Player Matchup

Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BigHoldie
Medusa
Level 84
God Stats
20W - 14L
1,583 SR
Queue Stats
282W - 279L
1,414 Elo+
Party 1
Anubis
Anubis
Shadqw363
Anubis
Level 154
God Stats
129W - 110L
1,569 SR
Queue Stats
192W - 176L
1,515 Elo+
Solo
Bacchus
Bacchus
bpthetrooper51
Bacchus
Level 129
God Stats
17W - 17L
1,525 SR
Queue Stats
326W - 311L
1,417 Elo+
Party 1
Team Averages
Level 129
1,535 SR
1,469 Elo+

VS

Team Averages
Level 150
1,536 SR
1,501 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Tacota-del-Norte
Da Ji
Level 175
God Stats
0W - 3L
1,226 SR
Queue Stats
149W - 140L
1,479 Elo+
Solo
Maui
Maui
ZenDiffrent
Maui
Level 124
God Stats
2W - 1L
1,901 SR
Queue Stats
199W - 173L
1,561 Elo+
Solo
Hel
Hel
saintblue2
Hel
Level 148
God Stats
37W - 47L
1,538 SR
Queue Stats
208W - 194L
1,512 Elo+
Solo
Danzaburou
Danzaburou
xRTRx Callum
Danzaburou
Level 117
God Stats
1W - 2L
1,516 SR
Queue Stats
219W - 244L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 1 / 1
6,194
619
2,306
5,783
1,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
 
Awilix
12
1 / 1 / 3
5,987
599
1,376
5,403
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
BigHoldie
Medusa
10
3 / 1 / 4
6,070
607
6,454
4,352
1,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Shadqw363
Anubis
9
0 / 2 / 1
5,176
518
2,002
5,797
2,182
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
5 / 1 / 2
6,658
666
4,295
7,922
7,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 0 / 1
5,919
592
3,709
6,226
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 2 / 1
5,338
534
3,060
7,209
1,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 1
5,650
565
2,341
6,779
4,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 2 / 1
5,745
575
2,166
5,474
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
xRTRx Callum
Danzaburou
8
0 / 4 / 0
4,570
457
1,728
5,905
2,108
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
6
6
Deaths
10
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
1
1.5
W
Awilix
 
Awilix
1
1
3
2.5
L
Xing Tian
 
Xing Tian
1
0
1
1.5
W
Medusa
BigHoldie
Medusa
3
1
4
5
W
Anubis
Shadqw363
Anubis
0
2
1
0.25
L
3
2
1
1.75
L
1
2
1
0.75
W
5
1
2
6
L
1
2
1
0.75
L
Danzaburou
xRTRx Callum
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,433
Damage
13,004
29,257
Taken
31,593
13,751
Mitigated
13,278
11,373
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,306
1,186
0
2,372
5,783
1,421
1,015
1,108
4,675
0
38,750
W
Awilix
 
Awilix
1,376
496
0
3,207
5,403
1,781
143
404
4,999
0
47,743
L
Xing Tian
 
Xing Tian
3,709
284
0
1,004
6,226
3,166
0
1,979
4,247
27,172
1,203
W
Medusa
BigHoldie
Medusa
6,454
2,605
0
1,982
4,352
1,317
724
1,893
2,459
0
35,946
W
Anubis
Shadqw363
Anubis
2,002
242
0
1,992
5,797
2,182
0
3,187
2,164
26,790
503
L
3,060
772
0
3,430
7,209
1,963
14
299
6,910
0
23,413
L
2,341
685
0
2,138
6,779
4,852
0
2,109
4,670
18,615
0
W
4,295
676
0
1,820
7,922
7,050
0
1,102
6,820
22,846
0
L
2,166
50
272
2,616
5,474
1,189
0
0
5,474
40,095
0
L
Danzaburou
xRTRx Callum
Danzaburou
1,728
623
0
1,664
5,905
2,108
0
1,887
4,018
0
22,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,085
Gold Earned
27,222
313
Minions Killed
276
0
Camps Cleared
0
975,954
Distance Traveled
997,306
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,194
619
75
8
0
183,380
1
W
Awilix
5,987
599
85
9
0
234,654
0
L
Xing Tian
5,919
592
61
6
0
197,195
0
W
Medusa
6,070
607
60
6
0
206,866
2
W
Anubis
5,176
518
47
5
0
144,507
0
L
Da Ji
5,338
534
47
5
0
192,414
0
L
Maui
5,650
565
38
4
0
200,284
0
W
Bacchus
6,658
666
46
5
0
206,547
2
L
Hel
5,745
575
82
8
0
219,412
0
L
Danzaburou
4,570
457
48
5
0
188,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role