Player Matchup

Cabrakan
Cabrakan
Gold I
AIG Lord Cu
Cabrakan
Gold I
Level 159
God Stats
13W - 8L
1,621 SR
Queue Stats
679W - 676L
1,524 MMR
Party 2
Neith
Neith
Gold II
Tackylina8741
Neith
Gold II
Level 235
God Stats
3W - 1L
1,585 SR
Queue Stats
389W - 400L
1,404 MMR
Party 2
Scylla
Scylla
Platinum V
W1de1
Scylla
Platinum V
Level 135
God Stats
20W - 18L
1,539 SR
Queue Stats
383W - 383L
1,684 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 176
1,582 SR
1,537 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,426 SR
1,406 MMR
Anhur
Anhur
Gold V
BuenaPiroboo
Anhur
Gold V
Level 69
God Stats
1W - 1L
1,797 SR
Queue Stats
75W - 92L
1,501 MMR
Party 1
Hercules
Hercules
Silver II
KADO5
Hercules
Silver II
Level 139
God Stats
1W - 1L
1,239 SR
Queue Stats
8W - 13L
1,319 MMR
Party 1
Janus
Janus
Gold V
slothgamer43211
Janus
Gold V
Level 83
God Stats
0W - 3L
1,243 SR
Queue Stats
99W - 111L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AIG Lord Cu
Cabrakan
15
0 / 2 / 7
9,184
765
5,883
11,314
13,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
6 / 0 / 4
11,295
941
7,726
4,820
2,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
W1de1
Scylla
18
4 / 0 / 5
10,993
916
7,343
3,711
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
MedusaMulanFafnirAchillesSerqet

VS

Bans
YmirCerberusDanzaburouGebCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
8,747
729
3,151
8,424
2,688
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
KADO5
Hercules
14
0 / 3 / 0
7,980
665
3,760
10,627
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
0 / 5 / 1
8,334
695
4,228
7,184
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
1
2
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
AIG Lord Cu
Cabrakan
0
2
7
1.75
L
1
2
0
0.5
L
Hercules
KADO5
Hercules
0
3
0
0
W
6
0
4
8
W
Scylla
W1de1
Scylla
4
0
5
6.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,952
Damage
11,139
19,845
Taken
26,235
16,440
Mitigated
15,055
4,704
Healing
4,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
AIG Lord Cu
Cabrakan
5,883
554
0
2,605
11,314
13,113
134
2,122
8,824
12,145
841
L
3,151
1,216
0
1,826
8,424
2,688
0
4,925
3,314
0
25,237
L
Hercules
KADO5
Hercules
3,760
812
0
2,128
10,627
10,079
0
4,358
5,832
0
16,956
W
7,726
1,321
0
1,781
4,820
2,079
2,148
1,311
3,430
0
39,554
W
Scylla
W1de1
Scylla
7,343
270
0
318
3,711
1,248
1,221
666
3,005
65,644
1,016
L
4,228
380
0
860
7,184
2,288
0
2,914
4,175
28,620
2,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,472
Gold Earned
25,061
195
Minions Killed
137
0
Camps Cleared
0
722,229
Distance Traveled
602,127
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,184
765
15
1
0
226,747
0
L
Anhur
8,747
729
76
6
0
185,158
0
L
Hercules
7,980
665
22
2
0
236,412
1
W
Neith
11,295
941
51
4
0
244,871
0
W
Scylla
10,993
916
129
11
0
250,611
2
L
Janus
8,334
695
39
3
0
180,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role