Player Matchup

Janus
Janus
DawnguardX86
Janus
Level 94
God Stats
7W - 3L
1,802 SR
Queue Stats
390W - 340L
1,534 Elo+
Party 1
Ymir
Ymir
DiddleStickz
Ymir
Level 67
God Stats
17W - 13L
1,530 SR
Queue Stats
263W - 222L
1,537 Elo+
Party 1
Achilles
Achilles
EldenRazor
Achilles
Level 69
God Stats
21W - 20L
1,423 SR
Queue Stats
380W - 341L
1,531 Elo+
Party 1
Charybdis
Charybdis
Fudifarts
Charybdis
Level 104
God Stats
26W - 17L
1,614 SR
Queue Stats
123W - 102L
1,589 Elo+
Solo
Loki
Loki
PantherNinja76
Loki
Level 103
God Stats
10W - 9L
1,587 SR
Queue Stats
451W - 376L
1,536 Elo+
Party 1
Team Averages
Level 87
1,591 SR
1,545 Elo+

VS

Team Averages
Level 120
1,468 SR
1,548 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Chupamatracas360
Achilles
Level 146
God Stats
5W - 8L
1,535 SR
Queue Stats
140W - 132L
1,541 Elo+
Party 2
Hou Yi
Hou Yi
ClampGodGage2
Hou Yi
Level 147
God Stats
8W - 7L
1,633 SR
Queue Stats
361W - 340L
1,569 Elo+
Party 3
Sylvanus
Sylvanus
DivingKuzembo
Sylvanus
Level 56
God Stats
3W - 2L
1,360 SR
Queue Stats
125W - 129L
1,575 Elo+
Party 3
Set
Set
blue8heart
Set
Level 103
God Stats
1W - 2L
1,313 SR
Queue Stats
341W - 335L
1,558 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
5,430
776
1,056
3,032
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 3
4,619
660
2,539
5,618
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
EldenRazor
Achilles
9
4 / 2 / 0
5,500
786
4,702
8,358
5,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
Fudifarts
Charybdis
8
1 / 0 / 3
4,478
640
4,273
3,467
818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
3 / 1 / 3
4,574
653
4,177
4,684
1,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
0 / 3 / 0
4,121
589
2,378
5,177
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
2 / 3 / 1
4,948
707
4,690
6,913
2,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 2 / 0
3,722
532
3,683
5,306
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
DivingKuzembo
Sylvanus
7
0 / 2 / 0
3,917
560
1,825
6,045
3,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
1 / 2 / 1
3,680
526
631
3,107
1,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
3
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
3
0
0
L
2
3
1
0.83
L
0
2
0
0
W
3
0
1
3.5
W
1
0
3
2.5
L
Sylvanus
DivingKuzembo
Sylvanus
0
2
0
0
W
Achilles
EldenRazor
Achilles
4
2
0
2
W
Charybdis
Fudifarts
Charybdis
1
0
3
2.5
W
3
1
3
4.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,747
Damage
13,207
25,159
Taken
26,548
10,761
Mitigated
9,575
11,165
Healing
9,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
2,378
161
0
1,021
5,177
1,275
0
795
4,260
21,457
0
L
4,690
1,156
0
3,006
6,913
2,721
0
0
6,913
0
24,609
L
3,683
1,873
0
1,241
5,306
1,337
0
794
4,512
0
26,654
W
1,056
43
0
1,629
3,032
878
0
1,066
1,966
32,378
1,130
W
2,539
1,106
0
2,287
5,618
2,475
125
1,448
4,170
11,211
2,470
L
Sylvanus
DivingKuzembo
Sylvanus
1,825
604
1,753
2,264
6,045
3,035
0
1,562
4,483
8,604
0
W
Achilles
EldenRazor
Achilles
4,702
607
0
2,288
8,358
5,417
0
0
7,948
0
27,111
W
Charybdis
Fudifarts
Charybdis
4,273
2,537
0
2,527
3,467
818
441
287
3,180
0
34,285
W
4,177
1,071
0
2,434
4,684
1,173
0
1,402
3,282
0
24,406
L
631
210
0
521
3,107
1,207
0
131
2,976
0
9,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,601
Gold Earned
20,388
245
Minions Killed
167
0
Camps Cleared
0
763,554
Distance Traveled
731,143
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,121
589
50
7
0
154,851
0
L
Achilles
4,948
707
43
6
0
161,668
2
L
Hou Yi
3,722
532
38
5
0
137,756
0
W
Janus
5,430
776
75
11
0
168,220
0
W
Ymir
4,619
660
27
4
0
139,860
0
L
Sylvanus
3,917
560
14
2
0
142,109
4
W
Achilles
5,500
786
47
7
0
149,445
0
W
Charybdis
4,478
640
57
8
0
122,248
0
W
Loki
4,574
653
39
6
0
183,781
0
L
Set
3,680
526
22
3
0
134,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role