Player Matchup

Guan Yu
Guan Yu
AegisTurtIe
Guan Yu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,259 Elo+
Party 2
Charon
Charon
DemoonBlack
Charon
Level 159
God Stats
6W - 5L
1,446 SR
Queue Stats
246W - 249L
1,445 Elo+
Solo
Fenrir
Fenrir
DunkMasterFlexin
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,092 Elo+
Party 2
Scylla
Scylla
StellarKD
Scylla
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,259 Elo+
Party 2
Neith
Neith
hunter0701
Neith
Level 106
God Stats
13W - 17L
1,504 SR
Queue Stats
36W - 43L
1,462 Elo+
Solo
Team Averages
Level 81
1,490 SR
1,303 Elo+

VS

Team Averages
Level 116
1,548 SR
1,465 Elo+
Apollo
Apollo
Monster_Mouse98
Apollo
Level 135
God Stats
2W - 6L
1,605 SR
Queue Stats
83W - 77L
1,446 Elo+
Party 1
Maui
Maui
NekroticOmen
Maui
Level 107
God Stats
4W - 3L
1,621 SR
Queue Stats
32W - 41L
1,404 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
Level 93
God Stats
11W - 10L
1,668 SR
Queue Stats
233W - 202L
1,526 Elo+
Solo
Arachne
Arachne
PelesRightSandle
Arachne
Level 159
God Stats
2W - 6L
1,436 SR
Queue Stats
302W - 286L
1,439 Elo+
Party 1
Anubis
Anubis
Seieiryuu
Anubis
Level 88
God Stats
5W - 12L
1,409 SR
Queue Stats
98W - 105L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AegisTurtIe
Guan Yu
16
2 / 0 / 2
9,482
527
9,735
14,354
17,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
15
8 / 0 / 2
9,362
520
10,563
12,002
7,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
6 / 3 / 2
9,388
522
9,551
13,143
5,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
StellarKD
Scylla
15
0 / 3 / 3
9,056
503
3,795
7,207
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
16
1 / 3 / 4
9,533
530
11,549
8,824
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,188
455
3,987
13,602
4,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 4 / 3
7,678
427
6,087
13,370
11,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
17
2 / 3 / 0
10,961
609
11,819
14,083
12,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
2 / 2 / 2
8,025
446
5,171
17,240
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Seieiryuu
Anubis
16
2 / 4 / 2
9,500
528
7,574
8,774
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
9
9
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AegisTurtIe
Guan Yu
2
0
2
3
W
Charon
8
0
2
9
W
6
3
2
2.33
L
3
4
0
0.75
L
0
4
3
0.38
L
Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
2
3
0
0.67
L
2
2
2
1.5
L
Anubis
Seieiryuu
Anubis
2
4
2
0.75
W
Scylla
StellarKD
Scylla
0
3
3
0.5
W
Neith
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,193
Damage
34,638
55,530
Taken
67,069
34,730
Mitigated
37,898
13,285
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AegisTurtIe
Guan Yu
9,735
856
960
6,275
14,354
17,623
0
579
13,775
227
76,330
W
Charon
10,563
785
0
1,911
12,002
7,088
383
3,240
8,450
45,639
0
W
9,551
3,464
0
1,614
13,143
5,841
284
1,981
11,126
0
58,731
L
3,987
2,603
0
3,780
13,602
4,939
0
3,819
9,193
0
45,612
L
6,087
806
0
1,287
13,370
11,059
0
3,096
9,714
33,466
0
L
Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
11,819
1,561
0
1,894
14,083
12,894
0
65
14,018
1,502
95,561
L
5,171
3,008
0
4,954
17,240
5,842
0
1,892
15,162
0
55,673
L
Anubis
Seieiryuu
Anubis
7,574
298
0
1,365
8,774
3,164
0
3,715
4,559
66,095
3,191
W
Scylla
StellarKD
Scylla
3,795
60
0
714
7,207
1,220
552
4,213
2,994
56,740
405
W
Neith
11,549
4,665
0
1,811
8,824
2,958
869
3,514
4,826
0
73,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,821
Gold Earned
44,352
549
Minions Killed
505
0
Camps Cleared
0
1,786,857
Distance Traveled
1,780,547
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,482
527
118
7
0
365,100
1
W
Charon
9,362
520
76
4
0
342,663
0
W
Fenrir
9,388
522
88
5
0
414,720
1
L
Apollo
8,188
455
68
4
0
340,246
8
L
Maui
7,678
427
47
3
0
365,677
0
L
Cu Chulainn
10,961
609
172
10
0
336,173
0
L
Arachne
8,025
446
86
5
0
430,528
0
L
Anubis
9,500
528
132
7
0
307,923
9
W
Scylla
9,056
503
129
7
0
343,141
2
W
Neith
9,533
530
138
8
0
321,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role