
9
0 / 5 / 1
5,692
407
814
7,707
1,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
10
0 / 4 / 1
6,028
431
3,071
9,034
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 3 / 0
6,236
445
3,933
5,352
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tiamat
nep747
Tiamat
9
0 / 11 / 0
5,557
397
2,585
11,296
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
28
Kills
3
3
Deaths
29
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
6
0
0.33
W
3
1
10
8
L
Nemesis
JUANTROX0306
Nemesis
0
5
1
0.1
W
3
0
5
5.5
W
Thanatos
SaggeyBawlzII
Thanatos
9
0
4
11
L
Cerberus
0
4
1
0.13
L
1
3
0
0.33
W
Achilles
iVulc
Achilles
4
1
3
5.5
L
Tiamat
nep747
Tiamat
0
11
0
0
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,259
Damage
17,747
40,481
Taken
46,120
17,988
Mitigated
20,329
19,731
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
7,344
2,537
0
2,399
12,731
8,295
0
1,022
11,709
0
45,042
W
4,924
503
0
562
7,494
5,806
0
2,387
4,860
25,521
2,154
L
Nemesis
JUANTROX0306
Nemesis
814
60
0
1,154
7,707
1,860
0
1,875
5,832
0
28,131
W
5,345
2,588
0
3,020
5,954
1,548
0
1,046
4,866
0
45,292
W
Thanatos
SaggeyBawlzII
Thanatos
4,464
1,131
0
10,545
10,195
3,540
0
462
9,693
0
69,981
L
Cerberus
3,071
149
88
2,529
9,034
5,992
0
2,812
6,222
22,906
311
L
3,933
1,088
0
519
5,352
1,583
0
2,991
2,361
0
41,308
W
Achilles
iVulc
Achilles
6,639
1,997
0
3,084
11,008
4,653
216
0
10,386
0
54,266
L
Tiamat
nep747
Tiamat
2,585
266
0
981
11,296
2,599
0
7,904
3,392
17,784
0
W
11,887
571
0
2,520
5,830
2,441
134
1,329
4,230
38,497
1,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,500
Gold Earned
30,680
386
Minions Killed
312
0
Camps Cleared
0
1,377,175
Distance Traveled
1,250,470
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,167
512
81
6
0
273,226
1
W
Ymir
6,913
494
39
3
0
242,472
4
L
Nemesis
5,692
407
50
4
0
206,223
0
W
Anhur
7,452
532
88
6
0
271,585
0
W
Thanatos
8,400
600
113
8
0
354,245
1
L
Cerberus
6,028
431
72
5
0
294,483
1
L
Skadi
6,236
445
66
5
0
250,468
0
W
Achilles
8,602
614
88
6
0
236,421
0
L
Tiamat
5,557
397
43
3
0
226,070
0
W
Anubis
8,133
581
58
4
0
272,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role