Player Matchup

Loki
Loki
 
Loki
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
JPTHESAINT
Ix Chel
Level 67
God Stats
4W - 3L
1,790 SR
Queue Stats
171W - 180L
1,431 Elo+
Solo
Medusa
Medusa
Peanutpaii
Medusa
Level 66
God Stats
8W - 12L
1,445 SR
Queue Stats
63W - 104L
1,366 Elo+
Solo
Artio
Artio
coutack304
Artio
Level 51
God Stats
4W - 0L
1,721 SR
Queue Stats
23W - 13L
1,474 Elo+
Solo
Sylvanus
Sylvanus
divinewavy
Sylvanus
Level 80
God Stats
1W - 6L
1,126 SR
Queue Stats
167W - 198L
1,452 Elo+
Solo
Team Averages
Level 64
1,516 SR
1,444 Elo+

VS

Team Averages
Level 71
1,567 SR
1,442 Elo+
Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
GRM SHAD0
Bellona
Level 78
God Stats
11W - 14L
1,521 SR
Queue Stats
400W - 441L
1,413 Elo+
Party 1
Yemoja
Yemoja
PikaUsedThunder
Yemoja
Level 95
God Stats
150W - 135L
1,504 SR
Queue Stats
160W - 148L
1,457 Elo+
Solo
Zeus
Zeus
Tricgan
Zeus
Level 46
God Stats
8W - 3L
1,665 SR
Queue Stats
27W - 23L
1,428 Elo+
Solo
Charybdis
Charybdis
r3ckxd
Charybdis
Level 34
God Stats
2W - 2L
1,645 SR
Queue Stats
89W - 113L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 0 / 2
6,364
579
3,945
8,265
2,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ix Chel
JPTHESAINT
Ix Chel
11
0 / 4 / 0
5,908
537
752
5,332
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Peanutpaii
Medusa
9
2 / 1 / 0
5,400
491
5,074
6,132
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Artio
9
0 / 1 / 1
5,670
515
1,701
7,155
4,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
divinewavy
Sylvanus
11
5 / 3 / 1
7,517
683
7,189
8,088
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 0 / 2
6,654
605
4,366
4,471
1,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
GRM SHAD0
Bellona
7
0 / 6 / 0
4,385
399
3,420
9,407
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

9
0 / 1 / 0
5,030
457
2,621
4,630
2,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
Tricgan
Zeus
11
3 / 2 / 1
6,378
580
2,630
4,197
1,070
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
r3ckxd
Charybdis
8
1 / 2 / 1
5,013
456
5,517
7,978
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
11
Kills
8
9
Deaths
11
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
2
5
L
Ymir
 
Ymir
4
0
2
5
L
Bellona
GRM SHAD0
Bellona
0
6
0
0
W
Ix Chel
JPTHESAINT
Ix Chel
0
4
0
0
W
Medusa
Peanutpaii
Medusa
2
1
0
2
L
0
1
0
0
L
Zeus
Tricgan
Zeus
3
2
1
1.75
W
Artio
0
1
1
0.5
W
Sylvanus
divinewavy
Sylvanus
5
3
1
1.83
L
Charybdis
r3ckxd
Charybdis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,661
Damage
18,554
34,972
Taken
30,683
13,644
Mitigated
12,276
13,494
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
3,945
1,159
0
3,718
8,265
2,340
0
2,530
5,735
0
39,150
L
Ymir
 
Ymir
4,366
712
0
3,508
4,471
1,898
0
948
3,523
47,140
0
L
Bellona
GRM SHAD0
Bellona
3,420
2,146
0
3,101
9,407
4,336
0
5,238
4,169
0
15,830
W
Ix Chel
JPTHESAINT
Ix Chel
752
74
50
1,333
5,332
1,621
0
2,933
2,399
31,013
839
W
Medusa
Peanutpaii
Medusa
5,074
1,767
0
770
6,132
1,547
180
924
5,208
0
38,957
L
2,621
777
1,021
815
4,630
2,945
0
838
3,792
20,096
0
L
Zeus
Tricgan
Zeus
2,630
493
0
1,323
4,197
1,070
245
539
3,658
37,904
0
W
Artio
1,701
37
137
3,335
7,155
4,258
243
2,106
5,049
8,651
0
W
Sylvanus
divinewavy
Sylvanus
7,189
2,865
676
3,475
8,088
3,878
782
1,124
6,964
36,538
12,513
L
Charybdis
r3ckxd
Charybdis
5,517
2,983
0
3,354
7,978
2,027
264
1,007
6,971
0
31,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
27,460
297
Minions Killed
256
0
Camps Cleared
0
1,026,444
Distance Traveled
883,523
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,364
579
67
6
0
233,811
2
L
Ymir
6,654
605
88
8
0
255,832
0
L
Bellona
4,385
399
25
2
0
121,792
0
W
Ix Chel
5,908
537
71
6
0
192,011
0
W
Medusa
5,400
491
52
5
0
196,875
0
L
Yemoja
5,030
457
27
2
0
168,658
1
L
Zeus
6,378
580
68
6
0
189,722
1
W
Artio
5,670
515
13
1
0
238,554
0
W
Sylvanus
7,517
683
94
9
0
165,193
0
L
Charybdis
5,013
456
48
4
0
147,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role