Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
HuntressWizrd
Discordia
Level 82
God Stats
10W - 4L
1,588 SR
Queue Stats
170W - 148L
1,556 Elo+
Party 1
Hercules
Hercules
MaiqTheLiar-39
Hercules
Level 170
God Stats
4W - 3L
1,604 SR
Queue Stats
632W - 610L
1,570 Elo+
Solo
Artio
Artio
antman_games1
Artio
Level 159
God Stats
3W - 3L
1,500 SR
Queue Stats
228W - 228L
1,459 Elo+
Solo
Lancelot
Lancelot
rymorgue
Lancelot
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 163L
1,566 Elo+
Party 1
Team Averages
Level 125
1,538 SR
1,530 Elo+

VS

Team Averages
Level 116
1,520 SR
1,515 Elo+
Arachne
Arachne
BRUTBOOYAA
Arachne
Level 147
God Stats
7W - 4L
1,789 SR
Queue Stats
287W - 293L
1,469 Elo+
Solo
Artemis
Artemis
MagicTurtle1310
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,485 Elo+
Party 3
The Morrigan
The Morrigan
ReefPrince
The Morrigan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 21L
1,513 Elo+
Party 3
Cthulhu
Cthulhu
WantSmokeHoe
Cthulhu
Level 43
God Stats
0W - 1L
1,338 SR
Queue Stats
3W - 5L
1,565 Elo+
Party 2
Sun Wukong
Sun Wukong
t0kes
Sun Wukong
Level 136
God Stats
6W - 7L
1,473 SR
Queue Stats
48W - 36L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
7 / 2 / 4
9,204
614
14,086
11,214
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Discordia
HuntressWizrd
Discordia
14
4 / 2 / 3
7,981
532
6,395
5,855
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
15
1 / 4 / 2
8,909
594
10,060
13,770
9,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
2 / 2 / 8
8,233
549
3,837
12,081
8,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
rymorgue
Lancelot
14
5 / 0 / 5
8,514
568
6,609
9,600
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BRUTBOOYAA
Arachne
10
0 / 9 / 2
5,973
398
4,176
12,271
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

15
4 / 5 / 0
8,461
564
8,425
10,078
3,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
ReefPrince
The Morrigan
16
2 / 0 / 0
8,953
597
3,139
5,417
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
WantSmokeHoe
Cthulhu
10
0 / 5 / 2
6,654
444
5,168
16,365
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
t0kes
Sun Wukong
14
4 / 1 / 1
8,552
570
10,547
16,636
13,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
19
Kills
10
10
Deaths
20
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
2
4
4.5
L
Arachne
BRUTBOOYAA
Arachne
0
9
2
0.11
W
Discordia
HuntressWizrd
Discordia
4
2
3
2.75
L
4
5
0
0.8
W
Hercules
1
4
2
0.5
L
The Morrigan
ReefPrince
The Morrigan
2
0
0
2
L
Cthulhu
WantSmokeHoe
Cthulhu
0
5
2
0.2
W
2
2
8
3
W
Lancelot
rymorgue
Lancelot
5
0
5
7.5
L
Sun Wukong
t0kes
Sun Wukong
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,987
Damage
31,455
52,520
Taken
60,767
26,658
Mitigated
31,272
22,944
Healing
12,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
14,086
6,256
0
5,025
11,214
3,783
854
2,726
8,488
0
82,883
L
Arachne
BRUTBOOYAA
Arachne
4,176
2,534
0
2,458
12,271
2,835
91
5,044
7,083
0
21,068
W
Discordia
HuntressWizrd
Discordia
6,395
1,251
0
1,310
5,855
1,709
0
1,675
4,180
58,951
0
L
8,425
2,750
0
869
10,078
3,095
335
1,875
8,163
0
65,165
W
Hercules
10,060
2,704
0
3,278
13,770
9,360
0
633
12,162
0
71,171
L
The Morrigan
ReefPrince
The Morrigan
3,139
552
0
1,269
5,417
1,785
311
1,963
3,186
83,136
1,538
L
Cthulhu
WantSmokeHoe
Cthulhu
5,168
290
0
2,155
16,365
10,178
84
932
15,431
31,214
840
W
3,837
409
3,551
5,284
12,081
8,101
0
2,397
9,684
31,968
0
W
Lancelot
rymorgue
Lancelot
6,609
1,000
0
4,496
9,600
3,705
0
1,621
7,905
0
53,691
L
Sun Wukong
t0kes
Sun Wukong
10,547
2,362
0
5,430
16,636
13,379
0
0
15,770
751
62,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,841
Gold Earned
38,593
497
Minions Killed
473
0
Camps Cleared
0
1,551,132
Distance Traveled
1,469,242
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,204
614
128
9
0
281,845
0
L
Arachne
5,973
398
34
2
0
317,924
2
W
Discordia
7,981
532
118
8
0
271,159
0
L
Artemis
8,461
564
107
7
0
270,708
1
W
Hercules
8,909
594
130
9
0
282,168
4
L
The Morrigan
8,953
597
175
12
0
306,903
1
L
Cthulhu
6,654
444
35
2
0
292,953
0
W
Artio
8,233
549
38
3
0
313,469
6
W
Lancelot
8,514
568
83
6
0
402,491
0
L
Sun Wukong
8,552
570
122
8
0
280,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role