Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
PappaGuns
Hercules
Level 148
God Stats
6W - 2L
1,652 SR
Queue Stats
109W - 110L
1,565 Elo+
Solo
Tiamat
Tiamat
RinsedCholo
Tiamat
Level 127
God Stats
55W - 67L
1,546 SR
Queue Stats
402W - 386L
1,560 Elo+
Solo
Ravana
Ravana
licon03
Ravana
Level 158
God Stats
2W - 5L
1,577 SR
Queue Stats
732W - 648L
1,590 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ultraman1172
Morgan Le Fay
Level 86
God Stats
15W - 10L
1,628 SR
Queue Stats
229W - 199L
1,566 Elo+
Solo
Team Averages
Level 137
1,581 SR
1,556 Elo+

VS

Team Averages
Level 124
1,653 SR
1,539 Elo+
Skadi
Skadi
 
Skadi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ChromaXI
King Arthur
Level 157
God Stats
3W - 5L
1,609 SR
Queue Stats
29W - 31L
1,516 Elo+
Party 1
Achilles
Achilles
PenguinLvr69929
Achilles
Level 152
God Stats
20W - 9L
1,860 SR
Queue Stats
477W - 418L
1,590 Elo+
Solo
Hel
Hel
Shugussy
Hel
Level 148
God Stats
1W - 1L
1,797 SR
Queue Stats
29W - 22L
1,572 Elo+
Party 1
Janus
Janus
TheEliasMaster
Janus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
6 / 0 / 5
6,436
1,287
3,352
1,732
581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
PappaGuns
Hercules
11
3 / 0 / 9
5,866
1,173
4,621
7,434
5,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
11
2 / 0 / 7
5,835
1,167
4,390
2,824
1,503
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ravana
licon03
Ravana
11
2 / 1 / 11
5,769
1,154
7,112
5,239
1,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Morgan Le Fay
ultraman1172
Morgan Le Fay
11
1 / 0 / 7
5,766
1,153
3,220
2,362
1,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
0 / 1 / 0
5,143
1,029
1,352
1,948
558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
ChromaXI
King Arthur
10
1 / 4 / 0
5,171
1,034
5,859
9,662
5,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
9
0 / 4 / 1
4,956
991
3,331
7,189
3,205
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 1
5,246
1,049
1,009
4,825
1,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 3 / 0
4,979
996
2,766
3,936
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
14
Kills
1
1
Deaths
14
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
6
0
5
8.5
L
Skadi
 
Skadi
0
1
0
0
L
King Arthur
ChromaXI
King Arthur
1
4
0
0.25
W
Hercules
PappaGuns
Hercules
3
0
9
7.5
L
Achilles
0
4
1
0.13
W
Tiamat
2
0
7
5.5
L
0
2
1
0.25
L
0
3
0
0
W
Ravana
licon03
Ravana
2
1
11
7.5
W
Morgan Le Fay
ultraman1172
Morgan Le Fay
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,695
Damage
14,317
19,591
Taken
27,560
10,600
Mitigated
12,206
9,384
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,352
710
0
0
1,732
581
533
140
1,576
0
14,593
L
Skadi
 
Skadi
1,352
406
0
417
1,948
558
0
1,333
615
0
11,199
L
King Arthur
ChromaXI
King Arthur
5,859
1,305
0
1,310
9,662
5,416
0
2,815
6,847
0
15,522
W
Hercules
PappaGuns
Hercules
4,621
2,152
0
5,206
7,434
5,606
297
2,046
5,180
0
8,963
L
Achilles
3,331
372
0
803
7,189
3,205
0
1,468
5,721
0
10,846
W
Tiamat
4,390
595
0
1,863
2,824
1,503
0
85
2,699
16,913
0
L
1,009
102
1,936
1,775
4,825
1,982
0
972
3,853
5,753
0
L
2,766
0
0
70
3,936
1,045
68
823
3,113
12,750
0
W
Ravana
licon03
Ravana
7,112
1,701
0
750
5,239
1,830
0
920
4,289
0
14,856
W
Morgan Le Fay
ultraman1172
Morgan Le Fay
3,220
0
0
1,565
2,362
1,080
862
252
2,072
16,043
538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,672
Gold Earned
25,495
121
Minions Killed
103
0
Camps Cleared
0
604,398
Distance Traveled
528,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,436
1,287
31
6
0
129,691
0
L
Skadi
5,143
1,029
29
6
0
66,456
0
L
King Arthur
5,171
1,034
18
4
0
112,843
0
W
Hercules
5,866
1,173
12
2
0
116,377
0
L
Achilles
4,956
991
16
3
0
113,649
0
W
Tiamat
5,835
1,167
26
5
0
111,356
0
L
Hel
5,246
1,049
13
3
0
118,963
0
L
Janus
4,979
996
27
5
0
116,617
0
W
Ravana
5,769
1,154
20
4
0
133,003
0
W
Morgan Le Fay
5,766
1,153
32
6
0
113,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role