Player Matchup

Nox
Nox
 
Nox
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
FallenLanternGL
Apollo
Level 134
God Stats
5W - 3L
1,526 SR
Queue Stats
127W - 141L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mr_Mass_Murder
Cu Chulainn
Level 169
God Stats
24W - 15L
1,725 SR
Queue Stats
383W - 435L
1,537 Elo+
Party 2
Sol
Sol
SøLâR
Sol
Level 194
God Stats
1,203W - 302L
1,783 SR
Queue Stats
1,479W - 393L
1,768 Elo+
Party 1
Surtr
Surtr
TheBushOvMalice
Surtr
Level 46
God Stats
2W - 0L
1,718 SR
Queue Stats
206W - 271L
1,470 Elo+
Party 2
Team Averages
Level 129
1,651 SR
1,562 Elo+

VS

Team Averages
Level 113
1,646 SR
1,506 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Varrim
Medusa
Level 72
God Stats
82W - 54L
1,678 SR
Queue Stats
151W - 152L
1,539 Elo+
Solo
Mulan
Mulan
mayezxb11
Mulan
Level 110
God Stats
16W - 14L
1,826 SR
Queue Stats
220W - 230L
1,541 Elo+
Solo
Da Ji
Da Ji
zZ_FORGE_Zz
Da Ji
Level 109
God Stats
4W - 3L
1,725 SR
Queue Stats
15W - 15L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
1 / 0 / 10
6,310
1,262
1,937
1,450
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 3 / 9
6,876
1,375
3,306
4,448
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Mr_Mass_Murder
Cu Chulainn
12
4 / 0 / 9
7,105
1,421
6,179
4,462
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
12
6 / 1 / 6
7,686
1,537
9,969
4,783
1,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 3 / 5
5,566
1,113
2,427
6,508
5,466
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

380

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
1 / 3 / 4
6,318
1,264
8,212
6,232
2,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
 
Neith
9
0 / 0 / 0
4,877
975
0
0
0
Medusa
Varrim
Medusa
10
1 / 2 / 5
5,957
1,191
3,500
6,574
1,905
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
mayezxb11
Mulan
11
1 / 4 / 5
6,180
1,236
3,983
7,760
4,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
4 / 5 / 2
6,423
1,285
3,710
6,655
2,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
14
Kills
7
7
Deaths
14
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
0
10
6
L
Ah Puch
 
Ah Puch
1
3
4
1
L
Neith
 
Neith
0
0
0
0
W
3
3
9
2.5
W
Cu Chulainn
Mr_Mass_Murder
Cu Chulainn
4
0
9
8.5
W
Sol
6
1
6
9
W
0
3
5
0.83
L
Medusa
Varrim
Medusa
1
2
5
1.75
L
Mulan
mayezxb11
Mulan
1
4
5
0.88
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,818
Damage
19,405
21,651
Taken
27,221
12,495
Mitigated
11,598
3,231
Healing
1,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
1,937
498
0
80
1,450
586
0
597
853
13,562
387
L
Ah Puch
 
Ah Puch
8,212
474
0
812
6,232
2,605
0
1,608
4,624
25,682
0
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
3,306
1,329
0
237
4,448
1,899
0
2,192
2,256
0
9,713
W
Cu Chulainn
Mr_Mass_Murder
Cu Chulainn
6,179
979
0
0
4,462
3,220
0
2,284
2,070
2,767
8,378
W
Sol
9,969
5,968
0
2,402
4,783
1,324
0
539
4,177
23,737
2,009
W
2,427
561
0
512
6,508
5,466
0
2,600
3,765
144
5,598
L
Medusa
Varrim
Medusa
3,500
1,150
0
57
6,574
1,905
0
3,875
2,699
0
10,029
L
Mulan
mayezxb11
Mulan
3,983
390
0
632
7,760
4,511
0
2,871
4,889
0
14,000
L
3,710
944
0
2
6,655
2,577
0
4,246
2,409
0
8,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,543
Gold Earned
29,755
102
Minions Killed
100
8
Camps Cleared
3
473,677
Distance Traveled
384,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,310
1,262
29
6
0
96,958
0
L
Ah Puch
6,318
1,264
50
10
0
89,394
0
L
Neith
4,877
975
0
0
0
0
0
W
Apollo
6,876
1,375
13
3
3
88,699
0
W
Cu Chulainn
7,105
1,421
10
2
0
104,098
0
W
Sol
7,686
1,537
39
8
4
93,602
0
W
Surtr
5,566
1,113
11
2
1
90,320
0
L
Medusa
5,957
1,191
11
2
1
106,540
0
L
Mulan
6,180
1,236
30
6
2
99,414
0
L
Da Ji
6,423
1,285
9
2
0
88,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role