Player Matchup

Pele
Pele
Baetulo
Pele
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 134L
1,473 Elo+
Party 2
Loki
Loki
OIIyst4
Loki
Level 122
God Stats
13W - 6L
1,731 SR
Queue Stats
158W - 146L
1,566 Elo+
Party 1
Kukulkan
Kukulkan
csr10
Kukulkan
Level 126
God Stats
6W - 6L
1,520 SR
Queue Stats
302W - 266L
1,478 Elo+
Party 2
Anhur
Anhur
katniss-188
Anhur
Level 40
God Stats
1W - 7L
1,150 SR
Queue Stats
45W - 64L
1,447 Elo+
Solo
Danzaburou
Danzaburou
s4mmys
Danzaburou
Level 156
God Stats
4W - 5L
1,623 SR
Queue Stats
200W - 189L
1,536 Elo+
Party 1
Team Averages
Level 100
1,505 SR
1,500 Elo+

VS

Team Averages
Level 140
1,524 SR
1,509 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DarkHeartsKing
Neith
Level 160
God Stats
9W - 3L
1,474 SR
Queue Stats
144W - 124L
1,494 Elo+
Solo
Guan Yu
Guan Yu
Killøck
Guan Yu
Level 163
God Stats
5W - 4L
1,535 SR
Queue Stats
466W - 454L
1,490 Elo+
Solo
Zeus
Zeus
Tonz1986
Zeus
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 33L
1,481 Elo+
Solo
Da Ji
Da Ji
iDJxy
Da Ji
Level 64
God Stats
23W - 11L
1,612 SR
Queue Stats
99W - 68L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Baetulo
Pele
5
1 / 3 / 0
3,996
444
1,064
3,769
1,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Loki
OIIyst4
Loki
10
2 / 3 / 0
5,099
567
4,004
7,610
1,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
csr10
Kukulkan
6
0 / 3 / 0
3,981
442
950
2,658
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
1 / 3 / 1
4,464
496
2,205
5,514
1,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Danzaburou
s4mmys
Danzaburou
10
3 / 2 / 0
6,559
729
6,134
7,440
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 7
6,268
696
4,922
6,362
3,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 2 / 1
6,493
721
3,290
4,659
1,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Guan Yu
Killøck
Guan Yu
11
2 / 2 / 0
6,102
678
3,011
6,744
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
12
6 / 1 / 1
7,125
792
4,417
4,096
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
iDJxy
Da Ji
11
4 / 0 / 1
6,373
708
4,140
6,916
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
7
Kills
14
14
Deaths
7
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
2
7
1.75
L
Pele
Baetulo
Pele
1
3
0
0.33
W
2
2
1
1.25
W
Guan Yu
Killøck
Guan Yu
2
2
0
1
L
Loki
OIIyst4
Loki
2
3
0
0.67
W
Zeus
6
1
1
6.5
L
Kukulkan
csr10
Kukulkan
0
3
0
0
W
Da Ji
iDJxy
Da Ji
4
0
1
4.5
L
1
3
1
0.5
L
Danzaburou
s4mmys
Danzaburou
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,357
Damage
19,780
26,991
Taken
28,777
6,615
Mitigated
11,703
5,935
Healing
11,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,922
1,711
0
2,054
6,362
3,244
1,356
0
6,362
22,099
1,698
L
Pele
Baetulo
Pele
1,064
476
0
324
3,769
1,040
0
1,373
2,372
0
9,892
W
3,290
1,053
0
1,171
4,659
1,064
510
0
4,659
0
47,879
W
Guan Yu
Killøck
Guan Yu
3,011
608
331
2,474
6,744
4,223
143
0
6,744
0
29,786
L
Loki
OIIyst4
Loki
4,004
956
0
750
7,610
1,807
0
2,497
5,113
0
35,306
W
Zeus
4,417
577
0
958
4,096
1,074
688
894
3,202
41,386
927
L
Kukulkan
csr10
Kukulkan
950
92
0
280
2,658
667
0
1,882
590
10,178
304
W
Da Ji
iDJxy
Da Ji
4,140
745
0
4,230
6,916
2,098
1,039
0
6,916
0
28,471
L
2,205
1,290
0
2,030
5,514
1,374
0
1,920
3,552
0
15,624
L
Danzaburou
s4mmys
Danzaburou
6,134
2,580
0
2,551
7,440
1,727
0
1,304
6,050
0
35,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,099
Gold Earned
32,361
195
Minions Killed
322
0
Camps Cleared
0
646,175
Distance Traveled
907,495
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,268
696
29
3
0
164,246
0
L
Pele
3,996
444
15
2
0
101,454
1
W
Neith
6,493
721
94
10
0
185,137
0
W
Guan Yu
6,102
678
58
6
0
184,044
0
L
Loki
5,099
567
59
7
0
175,870
0
W
Zeus
7,125
792
86
10
0
172,529
0
L
Kukulkan
3,981
442
26
3
0
78,244
0
W
Da Ji
6,373
708
55
6
0
201,539
0
L
Anhur
4,464
496
30
3
0
116,232
0
L
Danzaburou
6,559
729
65
7
0
174,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role