Player Matchup

He Bo
He Bo
 
He Bo
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Candieee
Artemis
Level 148
God Stats
42W - 35L
1,655 SR
Queue Stats
259W - 252L
1,488 Elo+
Solo
Cthulhu
Cthulhu
MysticZ Dior
Cthulhu
Level 86
God Stats
6W - 3L
1,653 SR
Queue Stats
121W - 130L
1,517 Elo+
Party 2
Achilles
Achilles
OoBANKthaTANKoO
Achilles
Level 138
God Stats
4W - 4L
1,704 SR
Queue Stats
92W - 111L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Rayjing27
Tsukuyomi
Level 86
God Stats
30W - 25L
1,538 SR
Queue Stats
498W - 473L
1,531 Elo+
Solo
Team Averages
Level 120
1,610 SR
1,507 Elo+

VS

Team Averages
Level 139
1,643 SR
1,521 Elo+
Izanami
Izanami
FrankiVoy
Izanami
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,402 Elo+
Party 1
Atlas
Atlas
GeneralWisi
Atlas
Level 79
God Stats
1W - 3L
1,723 SR
Queue Stats
69W - 51L
1,589 Elo+
Solo
Awilix
Awilix
christian8101A
Awilix
Level 133
God Stats
6W - 3L
1,794 SR
Queue Stats
87W - 100L
1,515 Elo+
Party 1
Mulan
Mulan
not_Propelo
Mulan
Level 152
God Stats
3W - 4L
1,452 SR
Queue Stats
53W - 44L
1,562 Elo+
Party 1
Poseidon
Poseidon
popcornAlex
Poseidon
Level 188
God Stats
25W - 14L
1,745 SR
Queue Stats
451W - 425L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
7 / 1 / 2
8,451
650
8,823
7,347
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Candieee
Artemis
13
3 / 1 / 3
7,736
595
7,183
6,216
1,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
MysticZ Dior
Cthulhu
12
3 / 2 / 6
7,817
601
7,988
11,015
7,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Achilles
14
2 / 1 / 3
7,877
606
10,895
14,397
15,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Tsukuyomi
Rayjing27
Tsukuyomi
15
9 / 0 / 4
8,644
665
8,206
8,927
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FrankiVoy
Izanami
11
3 / 6 / 0
6,455
497
6,072
9,129
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
0 / 3 / 3
6,969
536
5,427
12,481
8,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 1
6,888
530
3,472
10,411
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 5 / 1
7,119
548
9,415
15,652
11,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
popcornAlex
Poseidon
13
0 / 4 / 0
7,155
550
2,625
7,142
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
24
Kills
5
5
Deaths
24
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
1
2
8
W
Artemis
Candieee
Artemis
3
1
3
4.5
L
Izanami
FrankiVoy
Izanami
3
6
0
0.5
L
0
3
3
0.5
W
Cthulhu
MysticZ Dior
Cthulhu
3
2
6
3
W
Achilles
2
1
3
3.5
W
Tsukuyomi
Rayjing27
Tsukuyomi
9
0
4
11
L
1
6
1
0.25
L
1
5
1
0.3
L
Poseidon
popcornAlex
Poseidon
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,095
Damage
27,011
47,902
Taken
54,815
31,258
Mitigated
27,264
18,133
Healing
12,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,823
156
0
2,831
7,347
2,341
640
1,758
5,341
70,654
793
W
Artemis
Candieee
Artemis
7,183
2,844
0
857
6,216
1,944
383
1,278
4,938
0
44,845
L
Izanami
FrankiVoy
Izanami
6,072
3,897
0
1,559
9,129
2,588
0
2,580
6,549
0
40,390
L
5,427
2,046
0
2,316
12,481
8,527
0
5,284
7,062
29,846
425
W
Cthulhu
MysticZ Dior
Cthulhu
7,988
900
2,062
3,002
11,015
7,613
0
3,260
7,715
36,503
114
W
Achilles
10,895
1,653
0
4,415
14,397
15,961
0
734
13,663
0
51,589
W
Tsukuyomi
Rayjing27
Tsukuyomi
8,206
2,119
0
4,966
8,927
3,399
63
481
8,428
0
54,568
L
3,472
1,277
0
3,408
10,411
2,812
0
2,650
7,761
0
32,869
L
9,415
1,894
0
3,946
15,652
11,403
0
878
13,860
0
50,589
L
Poseidon
popcornAlex
Poseidon
2,625
414
0
1,329
7,142
1,934
0
5,127
2,015
53,932
1,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,525
Gold Earned
34,586
426
Minions Killed
386
0
Camps Cleared
0
1,394,449
Distance Traveled
1,331,441
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,451
650
117
9
0
266,440
0
W
Artemis
7,736
595
88
7
0
246,080
10
L
Izanami
6,455
497
72
6
0
228,889
1
L
Atlas
6,969
536
34
3
0
286,277
2
W
Cthulhu
7,817
601
56
4
0
275,062
0
W
Achilles
7,877
606
80
6
0
273,825
0
W
Tsukuyomi
8,644
665
85
7
0
333,042
0
L
Awilix
6,888
530
63
5
0
317,166
0
L
Mulan
7,119
548
96
7
0
231,234
1
L
Poseidon
7,155
550
121
9
0
267,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role