Player Matchup

Sol
Sol
Chugnuss
Sol
Level 63
God Stats
20W - 33L
1,379 SR
Queue Stats
171W - 160L
1,450 Elo+
Party 2
Achilles
Achilles
JDBearGoon
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,299 Elo+
Party 2
Hercules
Hercules
jakecool9087
Hercules
Level 49
God Stats
1W - 4L
1,287 SR
Queue Stats
96W - 90L
1,443 Elo+
Party 2
Team Averages
Level 43
1,389 SR
1,397 Elo+

VS

Team Averages
Level 57
1,644 SR
1,480 Elo+
Merlin
Merlin
Dilligaf69
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,492 Elo+
Party 1
Artemis
Artemis
annetoinette
Artemis
Level 80
God Stats
19W - 15L
1,554 SR
Queue Stats
177W - 211L
1,427 Elo+
Solo
Yemoja
Yemoja
wildfire776
Yemoja
Level 68
God Stats
3W - 3L
1,877 SR
Queue Stats
28W - 29L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 6
9,083
908
14,731
5,482
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
JDBearGoon
Achilles
13
1 / 0 / 3
8,010
801
1,810
7,378
4,862
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
jakecool9087
Hercules
14
6 / 0 / 4
8,951
895
9,321
10,237
10,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dilligaf69
Merlin
11
0 / 7 / 0
6,612
661
3,800
11,083
3,613
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artemis
annetoinette
Artemis
12
0 / 3 / 0
6,936
694
5,711
9,141
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
14
0 / 1 / 0
7,109
711
3,507
10,628
6,549
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
11
Kills
0
0
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Merlin
Dilligaf69
Merlin
0
7
0
0
W
Achilles
JDBearGoon
Achilles
1
0
3
2.5
L
Artemis
annetoinette
Artemis
0
3
0
0
W
Hercules
jakecool9087
Hercules
6
0
4
8
L
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,862
Damage
13,018
23,097
Taken
30,852
17,042
Mitigated
13,795
8,360
Healing
4,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,731
1,836
0
2,072
5,482
1,570
603
2,409
3,073
33,426
1,266
L
Merlin
Dilligaf69
Merlin
3,800
93
0
0
11,083
3,613
0
5,114
5,622
9,652
0
W
Achilles
JDBearGoon
Achilles
1,810
392
0
897
7,378
4,862
539
1,822
5,556
0
16,453
L
Artemis
annetoinette
Artemis
5,711
2,300
0
883
9,141
3,633
144
5,028
4,009
0
21,513
W
Hercules
jakecool9087
Hercules
9,321
1,594
487
4,904
10,237
10,610
375
3,047
7,190
0
19,722
L
Yemoja
3,507
688
1,410
2,100
10,628
6,549
0
4,502
5,817
15,870
1,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,044
Gold Earned
20,657
103
Minions Killed
66
0
Camps Cleared
0
590,426
Distance Traveled
484,927
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,083
908
44
4
0
197,355
0
L
Merlin
6,612
661
5
1
0
163,727
0
W
Achilles
8,010
801
33
3
0
183,595
0
L
Artemis
6,936
694
38
4
0
160,899
0
W
Hercules
8,951
895
26
3
0
209,476
0
L
Yemoja
7,109
711
23
2
0
160,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role