Player Matchup

Cthulhu
Cthulhu
DeputyDoogan
Cthulhu
Level 128
God Stats
6W - 2L
1,638 SR
Queue Stats
131W - 135L
1,426 Elo+
Party 2
Achilles
Achilles
Evdawwwwwwwwg
Achilles
Level 132
God Stats
11W - 6L
1,586 SR
Queue Stats
332W - 343L
1,535 Elo+
Solo
Ymir
Ymir
Fzylilmanpch
Ymir
Level 108
God Stats
3W - 2L
1,465 SR
Queue Stats
160W - 174L
1,391 Elo+
Party 2
Ratatoskr
Ratatoskr
Gmorfin
Ratatoskr
Level 143
God Stats
3W - 3L
1,440 SR
Queue Stats
147W - 147L
1,481 Elo+
Party 1
Cupid
Cupid
tango5555
Cupid
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 78L
1,472 Elo+
Party 1
Team Averages
Level 107
1,526 SR
1,461 Elo+

VS

Team Averages
Level 89
1,466 SR
1,464 Elo+
Sol
Sol
Faawqu
Sol
Level 88
God Stats
0W - 3L
1,389 SR
Queue Stats
138W - 147L
1,553 Elo+
Party 3
Martichoras
Martichoras
Melanchxly
Martichoras
Level 100
God Stats
1W - 3L
1,442 SR
Queue Stats
98W - 92L
1,529 Elo+
Solo
Athena
Athena
Paid2Raid
Athena
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 101L
1,549 Elo+
Party 3
Artio
Artio
ROBINOID2
Artio
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,297 Elo+
Solo
Chiron
Chiron
freenetflixYO
Chiron
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeputyDoogan
Cthulhu
16
3 / 3 / 10
10,254
789
14,941
16,381
16,448
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
Evdawwwwwwwwg
Achilles
18
7 / 1 / 10
10,476
806
19,448
17,560
20,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
1 / 1 / 13
10,212
786
7,179
14,855
14,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
Gmorfin
Ratatoskr
16
3 / 2 / 10
9,735
749
10,685
18,922
13,380
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cupid
tango5555
Cupid
18
3 / 1 / 13
10,586
814
16,946
13,768
7,208
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Faawqu
Sol
16
1 / 2 / 6
8,487
653
15,498
12,591
5,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Martichoras
Melanchxly
Martichoras
13
0 / 5 / 4
7,734
595
11,590
13,578
6,353
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Athena
Paid2Raid
Athena
16
2 / 3 / 5
8,348
642
9,518
18,607
20,991
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artio
ROBINOID2
Artio
16
3 / 2 / 5
9,340
718
11,785
19,037
21,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 5 / 4
7,644
588
10,680
9,972
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
32
17
Kills
8
8
Deaths
17
56
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DeputyDoogan
Cthulhu
3
3
10
2.67
W
Achilles
Evdawwwwwwwwg
Achilles
7
1
10
12
L
Sol
Faawqu
Sol
1
2
6
2
W
1
1
13
7.5
W
Ratatoskr
Gmorfin
Ratatoskr
3
2
10
4
L
Martichoras
Melanchxly
Martichoras
0
5
4
0.4
L
Athena
Paid2Raid
Athena
2
3
5
1.5
L
Artio
ROBINOID2
Artio
3
2
5
2.75
L
2
5
4
0.8
W
Cupid
tango5555
Cupid
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,199
Damage
59,071
81,486
Taken
73,785
72,219
Mitigated
58,389
41,817
Healing
29,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DeputyDoogan
Cthulhu
14,941
278
4,941
2,718
16,381
16,448
120
5,705
10,676
25,164
2,083
W
Achilles
Evdawwwwwwwwg
Achilles
19,448
1,845
844
4,172
17,560
20,273
336
9,050
8,510
0
23,563
L
Sol
Faawqu
Sol
15,498
3,417
1,996
4,306
12,591
5,669
0
2,101
10,345
29,668
0
W
7,179
158
715
2,112
14,855
14,910
87
5,608
9,247
15,186
696
W
Ratatoskr
Gmorfin
Ratatoskr
10,685
1,877
2,448
6,431
18,922
13,380
339
7,149
11,773
0
22,116
L
Martichoras
Melanchxly
Martichoras
11,590
2,383
2,282
2,993
13,578
6,353
0
4,226
9,134
0
26,782
L
Athena
Paid2Raid
Athena
9,518
1,204
1,436
2,610
18,607
20,991
0
5,724
12,304
14,444
0
L
Artio
ROBINOID2
Artio
11,785
882
5,996
5,314
19,037
21,840
0
5,885
12,697
19,186
0
L
10,680
3,802
1,225
1,344
9,972
3,536
0
2,028
7,783
0
20,816
W
Cupid
tango5555
Cupid
16,946
5,900
9,310
8,126
13,768
7,208
2,908
9,289
4,479
0
44,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,263
Gold Earned
41,553
152
Minions Killed
111
0
Camps Cleared
0
1,363,610
Distance Traveled
1,108,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,254
789
20
2
0
247,153
0
W
Achilles
10,476
806
16
1
0
286,639
0
L
Sol
8,487
653
28
2
0
238,018
0
W
Ymir
10,212
786
22
2
0
257,288
0
W
Ratatoskr
9,735
749
33
3
0
307,172
0
L
Martichoras
7,734
595
44
3
0
203,233
0
L
Athena
8,348
642
7
1
0
263,219
0
L
Artio
9,340
718
13
1
0
250,944
0
L
Chiron
7,644
588
19
1
0
153,140
0
W
Cupid
10,586
814
61
5
0
265,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role