Player Matchup

Khepri
Khepri
BonjoCharbonier
Khepri
Level 42
God Stats
7W - 2L
1,802 SR
Queue Stats
43W - 37L
1,554 Elo+
Party 2
Chernobog
Chernobog
ElArto
Chernobog
Level 102
God Stats
5W - 6L
1,619 SR
Queue Stats
139W - 131L
1,589 Elo+
Party 2
Chaac
Chaac
ElChichaii
Chaac
Level 125
God Stats
7W - 6L
1,637 SR
Queue Stats
236W - 210L
1,589 Elo+
Party 2
Danzaburou
Danzaburou
Sub_Zer0_4527
Danzaburou
Level 149
God Stats
14W - 10L
1,607 SR
Queue Stats
330W - 325L
1,499 Elo+
Party 1
Sol
Sol
XXNaeniaXXTTV
Sol
Level 22
God Stats
3W - 3L
1,481 SR
Queue Stats
23W - 33L
1,401 Elo+
Party 1
Team Averages
Level 88
1,629 SR
1,526 Elo+

VS

Team Averages
Level 80
1,497 SR
1,541 Elo+
Anubis
Anubis
A21GAGO
Anubis
Level 39
God Stats
2W - 1L
1,250 SR
Queue Stats
77W - 69L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BanjoJoseph
Baron Samedi
Level 148
God Stats
3W - 3L
1,509 SR
Queue Stats
233W - 188L
1,545 Elo+
Party 3
Rama
Rama
GiveUrBallsATug
Rama
Level 146
God Stats
1W - 0L
1,596 SR
Queue Stats
150W - 143L
1,523 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Marisoll10c
Cu Chulainn
Level 33
God Stats
1W - 2L
1,387 SR
Queue Stats
4W - 4L
1,519 Elo+
Solo
Lancelot
Lancelot
abelladanger21
Lancelot
Level 36
God Stats
8W - 3L
1,741 SR
Queue Stats
74W - 45L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
6,340
453
2,751
12,630
10,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
ElArto
Chernobog
11
4 / 4 / 1
6,781
484
10,415
13,470
4,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
12
1 / 3 / 0
7,027
502
8,413
14,181
7,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Sub_Zer0_4527
Danzaburou
12
0 / 2 / 6
6,908
493
7,814
11,590
3,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
4 / 2 / 0
7,576
541
5,394
9,673
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
A21GAGO
Anubis
14
0 / 3 / 3
8,819
630
5,452
9,380
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
BanjoJoseph
Baron Samedi
12
0 / 2 / 2
7,458
533
7,166
10,119
7,779
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
2 / 2 / 1
7,683
549
15,747
11,319
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Marisoll10c
Cu Chulainn
15
4 / 1 / 0
9,527
681
8,094
12,130
11,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
15
5 / 2 / 1
8,524
609
7,411
9,074
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
10
Kills
11
11
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
A21GAGO
Anubis
0
3
3
0.5
W
Baron Samedi
BanjoJoseph
Baron Samedi
0
2
2
0.5
L
1
0
2
2
L
Chernobog
ElArto
Chernobog
4
4
1
1.13
L
Chaac
1
3
0
0.33
W
2
2
1
1.25
W
Cu Chulainn
Marisoll10c
Cu Chulainn
4
1
0
4
L
Danzaburou
Sub_Zer0_4527
Danzaburou
0
2
6
1.5
L
4
2
0
2
W
Lancelot
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,787
Damage
43,870
61,544
Taken
52,022
28,940
Mitigated
30,507
16,472
Healing
21,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
A21GAGO
Anubis
5,452
110
0
3,891
9,380
3,405
200
4,319
5,061
69,488
1,401
W
Baron Samedi
BanjoJoseph
Baron Samedi
7,166
1,744
1,090
3,863
10,119
7,779
0
1,307
8,812
30,226
601
L
2,751
117
289
3,238
12,630
10,442
0
4,008
8,622
16,590
0
L
Chernobog
ElArto
Chernobog
10,415
6,541
0
3,555
13,470
4,512
0
2,898
10,572
0
48,919
L
Chaac
8,413
2,211
0
3,700
14,181
7,700
0
732
13,449
71
50,192
W
15,747
12,918
0
6,396
11,319
3,959
0
1,487
9,832
0
72,236
W
Cu Chulainn
Marisoll10c
Cu Chulainn
8,094
1,003
0
2,102
12,130
11,658
128
424
11,706
465
58,867
L
Danzaburou
Sub_Zer0_4527
Danzaburou
7,814
1,182
0
2,284
11,590
3,821
0
1,198
10,392
0
48,173
L
5,394
2,317
0
3,406
9,673
2,465
0
3,839
5,834
43,913
3,882
W
Lancelot
7,411
940
0
4,644
9,074
3,706
0
1,129
7,945
0
64,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,632
Gold Earned
42,011
357
Minions Killed
515
0
Camps Cleared
0
1,486,382
Distance Traveled
1,370,774
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,819
630
133
10
0
262,927
0
W
Baron Samedi
7,458
533
44
3
0
254,672
4
L
Khepri
6,340
453
25
2
0
324,581
7
L
Chernobog
6,781
484
88
6
0
282,789
2
L
Chaac
7,027
502
95
7
0
299,074
3
W
Rama
7,683
549
121
9
0
245,801
2
W
Cu Chulainn
9,527
681
117
8
0
255,866
0
L
Danzaburou
6,908
493
70
5
0
331,773
4
L
Sol
7,576
541
79
6
0
248,165
6
W
Lancelot
8,524
609
100
7
0
351,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role