Player Matchup

Ra
Ra
 
Ra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ALL HAIL HYDRAE
King Arthur
Level 154
God Stats
2W - 2L
1,353 SR
Queue Stats
77W - 77L
1,423 Elo+
Party 1
Skadi
Skadi
HandysBehindDQ
Skadi
Level 108
God Stats
2W - 2L
1,531 SR
Queue Stats
79W - 80L
1,459 Elo+
Party 1
Ares
Ares
TATON167
Ares
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 39L
1,276 Elo+
Solo
Team Averages
Level 117
1,477 SR
1,432 Elo+

VS

Team Averages
Level 123
1,522 SR
1,476 Elo+
Ra
Ra
Captain_June2016
Ra
Level 125
God Stats
5W - 2L
1,714 SR
Queue Stats
340W - 366L
1,500 Elo+
Solo
Ishtar
Ishtar
KIKYN CHIKYN
Ishtar
Level 156
God Stats
0W - 2L
1,346 SR
Queue Stats
325W - 362L
1,469 Elo+
Solo
Bacchus
Bacchus
MrGildo
Bacchus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Scaddy08
Hun Batz
Level 121
God Stats
1W - 2L
1,550 SR
Queue Stats
69W - 95L
1,426 Elo+
Party 2
Janus
Janus
Soggyorphans
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 64L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 2 / 3
8,416
1,052
4,662
6,384
2,723
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Geb
 
Geb
13
2 / 1 / 6
8,196
1,025
4,926
9,806
7,343
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

King Arthur
ALL HAIL HYDRAE
King Arthur
12
1 / 3 / 7
7,354
919
5,133
10,182
7,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

15
5 / 2 / 5
8,539
1,067
8,326
7,583
3,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
12
0 / 1 / 9
7,033
879
2,692
7,331
5,024
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
5,066
633
0
0
0
Ishtar
14
3 / 3 / 4
7,763
970
9,474
6,297
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
MrGildo
Bacchus
13
2 / 2 / 5
7,381
923
4,117
8,640
8,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
Scaddy08
Hun Batz
11
0 / 4 / 7
6,236
780
8,900
7,530
3,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
4 / 3 / 5
7,690
961
12,686
6,595
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
12
Kills
9
9
Deaths
12
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
2
3
2.75
W
Geb
 
Geb
2
1
6
5
W
King Arthur
ALL HAIL HYDRAE
King Arthur
1
3
7
1.5
L
0
0
0
0
W
5
2
5
3.75
L
Ishtar
3
3
4
1.67
L
Bacchus
MrGildo
Bacchus
2
2
5
2.25
L
Hun Batz
Scaddy08
Hun Batz
0
4
7
0.88
L
4
3
5
2.17
W
Ares
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,739
Damage
35,177
41,286
Taken
29,062
26,068
Mitigated
17,711
18,765
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,662
430
3,257
2,074
6,384
2,723
376
3,338
2,741
19,097
0
W
Geb
 
Geb
4,926
158
2,539
3,068
9,806
7,343
468
3,579
5,967
10,778
1,207
W
King Arthur
ALL HAIL HYDRAE
King Arthur
5,133
583
1,735
2,473
10,182
7,914
132
2,989
7,069
0
9,028
L
0
0
0
0
0
0
0
0
0
0
0
W
8,326
2,100
565
1,613
7,583
3,064
1,200
2,474
4,917
0
18,342
L
Ishtar
9,474
6,819
245
596
6,297
2,679
0
2,962
3,266
0
19,916
L
Bacchus
MrGildo
Bacchus
4,117
499
261
2,373
8,640
8,463
0
4,053
4,427
5,885
1,705
L
Hun Batz
Scaddy08
Hun Batz
8,900
1,437
0
124
7,530
3,675
0
2,591
4,939
0
14,697
L
12,686
251
37
1,668
6,595
2,894
0
2,243
4,352
22,100
0
W
Ares
2,692
39
266
1,175
7,331
5,024
984
2,910
4,127
5,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,538
Gold Earned
34,136
84
Minions Killed
73
0
Camps Cleared
0
790,146
Distance Traveled
562,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,416
1,052
35
4
0
170,008
0
W
Geb
8,196
1,025
7
1
0
166,060
0
W
King Arthur
7,354
919
13
2
0
163,227
0
L
Ra
5,066
633
0
0
0
0
0
W
Skadi
8,539
1,067
26
3
0
137,700
0
L
Ishtar
7,763
970
19
2
0
119,553
0
L
Bacchus
7,381
923
12
2
0
151,955
0
L
Hun Batz
6,236
780
5
1
0
148,699
0
L
Janus
7,690
961
37
5
0
142,785
0
W
Ares
7,033
879
3
0
0
153,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role