Player Matchup

Hades
Hades
AerialAce40
Hades
Level 89
God Stats
4W - 4L
1,710 SR
Queue Stats
164W - 147L
1,546 Elo+
Party 2
Anubis
Anubis
AwesomeGuy906
Anubis
Level 86
God Stats
118W - 58L
1,714 SR
Queue Stats
411W - 356L
1,591 Elo+
Solo
King Arthur
King Arthur
BuyMoreBeads
King Arthur
Level 108
God Stats
2W - 1L
1,205 SR
Queue Stats
28W - 24L
1,587 Elo+
Party 1
Atlas
Atlas
Yankeekid
Atlas
Level 79
God Stats
9W - 11L
1,554 SR
Queue Stats
28W - 25L
1,444 Elo+
Party 1
Nut
Nut
ifyktyk
Nut
Level 116
God Stats
34W - 22L
1,675 SR
Queue Stats
321W - 291L
1,595 Elo+
Party 2
Team Averages
Level 96
1,572 SR
1,553 Elo+

VS

Team Averages
Level 133
1,512 SR
1,514 Elo+
Sylvanus
Sylvanus
Brucecb3
Sylvanus
Level 168
God Stats
20W - 30L
1,467 SR
Queue Stats
252W - 343L
1,450 Elo+
Party 3
Thanatos
Thanatos
Kuzmoney973
Thanatos
Level 129
God Stats
3W - 6L
1,331 SR
Queue Stats
52W - 70L
1,452 Elo+
Party 3
Vulcan
Vulcan
SmokeyMonkeyy
Vulcan
Level 133
God Stats
46W - 44L
1,639 SR
Queue Stats
137W - 180L
1,580 Elo+
Party 3
Hachiman
Hachiman
Tyrs Nub
Hachiman
Level 106
God Stats
0W - 1L
1,460 SR
Queue Stats
57W - 56L
1,473 Elo+
Solo
Kuzenbo
Kuzenbo
slayerdj22
Kuzenbo
Level 129
God Stats
12W - 13L
1,665 SR
Queue Stats
129W - 122L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
7,284
607
5,789
9,771
5,103
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

15
9 / 0 / 5
8,654
721
12,111
10,091
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
BuyMoreBeads
King Arthur
13
3 / 2 / 1
7,928
661
4,489
7,359
4,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Yankeekid
Atlas
12
1 / 4 / 5
6,795
566
6,019
8,129
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nut
13
6 / 0 / 3
7,905
659
8,804
6,905
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Brucecb3
Sylvanus
11
2 / 3 / 2
6,103
509
5,227
11,645
7,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Kuzmoney973
Thanatos
10
3 / 4 / 1
6,125
510
4,080
9,823
2,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 7 / 3
6,390
533
6,170
8,697
2,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
Tyrs Nub
Hachiman
9
1 / 5 / 0
5,320
443
4,111
8,522
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
slayerdj22
Kuzenbo
11
2 / 3 / 0
6,453
538
5,153
10,187
9,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
22
Kills
9
9
Deaths
22
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
9
0
5
11.5
L
Sylvanus
Brucecb3
Sylvanus
2
3
2
1
W
King Arthur
BuyMoreBeads
King Arthur
3
2
1
1.75
L
Thanatos
Kuzmoney973
Thanatos
3
4
1
0.88
L
1
7
3
0.36
L
Hachiman
Tyrs Nub
Hachiman
1
5
0
0.2
W
Atlas
Yankeekid
Atlas
1
4
5
0.88
W
Nut
6
0
3
7.5
L
Kuzenbo
slayerdj22
Kuzenbo
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,212
Damage
24,741
42,255
Taken
48,874
18,511
Mitigated
23,623
17,021
Healing
12,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,789
657
329
3,135
9,771
5,103
0
3,316
6,423
18,851
1,509
W
12,111
1,407
0
6,581
10,091
4,202
0
4,103
5,854
72,028
1,171
L
Sylvanus
Brucecb3
Sylvanus
5,227
1,562
784
2,566
11,645
7,267
0
6,355
5,138
26,462
11,662
W
King Arthur
BuyMoreBeads
King Arthur
4,489
354
0
1,730
7,359
4,821
336
2,534
4,549
0
48,846
L
Thanatos
Kuzmoney973
Thanatos
4,080
1,023
0
4,511
9,823
2,642
0
4,500
5,139
0
36,040
L
6,170
123
0
750
8,697
2,235
0
6,175
2,132
39,992
0
L
Hachiman
Tyrs Nub
Hachiman
4,111
2,469
0
2,209
8,522
2,051
0
2,695
5,787
0
24,918
W
Atlas
Yankeekid
Atlas
6,019
1,398
0
758
8,129
2,292
0
3,448
4,681
28,785
1,716
W
Nut
8,804
5,387
0
4,488
6,905
2,093
219
1,733
5,172
0
60,899
L
Kuzenbo
slayerdj22
Kuzenbo
5,153
1,121
0
1,410
10,187
9,428
0
2,886
7,301
33,604
3,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,566
Gold Earned
30,391
405
Minions Killed
332
0
Camps Cleared
0
1,284,661
Distance Traveled
1,176,588
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,284
607
28
2
0
262,820
5
W
Anubis
8,654
721
128
11
0
273,984
0
L
Sylvanus
6,103
509
61
5
0
211,983
2
W
King Arthur
7,928
661
101
8
0
265,819
1
L
Thanatos
6,125
510
71
6
0
284,755
3
L
Vulcan
6,390
533
76
6
0
253,204
0
L
Hachiman
5,320
443
42
4
0
191,007
0
W
Atlas
6,795
566
41
3
0
226,278
0
W
Nut
7,905
659
107
9
0
255,760
1
L
Kuzenbo
6,453
538
82
7
0
235,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role