Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
FourInchHood
Xbalanque
Level 84
God Stats
2W - 1L
1,263 SR
Queue Stats
57W - 62L
1,408 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Hoodini69
Cu Chulainn
Level 80
God Stats
6W - 1L
1,293 SR
Queue Stats
120W - 109L
1,399 Elo+
Solo
Sobek
Sobek
OniiChanPullup
Sobek
Level 119
God Stats
2W - 1L
1,469 SR
Queue Stats
74W - 73L
1,411 Elo+
Party 1
Freya
Freya
aloudstoner
Freya
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 46L
1,383 Elo+
Party 1
Team Averages
Level 99
1,405 SR
1,420 Elo+

VS

Team Averages
Level 92
1,577 SR
1,473 Elo+
Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ArcaneFaust
Freya
Level 98
God Stats
8W - 5L
1,625 SR
Queue Stats
41W - 49L
1,457 Elo+
Solo
Ymir
Ymir
Caabrit
Ymir
Level 128
God Stats
2W - 2L
1,763 SR
Queue Stats
178W - 178L
1,450 Elo+
Solo
Apollo
Apollo
XavierComputer
Apollo
Level 65
God Stats
11W - 11L
1,497 SR
Queue Stats
125W - 102L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 0 / 3
6,242
567
4,272
10,602
3,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
FourInchHood
Xbalanque
11
4 / 1 / 1
6,538
594
6,892
6,323
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Hoodini69
Cu Chulainn
12
8 / 0 / 4
7,758
705
8,977
9,802
4,689
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 2 / 3
5,497
500
2,565
8,366
5,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 3 / 4
5,953
541
5,938
7,351
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 5 / 0
5,469
497
3,680
10,411
8,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
 
Nemesis
10
0 / 5 / 2
5,449
495
4,470
7,375
2,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 4 / 1
5,921
538
5,572
8,254
2,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ymir
Caabrit
Ymir
10
2 / 0 / 2
6,832
621
5,016
7,092
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
2 / 4 / 1
6,168
561
7,291
8,756
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
6
6
Deaths
18
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
0
3
3.5
L
Hercules
 
Hercules
0
5
0
0
L
Nemesis
 
Nemesis
0
5
2
0.2
L
2
4
1
0.63
L
Ymir
Caabrit
Ymir
2
0
2
3
W
Xbalanque
FourInchHood
Xbalanque
4
1
1
4.5
W
Cu Chulainn
Hoodini69
Cu Chulainn
8
0
4
10
W
0
2
3
0.75
L
2
4
1
0.63
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,644
Damage
26,029
42,444
Taken
41,888
18,100
Mitigated
21,162
15,365
Healing
11,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,272
2,766
0
5,272
10,602
3,372
0
2,000
8,602
0
46,829
L
Hercules
 
Hercules
3,680
817
0
2,942
10,411
8,671
0
1,354
8,939
7,264
23,150
L
Nemesis
 
Nemesis
4,470
1,722
0
481
7,375
2,734
351
1,757
5,414
0
24,012
L
5,572
1,729
0
2,350
8,254
2,415
410
2,796
5,190
27,826
5,751
L
Ymir
Caabrit
Ymir
5,016
544
0
2,178
7,092
4,889
427
1,266
5,792
31,033
1,585
W
Xbalanque
FourInchHood
Xbalanque
6,892
2,721
0
2,323
6,323
1,918
0
1,240
5,083
0
42,162
W
Cu Chulainn
Hoodini69
Cu Chulainn
8,977
2,976
0
4,203
9,802
4,689
0
1,202
8,600
0
45,636
W
2,565
285
145
1,516
8,366
5,831
0
3,717
4,649
9,568
0
L
7,291
4,400
0
3,751
8,756
2,453
798
706
8,050
0
38,656
W
5,938
2,131
0
1,906
7,351
2,290
0
3,320
4,031
18,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,988
Gold Earned
29,839
256
Minions Killed
253
0
Camps Cleared
0
1,164,760
Distance Traveled
1,135,904
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,242
567
68
6
0
223,095
3
L
Hercules
5,469
497
48
4
0
209,529
3
L
Nemesis
5,449
495
37
3
0
261,608
2
L
Freya
5,921
538
51
5
0
216,948
0
L
Ymir
6,832
621
51
5
0
224,168
0
W
Xbalanque
6,538
594
75
7
0
217,848
0
W
Cu Chulainn
7,758
705
76
7
0
263,234
0
W
Sobek
5,497
500
5
0
0
246,518
2
L
Apollo
6,168
561
66
6
0
223,651
0
W
Freya
5,953
541
32
3
0
214,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role