Player Matchup

Izanami
Izanami
Khrís
Izanami
Level 109
God Stats
3W - 6L
1,476 SR
Queue Stats
114W - 71L
1,593 Elo+
Party 3
Nu Wa
Nu Wa
StarCake1554477
Nu Wa
Level 76
God Stats
8W - 2L
1,595 SR
Queue Stats
115W - 79L
1,580 Elo+
Party 3
Janus
Janus
jhoff132
Janus
Level 33
God Stats
2W - 2L
1,239 SR
Queue Stats
12W - 14L
1,418 Elo+
Party 2
Fenrir
Fenrir
lichonmk122
Fenrir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
qwikybaby
Cthulhu
Level 68
God Stats
7W - 7L
1,622 SR
Queue Stats
16W - 10L
1,657 Elo+
Party 2
Team Averages
Level 73
1,486 SR
1,544 Elo+

VS

Team Averages
Level 116
1,663 SR
1,455 Elo+
Hachiman
Hachiman
Sdragon99
Hachiman
Level 98
God Stats
5W - 4L
1,583 SR
Queue Stats
25W - 37L
1,466 Elo+
Solo
Discordia
Discordia
Tapwilliams1
Discordia
Level 86
God Stats
13W - 8L
1,590 SR
Queue Stats
69W - 62L
1,482 Elo+
Party 1
Odin
Odin
ZaySleeze
Odin
Level 93
God Stats
2W - 0L
1,714 SR
Queue Stats
124W - 110L
1,419 Elo+
Party 1
Agni
Agni
isaiah4pf
Agni
Level 143
God Stats
11W - 8L
1,785 SR
Queue Stats
95W - 89L
1,505 Elo+
Party 1
Hun Batz
Hun Batz
watermelone1017
Hun Batz
Level 158
God Stats
3W - 1L
1,642 SR
Queue Stats
47W - 48L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Khrís
Izanami
15
4 / 3 / 3
9,139
1,015
7,559
9,499
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 0
6,828
759
0
0
0
Janus
jhoff132
Janus
13
0 / 7 / 3
8,198
911
4,241
8,022
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
14
4 / 8 / 2
8,882
987
7,289
17,388
13,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
qwikybaby
Cthulhu
15
2 / 1 / 3
8,769
974
10,447
11,262
8,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Sdragon99
Hachiman
15
0 / 2 / 11
8,635
959
7,022
6,836
2,340
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
Tapwilliams1
Discordia
15
4 / 2 / 4
8,807
979
7,131
4,835
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Odin
14
5 / 3 / 6
8,851
983
7,500
11,979
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Agni
15
5 / 2 / 7
9,369
1,041
13,128
6,853
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
16
5 / 1 / 6
9,403
1,045
7,891
8,521
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
10
Kills
19
19
Deaths
10
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Izanami
Khrís
Izanami
4
3
3
1.83
W
Hachiman
Sdragon99
Hachiman
0
2
11
2.75
L
0
0
0
0
W
Discordia
Tapwilliams1
Discordia
4
2
4
3
W
Odin
5
3
6
2.67
W
Agni
5
2
7
4.25
L
Janus
jhoff132
Janus
0
7
3
0.21
L
Fenrir
4
8
2
0.63
L
Cthulhu
qwikybaby
Cthulhu
2
1
3
3.5
W
Hun Batz
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,536
Damage
42,672
46,171
Taken
39,024
26,980
Mitigated
17,138
6,143
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Khrís
Izanami
7,559
4,950
0
1,542
9,499
3,045
0
3,994
5,024
0
26,715
W
Hachiman
Sdragon99
Hachiman
7,022
4,734
0
471
6,836
2,340
1,289
358
6,438
0
29,257
L
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
Tapwilliams1
Discordia
7,131
150
0
450
4,835
1,623
0
2,098
2,421
17,474
0
W
Odin
7,500
2,321
0
1,876
11,979
7,204
59
5,300
6,161
0
16,120
W
Agni
13,128
1,651
0
375
6,853
2,277
74
2,344
4,267
26,057
0
L
Janus
jhoff132
Janus
4,241
232
0
308
8,022
2,203
0
2,834
4,794
18,469
0
L
Fenrir
7,289
1,615
0
787
17,388
13,060
0
6,349
10,175
0
14,379
L
Cthulhu
qwikybaby
Cthulhu
10,447
40
243
3,263
11,262
8,672
0
5,105
5,226
28,798
787
W
Hun Batz
7,891
1,594
0
613
8,521
3,694
0
2,695
5,494
0
29,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,816
Gold Earned
45,065
153
Minions Killed
199
0
Camps Cleared
0
716,081
Distance Traveled
1,019,089
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,139
1,015
46
5
0
171,909
0
W
Hachiman
8,635
959
50
6
0
195,544
0
L
Nu Wa
6,828
759
0
0
0
0
0
W
Discordia
8,807
979
30
3
0
190,649
0
W
Odin
8,851
983
23
3
0
209,472
0
W
Agni
9,369
1,041
43
5
0
198,155
0
L
Janus
8,198
911
41
5
0
167,784
1
L
Fenrir
8,882
987
25
3
0
166,360
0
L
Cthulhu
8,769
974
41
5
0
210,028
4
W
Hun Batz
9,403
1,045
53
6
0
225,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role