Player Matchup

Danzaburou
Danzaburou
Ashborn3X
Danzaburou
Level 42
God Stats
16W - 21L
1,365 SR
Queue Stats
122W - 140L
1,381 Elo+
Party 1
Amaterasu
Amaterasu
MisutaCloudy
Amaterasu
Level 83
God Stats
5W - 4L
1,408 SR
Queue Stats
280W - 249L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
Tavik0100
Kukulkan
Level 76
God Stats
37W - 36L
1,515 SR
Queue Stats
275W - 275L
1,456 Elo+
Solo
Cthulhu
Cthulhu
Verum Diablo
Cthulhu
Level 109
God Stats
48W - 37L
1,631 SR
Queue Stats
335W - 326L
1,451 Elo+
Party 1
Fenrir
Fenrir
xXDestriveXx
Fenrir
Level 15
God Stats
8W - 6L
1,443 SR
Queue Stats
22W - 28L
1,353 Elo+
Party 1
Team Averages
Level 65
1,472 SR
1,418 Elo+

VS

Team Averages
Level 97
1,634 SR
1,486 Elo+
He Bo
He Bo
Dudeman851850
He Bo
Level 69
God Stats
1W - 2L
1,700 SR
Queue Stats
63W - 71L
1,466 Elo+
Party 2
Athena
Athena
Jokah_nine
Athena
Level 87
God Stats
17W - 16L
1,634 SR
Queue Stats
109W - 106L
1,472 Elo+
Solo
Maui
Maui
Lt never L2
Maui
Level 124
God Stats
6W - 3L
1,754 SR
Queue Stats
229W - 205L
1,559 Elo+
Party 2
Rama
Rama
XManInTheSuitX
Rama
Level 102
God Stats
3W - 4L
1,468 SR
Queue Stats
58W - 56L
1,436 Elo+
Solo
Ravana
Ravana
kurosakidiego
Ravana
Level 104
God Stats
4W - 6L
1,613 SR
Queue Stats
342W - 316L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ashborn3X
Danzaburou
11
4 / 0 / 2
7,026
703
5,320
3,547
1,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
MisutaCloudy
Amaterasu
13
7 / 0 / 1
8,240
824
7,890
9,548
5,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Kukulkan
Tavik0100
Kukulkan
11
1 / 1 / 1
6,373
637
2,476
3,367
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Verum Diablo
Cthulhu
9
2 / 2 / 3
5,817
582
4,000
5,262
2,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
9
2 / 1 / 4
5,761
576
5,568
4,176
1,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,097
510
1,498
5,323
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
Jokah_nine
Athena
7
1 / 4 / 1
4,800
480
2,074
11,600
7,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 6 / 1
5,562
556
3,843
9,743
3,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 1
4,962
496
1,951
5,516
1,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 1 / 1
4,610
461
2,768
5,308
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
16
Kills
3
4
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ashborn3X
Danzaburou
4
0
2
5
L
1
2
0
0.5
L
Athena
Jokah_nine
Athena
1
4
1
0.38
L
0
6
1
0.08
W
Amaterasu
MisutaCloudy
Amaterasu
7
0
1
7.5
W
Kukulkan
Tavik0100
Kukulkan
1
1
1
1.5
W
Cthulhu
Verum Diablo
Cthulhu
2
2
3
1.75
L
0
3
1
0.17
L
1
1
1
1.5
W
Fenrir
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,254
Damage
12,134
25,900
Taken
37,490
11,966
Mitigated
15,342
10,056
Healing
7,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ashborn3X
Danzaburou
5,320
2,129
0
2,484
3,547
1,039
852
625
2,922
0
41,158
L
1,498
144
0
665
5,323
1,488
0
1,531
3,641
31,766
0
L
Athena
Jokah_nine
Athena
2,074
801
104
1,362
11,600
7,321
0
2,924
8,334
11,897
0
L
3,843
1,826
0
1,905
9,743
3,766
0
116
9,588
32,019
6,658
W
Amaterasu
MisutaCloudy
Amaterasu
7,890
4,640
0
6,443
9,548
5,402
606
4,048
5,500
0
56,515
W
Kukulkan
Tavik0100
Kukulkan
2,476
366
0
90
3,367
1,268
795
1,194
2,173
38,225
0
W
Cthulhu
Verum Diablo
Cthulhu
4,000
403
0
659
5,262
2,739
0
700
4,562
16,727
3,147
L
1,951
1,542
0
1,225
5,516
1,283
0
437
4,986
0
27,604
L
2,768
779
0
2,341
5,308
1,484
0
674
4,598
0
19,595
W
Fenrir
5,568
1,907
0
380
4,176
1,518
270
572
3,604
0
22,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,217
Gold Earned
25,031
338
Minions Killed
253
0
Camps Cleared
0
1,072,311
Distance Traveled
1,004,448
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,026
703
82
8
0
197,892
0
L
He Bo
5,097
510
60
6
0
212,860
2
L
Athena
4,800
480
16
2
0
186,895
1
L
Maui
5,562
556
81
8
0
188,674
0
W
Amaterasu
8,240
824
100
10
0
201,049
2
W
Kukulkan
6,373
637
77
8
0
190,025
1
W
Cthulhu
5,817
582
31
3
0
231,098
3
L
Rama
4,962
496
51
5
0
202,680
0
L
Ravana
4,610
461
45
5
0
213,339
0
W
Fenrir
5,761
576
48
5
0
252,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role