Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
ElNegroQueLaAta
Anubis
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 48L
1,551 Elo+
Party 2
Ravana
Ravana
ElPuPÜ
Ravana
Level 110
God Stats
6W - 5L
1,504 SR
Queue Stats
143W - 122L
1,518 Elo+
Party 2
Nu Wa
Nu Wa
JIBA CROCODILO
Nu Wa
Level 201
God Stats
105W - 56L
1,698 SR
Queue Stats
335W - 318L
1,512 Elo+
Solo
Izanami
Izanami
Lðbe
Izanami
Level 164
God Stats
0W - 1L
1,323 SR
Queue Stats
67W - 63L
1,528 Elo+
Party 2
Team Averages
Level 137
1,505 SR
1,522 Elo+

VS

Team Averages
Level 131
1,570 SR
1,567 Elo+
Danzaburou
Danzaburou
Dbeatles
Danzaburou
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,697 Elo+
Solo
Jormungandr
Jormungandr
IGremorYI
Jormungandr
Level 159
God Stats
17W - 6L
1,612 SR
Queue Stats
230W - 213L
1,551 Elo+
Solo
Hercules
Hercules
elaripa
Hercules
Level 144
God Stats
1W - 1L
1,324 SR
Queue Stats
45W - 51L
1,481 Elo+
Party 1
Chronos
Chronos
remiix27
Chronos
Level 153
God Stats
11W - 2L
1,805 SR
Queue Stats
151W - 135L
1,557 Elo+
Party 1
Serqet
Serqet
xXPachanicoXx
Serqet
Level 145
God Stats
2W - 2L
1,612 SR
Queue Stats
159W - 141L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 0 / 4
6,656
666
5,438
5,516
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 3 / 1
6,579
658
6,379
6,938
2,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
ElPuPÜ
Ravana
10
0 / 1 / 2
5,211
521
2,293
3,984
1,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 4 / 2
5,710
571
6,555
6,330
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Lðbe
Izanami
11
2 / 1 / 4
6,112
611
6,101
7,713
2,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dbeatles
Danzaburou
10
1 / 1 / 0
5,854
585
4,466
7,412
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
IGremorYI
Jormungandr
13
5 / 0 / 0
7,922
792
4,267
7,184
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
elaripa
Hercules
9
1 / 2 / 1
5,449
545
2,929
7,462
4,515
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
remiix27
Chronos
10
0 / 4 / 1
5,256
526
3,539
8,767
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 2
6,112
611
2,795
9,141
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
9
Kills
9
9
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
0
4
6
W
Danzaburou
Dbeatles
Danzaburou
1
1
0
1
L
2
3
1
0.83
L
Ravana
ElPuPÜ
Ravana
0
1
2
1
W
Jormungandr
IGremorYI
Jormungandr
5
0
0
5
L
1
4
2
0.5
L
Izanami
Lðbe
Izanami
2
1
4
4
W
Hercules
elaripa
Hercules
1
2
1
0.75
W
Chronos
remiix27
Chronos
0
4
1
0.13
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,766
Damage
17,996
30,481
Taken
39,966
11,506
Mitigated
13,991
12,456
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,438
124
132
2,433
5,516
3,765
0
684
4,620
13,269
992
W
Danzaburou
Dbeatles
Danzaburou
4,466
1,405
0
2,216
7,412
1,526
0
4,039
3,277
0
40,373
L
6,379
307
0
3,335
6,938
2,717
17
253
6,497
56,880
0
L
Ravana
ElPuPÜ
Ravana
2,293
442
0
2,181
3,984
1,200
0
68
3,894
0
28,760
W
Jormungandr
IGremorYI
Jormungandr
4,267
738
0
1,677
7,184
2,922
0
3,907
2,919
55,970
1,368
L
6,555
2,387
0
1,634
6,330
1,718
352
3,420
2,444
37,220
0
L
Izanami
Lðbe
Izanami
6,101
3,776
0
2,741
7,713
2,106
1,250
2,515
4,772
0
52,516
W
Hercules
elaripa
Hercules
2,929
772
0
1,907
7,462
4,515
0
4,261
3,096
0
16,232
W
Chronos
remiix27
Chronos
3,539
1,134
0
1,285
8,767
2,326
0
2,419
6,292
31,088
0
W
2,795
463
0
3,479
9,141
2,702
0
2,880
6,205
0
39,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,268
Gold Earned
30,593
352
Minions Killed
378
0
Camps Cleared
0
1,087,763
Distance Traveled
1,156,079
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,656
666
17
2
0
245,068
0
W
Danzaburou
5,854
585
81
8
0
221,293
0
L
Anubis
6,579
658
101
10
0
204,729
1
L
Ravana
5,211
521
61
6
0
244,972
1
W
Jormungandr
7,922
792
133
13
0
201,230
4
L
Nu Wa
5,710
571
72
7
0
186,446
1
L
Izanami
6,112
611
101
10
0
206,548
2
W
Hercules
5,449
545
29
3
0
222,277
2
W
Chronos
5,256
526
63
6
0
234,256
0
W
Serqet
6,112
611
72
7
0
277,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role