Player Matchup

Awilix
Awilix
Bronze III
Kïlljoy
Awilix
Bronze III
Level 159
God Stats
2W - 0L
1,567 SR
Queue Stats
19W - 13L
1,454 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
MonkeyDHoochie
Zhong Kui
Gold IV
Level 154
God Stats
1W - 0L
1,300 SR
Queue Stats
110W - 104L
1,389 MMR
Solo
Freya
Freya
Silver I
SirLoopy12
Freya
Silver I
Level 103
God Stats
1W - 1L
1,528 SR
Queue Stats
30W - 34L
1,312 MMR
Party 1
Izanami
Izanami
Gold IV
YancyK
Izanami
Gold IV
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 63L
1,401 MMR
Solo
Ares
Ares
Silver II
iRazeiK
Ares
Silver II
Level 131
God Stats
10W - 9L
1,286 SR
Queue Stats
139W - 147L
1,376 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,436 SR
1,387 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,536 SR
1,388 MMR
Anhur
Anhur
Gold III
Applixxx
Anhur
Gold III
Level 95
God Stats
2W - 2L
1,561 SR
Queue Stats
43W - 52L
1,386 MMR
Solo
Nemesis
Nemesis
Gold V
IlluminatiOlimac
Nemesis
Gold V
Level 150
God Stats
2W - 4L
1,448 SR
Queue Stats
69W - 73L
1,412 MMR
Solo
Discordia
Discordia
Gold IV
JNottaH
Discordia
Gold IV
Level 129
God Stats
1W - 1L
1,278 SR
Queue Stats
54W - 56L
1,451 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
T3Lee
Cu Chulainn
Gold V
Level 119
God Stats
0W - 2L
1,657 SR
Queue Stats
65W - 70L
1,301 MMR
Party 2
Athena
Athena
Gold III
iDumbledore
Athena
Gold III
Level 155
God Stats
6W - 2L
1,734 SR
Queue Stats
184W - 194L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kïlljoy
Awilix
17
10 / 1 / 5
10,272
604
12,099
13,564
5,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
MonkeyDHoochie
Zhong Kui
15
0 / 0 / 8
8,988
529
9,555
10,007
6,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Freya
16
2 / 5 / 4
10,208
600
13,598
11,921
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
YancyK
Izanami
18
6 / 1 / 3
11,285
664
10,555
7,488
3,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ares
iRazeiK
Ares
15
6 / 0 / 6
10,246
603
6,870
9,768
8,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
MedusaKing ArthurBakasuraLoki

VS

Bans
MulanBake KujiraKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Applixxx
Anhur
14
0 / 6 / 0
7,958
468
4,742
12,086
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 3 / 0
8,821
519
7,159
12,856
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Discordia
JNottaH
Discordia
13
0 / 5 / 0
7,759
456
6,478
8,835
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
T3Lee
Cu Chulainn
14
2 / 6 / 3
9,063
533
7,008
20,476
16,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Athena
12
1 / 4 / 3
7,771
457
6,057
16,200
13,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
24
Kills
7
7
Deaths
24
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
Applixxx
Anhur
0
6
0
0
L
4
3
0
1.33
L
Discordia
JNottaH
Discordia
0
5
0
0
W
Awilix
Kïlljoy
Awilix
10
1
5
12.5
W
Zhong Kui
MonkeyDHoochie
Zhong Kui
0
0
8
4
W
Freya
2
5
4
0.8
L
Cu Chulainn
T3Lee
Cu Chulainn
2
6
3
0.58
W
Izanami
YancyK
Izanami
6
1
3
7.5
L
Athena
1
4
3
0.63
W
Ares
iRazeiK
Ares
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,677
Damage
31,444
52,748
Taken
70,453
29,170
Mitigated
41,700
16,127
Healing
12,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Applixxx
Anhur
4,742
2,546
0
3,513
12,086
3,886
0
1,284
10,802
0
63,766
L
7,159
2,175
0
1,507
12,856
5,232
0
4,105
8,751
0
66,145
L
Discordia
JNottaH
Discordia
6,478
272
0
859
8,835
2,758
0
3,527
5,308
56,775
0
W
Awilix
Kïlljoy
Awilix
12,099
4,783
0
2,126
13,564
5,551
172
3,586
9,768
0
77,925
W
Zhong Kui
MonkeyDHoochie
Zhong Kui
9,555
1,074
0
5,386
10,007
6,565
450
4,139
5,226
69,045
958
W
Freya
13,598
3,423
0
2,975
11,921
4,757
343
104
11,817
64,628
1,249
L
Cu Chulainn
T3Lee
Cu Chulainn
7,008
710
0
3,729
20,476
16,178
0
13,195
6,415
0
55,651
W
Izanami
YancyK
Izanami
10,555
6,645
0
3,030
7,488
3,670
754
1,213
6,275
0
101,788
L
Athena
6,057
1,050
0
3,038
16,200
13,646
0
6,740
9,368
23,257
0
W
Ares
iRazeiK
Ares
6,870
195
0
2,610
9,768
8,627
62
2,983
6,612
22,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,999
Gold Earned
41,372
567
Minions Killed
477
0
Camps Cleared
0
1,687,894
Distance Traveled
1,645,469
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,958
468
114
7
0
309,957
3
L
Nemesis
8,821
519
107
6
0
371,067
4
L
Discordia
7,759
456
110
6
0
319,356
4
W
Awilix
10,272
604
113
7
0
422,049
0
W
Zhong Kui
8,988
529
124
7
0
322,943
4
W
Freya
10,208
600
128
8
0
277,234
1
L
Cu Chulainn
9,063
533
102
6
0
279,742
2
W
Izanami
11,285
664
179
11
0
318,767
6
L
Athena
7,771
457
44
3
0
365,347
5
W
Ares
10,246
603
23
1
0
346,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role