Player Matchup

Agni
Agni
Silver I
Diaser
Agni
Silver I
Level 147
God Stats
0W - 2L
1,281 SR
Queue Stats
217W - 237L
1,176 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold V
Hugasaurus
Cu Chulainn
Gold V
Level 145
God Stats
0W - 1L
1,392 SR
Queue Stats
36W - 43L
1,188 MMR
Solo
Bacchus
Bacchus
Silver I
Jersey-JayDee
Bacchus
Silver I
Level 65
God Stats
3W - 6L
1,462 SR
Queue Stats
148W - 162L
1,169 MMR
Solo
Nut
Nut
Gold IV
LilHK
Nut
Gold IV
Level 128
God Stats
50W - 45L
1,553 SR
Queue Stats
236W - 250L
1,217 MMR
Party 3
Nike
Nike
Silver I
Relikmoon
Nike
Silver I
Level 158
God Stats
16W - 16L
1,512 SR
Queue Stats
158W - 174L
1,174 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,440 SR
1,185 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,513 SR
1,249 MMR
Aphrodite
Aphrodite
Silver II
 
Aphrodite
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Bronze III
AllisAtum
Arachne
Bronze III
Level 142
God Stats
3W - 1L
1,824 SR
Queue Stats
15W - 19L
1,194 MMR
Party 1
Scylla
Scylla
Bronze III
THEFEDNUMDEE
Scylla
Bronze III
Level 89
God Stats
1W - 1L
1,211 SR
Queue Stats
15W - 19L
1,194 MMR
Party 1
Skadi
Skadi
Gold V
WAV1
Skadi
Gold V
Level 122
God Stats
19W - 16L
1,530 SR
Queue Stats
131W - 130L
1,166 MMR
Solo
Guan Yu
Guan Yu
Silver I
XadreusX
Guan Yu
Silver I
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 69L
1,191 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Diaser
Agni
14
0 / 2 / 0
7,532
502
1,688
5,353
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
Hugasaurus
Cu Chulainn
10
2 / 1 / 2
6,538
436
4,507
10,128
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
12
1 / 2 / 1
7,422
495
7,127
12,699
12,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nut
LilHK
Nut
14
4 / 3 / 3
8,569
571
11,230
11,416
3,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
13
1 / 5 / 0
8,415
561
7,341
14,755
10,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Ne ZhaAo KuangMulanSurtr

VS

Bans
VulcanBake KujiraAnubisAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
0 / 2 / 5
7,655
510
3,085
12,380
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
AllisAtum
Arachne
14
2 / 1 / 3
7,812
521
5,795
10,155
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
15
7 / 0 / 2
9,322
621
8,235
3,477
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
WAV1
Skadi
11
0 / 4 / 2
6,656
444
8,129
9,861
3,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Guan Yu
XadreusX
Guan Yu
14
4 / 1 / 5
8,556
570
9,651
14,393
13,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
8
Kills
13
13
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
2
5
1.25
W
Arachne
AllisAtum
Arachne
2
1
3
3.5
L
Agni
Diaser
Agni
0
2
0
0
L
Cu Chulainn
Hugasaurus
Cu Chulainn
2
1
2
3
L
Bacchus
1
2
1
0.75
L
Nut
LilHK
Nut
4
3
3
1.83
L
Nike
1
5
0
0.2
W
Scylla
7
0
2
8
W
Skadi
WAV1
Skadi
0
4
2
0.25
W
Guan Yu
XadreusX
Guan Yu
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,893
Damage
34,895
54,351
Taken
50,266
32,142
Mitigated
28,797
14,320
Healing
21,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,085
730
3,894
6,968
12,380
7,309
578
2,466
9,910
27,152
0
W
Arachne
AllisAtum
Arachne
5,795
4,433
0
5,979
10,155
3,433
101
2,362
7,727
0
55,555
L
Agni
Diaser
Agni
1,688
101
0
958
5,353
1,697
174
1,318
3,971
50,841
694
L
Cu Chulainn
Hugasaurus
Cu Chulainn
4,507
706
0
2,912
10,128
3,820
0
1,388
8,700
0
42,860
L
Bacchus
7,127
775
0
4,913
12,699
12,762
0
3,706
8,889
32,796
0
L
Nut
LilHK
Nut
11,230
7,766
0
4,091
11,416
3,123
1,227
3,228
8,138
0
81,918
L
Nike
7,341
1,115
0
1,446
14,755
10,740
231
3,478
11,145
1,398
58,810
W
Scylla
8,235
448
0
1,182
3,477
1,212
950
1,346
2,037
51,408
1,969
W
Skadi
WAV1
Skadi
8,129
3,261
0
932
9,861
3,068
247
1,955
7,906
0
47,983
W
Guan Yu
XadreusX
Guan Yu
9,651
1,248
485
2,522
14,393
13,775
379
1,179
13,158
11,197
36,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,476
Gold Earned
40,001
482
Minions Killed
367
0
Camps Cleared
0
1,420,925
Distance Traveled
1,542,514
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,655
510
45
3
0
273,427
1
W
Arachne
7,812
521
88
6
0
361,719
0
L
Agni
7,532
502
110
7
0
312,000
0
L
Cu Chulainn
6,538
436
66
4
0
309,208
0
L
Bacchus
7,422
495
40
3
0
290,864
8
L
Nut
8,569
571
147
10
0
274,105
2
L
Nike
8,415
561
119
8
0
234,748
5
W
Scylla
9,322
621
108
7
0
336,626
5
W
Skadi
6,656
444
61
4
0
272,957
3
W
Guan Yu
8,556
570
65
4
0
297,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role