Player Matchup

Chang'e
Chang'e
Silver I
DeathbyRose21
Chang'e
Silver I
Level 117
God Stats
3W - 1L
1,721 SR
Queue Stats
9W - 9L
1,466 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
MatrixKTR_
Kuzenbo
Gold IV
Level 125
God Stats
1W - 2L
1,205 SR
Queue Stats
278W - 282L
1,236 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
Nacho0899
Cu Chulainn
Gold IV
Level 88
God Stats
3W - 2L
1,234 SR
Queue Stats
102W - 113L
1,460 MMR
Solo
Izanami
Izanami
Gold IV
Tamalderajas176
Izanami
Gold IV
Level 109
God Stats
9W - 5L
1,621 SR
Queue Stats
323W - 342L
1,462 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
hanterpro14
Sun Wukong
Platinum III
Level 82
God Stats
7W - 6L
1,565 SR
Queue Stats
212W - 197L
1,677 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,469 SR
1,460 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 113
1,516 SR
1,461 MMR
Thor
Thor
Bronze III
DevMannn
Thor
Bronze III
Level 126
God Stats
0W - 1L
1,256 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Ymir
Ymir
Bronze IV
Sduque01804
Ymir
Bronze IV
Level 89
God Stats
0W - 1L
1,369 SR
Queue Stats
0W - 3L
1,400 MMR
Party 3
Achilles
Achilles
Bronze III
cinxo
Achilles
Bronze III
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,412 MMR
Party 2
Janus
Janus
Bronze III
matreoz098
Janus
Bronze III
Level 106
God Stats
0W - 1L
1,751 SR
Queue Stats
2W - 4L
1,536 MMR
Party 3
Medusa
Medusa
Silver III
rednaxelaecra
Medusa
Silver III
Level 149
God Stats
1W - 2L
1,706 SR
Queue Stats
21W - 24L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
3 / 0 / 4
9,551
531
7,223
4,637
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
MatrixKTR_
Kuzenbo
12
1 / 1 / 3
8,841
491
4,954
9,748
9,936
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cu Chulainn
Nacho0899
Cu Chulainn
17
3 / 1 / 4
11,111
617
12,236
16,455
11,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
1 / 0 / 1
11,229
624
4,063
9,417
4,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
hanterpro14
Sun Wukong
18
9 / 0 / 3
10,929
607
13,653
13,665
6,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MulanAgniThanatosKing Arthur

VS

Bans
BacchusCthulhuNemesisZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
0 / 3 / 2
8,011
445
4,939
14,210
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 0
7,684
427
4,177
15,982
14,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Achilles
cinxo
Achilles
14
1 / 3 / 0
8,097
450
4,086
14,935
14,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Janus
13
0 / 4 / 1
7,820
434
5,069
6,534
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 3 / 0
9,284
516
8,480
11,675
3,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
17
Kills
2
2
Deaths
17
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
3
0
4
5
L
Thor
0
3
2
0.33
W
Kuzenbo
MatrixKTR_
Kuzenbo
1
1
3
2.5
W
Cu Chulainn
Nacho0899
Cu Chulainn
3
1
4
5
L
1
4
0
0.25
W
1
0
1
1.5
L
Achilles
cinxo
Achilles
1
3
0
0.33
W
Sun Wukong
hanterpro14
Sun Wukong
9
0
3
10.5
L
Janus
0
4
1
0.13
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,129
Damage
26,751
53,922
Taken
63,336
33,359
Mitigated
38,042
23,136
Healing
15,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
7,223
591
2,529
2,964
4,637
1,408
0
1,496
2,981
59,278
0
L
Thor
4,939
722
0
6,884
14,210
4,426
0
2,395
11,674
0
65,910
W
Kuzenbo
MatrixKTR_
Kuzenbo
4,954
1,721
0
1,900
9,748
9,936
73
3,704
5,862
16,310
0
W
Cu Chulainn
Nacho0899
Cu Chulainn
12,236
2,467
0
9,105
16,455
11,187
275
2,473
13,094
97
78,086
L
4,177
1,100
79
2,262
15,982
14,072
0
5,459
10,073
28,756
0
W
4,063
2,546
0
3,176
9,417
4,034
473
780
8,637
0
121,853
L
Achilles
cinxo
Achilles
4,086
634
0
2,515
14,935
14,314
0
54
13,918
0
40,978
W
Sun Wukong
hanterpro14
Sun Wukong
13,653
3,857
0
3,462
13,665
6,794
0
3,121
10,306
0
77,634
L
Janus
5,069
33
0
1,302
6,534
1,525
0
2,249
4,047
53,549
1,142
L
8,480
2,567
0
2,042
11,675
3,705
882
1,569
10,018
0
90,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,661
Gold Earned
40,896
559
Minions Killed
535
0
Camps Cleared
0
1,705,178
Distance Traveled
1,695,921
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,551
531
111
6
0
348,012
0
L
Thor
8,011
445
121
7
0
379,634
7
W
Kuzenbo
8,841
491
18
1
0
301,807
4
W
Cu Chulainn
11,111
617
127
7
0
332,974
2
L
Ymir
7,684
427
58
3
0
317,909
0
W
Izanami
11,229
624
195
11
0
330,193
6
L
Achilles
8,097
450
82
5
0
311,325
0
W
Sun Wukong
10,929
607
108
6
0
392,192
0
L
Janus
7,820
434
116
6
0
353,180
2
L
Medusa
9,284
516
158
9
0
333,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role