Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
 
Guan Yu
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
GingerMFer
Kumbhakarna
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,551 Elo+
Party 1
Ra
Ra
GirlGuanWild
Ra
Level 251
God Stats
3W - 4L
1,481 SR
Queue Stats
225W - 211L
1,488 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JSm00th
Tsukuyomi
Level 151
God Stats
3W - 1L
1,719 SR
Queue Stats
59W - 56L
1,514 Elo+
Party 1
Team Averages
Level 196
1,540 SR
1,510 Elo+

VS

Team Averages
Level 164
1,564 SR
1,541 Elo+
Atlas
Atlas
WafflepantsHD
Atlas
Level 181
God Stats
10W - 12L
1,575 SR
Queue Stats
463W - 475L
1,585 Elo+
Solo
Chang'e
Chang'e
WizardAce
Chang'e
Level 153
God Stats
5W - 6L
1,461 SR
Queue Stats
234W - 225L
1,514 Elo+
Solo
Lancelot
Lancelot
apontetorres
Lancelot
Level 153
God Stats
4W - 3L
1,668 SR
Queue Stats
484W - 466L
1,492 Elo+
Solo
Izanami
Izanami
bananemagik
Izanami
Level 156
God Stats
0W - 2L
1,319 SR
Queue Stats
139W - 124L
1,556 Elo+
Solo
Arachne
Arachne
llKingWeedll
Arachne
Level 176
God Stats
1W - 5L
1,795 SR
Queue Stats
470W - 412L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
6 / 3 / 1
9,386
670
9,061
7,248
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
 
Guan Yu
15
4 / 1 / 4
9,238
660
8,485
9,910
12,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kumbhakarna
GingerMFer
Kumbhakarna
10
3 / 6 / 5
7,218
516
7,302
15,968
10,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 4 / 3
8,075
577
7,255
9,171
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
JSm00th
Tsukuyomi
11
1 / 7 / 4
7,053
504
7,724
13,036
4,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 7
6,609
472
12,136
15,184
9,584
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chang'e
WizardAce
Chang'e
13
3 / 3 / 7
7,499
536
9,877
10,849
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
apontetorres
Lancelot
11
5 / 6 / 3
6,837
488
6,026
12,287
6,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
bananemagik
Izanami
9
2 / 2 / 2
6,380
456
2,583
6,002
1,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
llKingWeedll
Arachne
13
6 / 3 / 5
7,495
535
6,051
13,043
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
18
Kills
21
21
Deaths
18
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
6
3
1
2.17
W
Guan Yu
 
Guan Yu
4
1
4
6
W
Kumbhakarna
GingerMFer
Kumbhakarna
3
6
5
0.92
W
4
4
3
1.38
W
Tsukuyomi
JSm00th
Tsukuyomi
1
7
4
0.43
L
5
4
7
2.13
L
Chang'e
WizardAce
Chang'e
3
3
7
2.17
L
Lancelot
apontetorres
Lancelot
5
6
3
1.08
L
Izanami
bananemagik
Izanami
2
2
2
1.5
L
Arachne
llKingWeedll
Arachne
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,827
Damage
36,673
55,333
Taken
57,365
32,855
Mitigated
25,059
17,789
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
9,061
1,986
80
1,286
7,248
2,849
295
2,992
4,082
76,674
2,077
W
Guan Yu
 
Guan Yu
8,485
1,591
68
6,257
9,910
12,049
0
1,032
8,836
0
59,706
W
Kumbhakarna
GingerMFer
Kumbhakarna
7,302
1,407
0
2,668
15,968
10,658
0
8,124
7,516
16,023
684
W
7,255
684
821
2,811
9,171
3,146
0
4,505
4,460
53,740
740
W
Tsukuyomi
JSm00th
Tsukuyomi
7,724
2,134
0
3,798
13,036
4,153
39
4,540
8,249
0
46,932
L
12,136
4,118
271
1,724
15,184
9,584
0
8,292
6,448
34,384
1,070
L
Chang'e
WizardAce
Chang'e
9,877
799
768
3,608
10,849
3,416
0
4,012
6,592
56,655
0
L
Lancelot
apontetorres
Lancelot
6,026
1,046
0
0
12,287
6,692
0
1,061
10,703
527
26,026
L
Izanami
bananemagik
Izanami
2,583
1,840
0
1,294
6,002
1,745
0
3,868
2,068
0
35,217
L
Arachne
llKingWeedll
Arachne
6,051
4,266
0
5,462
13,043
3,622
109
3,749
8,986
0
32,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,970
Gold Earned
34,820
450
Minions Killed
316
0
Camps Cleared
0
1,369,520
Distance Traveled
1,223,491
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,386
670
146
10
0
243,637
4
W
Guan Yu
9,238
660
89
6
0
283,377
3
W
Kumbhakarna
7,218
516
19
1
0
261,305
2
W
Ra
8,075
577
111
8
0
289,734
4
W
Tsukuyomi
7,053
504
85
6
0
291,467
0
L
Atlas
6,609
472
38
3
0
251,847
0
L
Chang'e
7,499
536
110
8
0
246,559
0
L
Lancelot
6,837
488
38
3
0
262,301
0
L
Izanami
6,380
456
63
5
0
180,000
1
L
Arachne
7,495
535
67
5
0
282,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role