Player Matchup

Hun Batz
Hun Batz
Hairy2nips
Hun Batz
Level 142
God Stats
8W - 5L
1,578 SR
Queue Stats
478W - 417L
1,600 Elo+
Party 1
Chernobog
Chernobog
IamScythed
Chernobog
Level 163
God Stats
6W - 12L
1,486 SR
Queue Stats
575W - 449L
1,525 Elo+
Party 1
Gilgamesh
Gilgamesh
Madmonk42233
Gilgamesh
Level 108
God Stats
1W - 0L
1,276 SR
Queue Stats
23W - 22L
1,450 Elo+
Solo
Fafnir
Fafnir
SexMachine069
Fafnir
Level 154
God Stats
5W - 1L
1,649 SR
Queue Stats
219W - 189L
1,558 Elo+
Party 1
Ares
Ares
ZullSaR
Ares
Level 99
God Stats
10W - 2L
1,781 SR
Queue Stats
288W - 275L
1,569 Elo+
Party 1
Team Averages
Level 133
1,554 SR
1,540 Elo+

VS

Team Averages
Level 132
1,458 SR
1,470 Elo+
Arachne
Arachne
AnsgarPauli
Arachne
Level 147
God Stats
3W - 4L
1,382 SR
Queue Stats
340W - 308L
1,547 Elo+
Solo
Hera
Hera
CrazyGibbon135
Hera
Level 109
God Stats
3W - 5L
1,375 SR
Queue Stats
399W - 412L
1,554 Elo+
Solo
Chiron
Chiron
IVORRA22LATAS
Chiron
Level 156
God Stats
2W - 6L
1,334 SR
Queue Stats
154W - 236L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
LyllonSensei
Nu Wa
Level 140
God Stats
2W - 3L
1,821 SR
Queue Stats
98W - 184L
1,405 Elo+
Party 2
Scylla
Scylla
pedrytor17
Scylla
Level 109
God Stats
2W - 3L
1,381 SR
Queue Stats
96W - 132L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hairy2nips
Hun Batz
15
6 / 3 / 11
9,927
827
9,922
11,066
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
IamScythed
Chernobog
17
15 / 2 / 10
11,545
962
17,320
11,845
6,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilgamesh
Madmonk42233
Gilgamesh
16
1 / 2 / 11
9,819
818
7,751
14,542
13,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 15
10,059
838
7,120
12,505
14,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
ZullSaR
Ares
15
2 / 1 / 17
10,062
839
4,537
13,615
13,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AnsgarPauli
Arachne
13
1 / 6 / 4
8,251
688
6,754
12,278
6,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

14
1 / 4 / 4
7,971
664
11,401
6,151
2,169
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 5 / 2
8,641
720
9,612
11,536
4,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 5 / 5
7,814
651
9,997
8,055
2,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
pedrytor17
Scylla
14
2 / 7 / 3
8,621
718
8,197
9,869
3,447
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
27
Kills
8
9
Deaths
27
64
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Arachne
AnsgarPauli
Arachne
1
6
4
0.5
L
1
4
4
0.75
W
Hun Batz
Hairy2nips
Hun Batz
6
3
11
3.83
L
3
5
2
0.8
W
Chernobog
IamScythed
Chernobog
15
2
10
10
L
1
5
5
0.7
W
Gilgamesh
Madmonk42233
Gilgamesh
1
2
11
3.25
W
3
1
15
10.5
W
Ares
ZullSaR
Ares
2
1
17
10.5
L
Scylla
pedrytor17
Scylla
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,650
Damage
45,961
63,573
Taken
47,889
53,658
Mitigated
19,751
17,476
Healing
9,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AnsgarPauli
Arachne
6,754
4,105
784
3,737
12,278
6,843
0
3,453
8,625
0
9,287
L
11,401
2,179
0
760
6,151
2,169
0
1,832
4,228
19,662
461
W
Hun Batz
Hairy2nips
Hun Batz
9,922
922
791
1,822
11,066
6,153
1,540
5,473
5,593
0
28,656
L
9,612
1,961
371
2,179
11,536
4,583
0
3,153
8,268
0
25,955
W
Chernobog
IamScythed
Chernobog
17,320
11,158
816
2,853
11,845
6,128
3,763
5,333
6,512
0
56,624
L
9,997
2,522
0
1,237
8,055
2,709
0
1,653
6,235
19,880
0
W
Gilgamesh
Madmonk42233
Gilgamesh
7,751
1,291
1,901
2,213
14,542
13,706
380
6,471
8,071
0
28,741
W
7,120
2,362
38
2,674
12,505
14,458
663
7,076
5,429
22,936
776
W
Ares
ZullSaR
Ares
4,537
538
1,090
3,278
13,615
13,213
807
4,910
8,705
10,823
0
L
Scylla
pedrytor17
Scylla
8,197
0
119
159
9,869
3,447
0
1,491
8,131
14,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,412
Gold Earned
41,298
227
Minions Killed
95
0
Camps Cleared
0
1,179,448
Distance Traveled
1,032,663
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,251
688
7
1
0
215,559
0
L
Hera
7,971
664
11
1
0
220,437
1
W
Hun Batz
9,927
827
41
3
0
230,288
0
L
Chiron
8,641
720
39
3
0
196,349
0
W
Chernobog
11,545
962
100
8
0
215,624
2
L
Nu Wa
7,814
651
14
1
0
194,338
0
W
Gilgamesh
9,819
818
49
4
0
222,814
0
W
Fafnir
10,059
838
28
2
0
254,340
0
W
Ares
10,062
839
9
1
0
256,382
1
L
Scylla
8,621
718
24
2
0
205,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role