Player Matchup

Kumbhakarna
Kumbhakarna
Doubblenuggets
Kumbhakarna
Level 65
God Stats
11W - 10L
1,484 SR
Queue Stats
142W - 172L
1,410 Elo+
Party 1
Artio
Artio
FattyBlack
Artio
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,550 Elo+
Solo
Pele
Pele
LoneWolfe_23t
Pele
Level 61
God Stats
12W - 16L
1,480 SR
Queue Stats
99W - 141L
1,414 Elo+
Party 1
Raijin
Raijin
Turpturtle
Raijin
Level 61
God Stats
7W - 4L
1,623 SR
Queue Stats
157W - 191L
1,435 Elo+
Party 1
Medusa
Medusa
kadejs
Medusa
Level 26
God Stats
8W - 12L
1,418 SR
Queue Stats
36W - 59L
1,402 Elo+
Party 1
Team Averages
Level 56
1,501 SR
1,442 Elo+

VS

Team Averages
Level 71
1,468 SR
1,497 Elo+
Chronos
Chronos
Mescan33
Chronos
Level 12
God Stats
2W - 7L
1,384 SR
Queue Stats
7W - 10L
1,521 Elo+
Party 2
Hel
Hel
NovaCreation
Hel
Level 63
God Stats
7W - 6L
1,383 SR
Queue Stats
108W - 87L
1,512 Elo+
Solo
Merlin
Merlin
RobbyRorschach
Merlin
Level 107
God Stats
70W - 70L
1,509 SR
Queue Stats
265W - 262L
1,499 Elo+
Solo
Thor
Thor
THELVADAAM25
Thor
Level 85
God Stats
43W - 56L
1,545 SR
Queue Stats
631W - 637L
1,499 Elo+
Solo
Odin
Odin
lathan_32TTV
Odin
Level 89
God Stats
0W - 2L
1,520 SR
Queue Stats
41W - 51L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Doubblenuggets
Kumbhakarna
11
3 / 1 / 2
6,420
642
3,087
7,257
3,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artio
8
0 / 1 / 1
4,956
496
556
4,535
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 0 / 4
6,173
617
6,023
6,428
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
Turpturtle
Raijin
12
2 / 0 / 1
7,121
712
4,090
3,233
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
kadejs
Medusa
10
2 / 1 / 1
5,450
545
4,620
5,948
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Mescan33
Chronos
8
1 / 3 / 1
5,099
510
5,330
7,626
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 1 / 1
5,580
558
2,574
5,736
2,167
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

9
0 / 1 / 0
4,802
480
584
3,399
665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

6
0 / 2 / 0
4,408
441
1,557
5,537
1,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 4 / 0
5,699
570
4,800
8,666
3,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
3
3
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Doubblenuggets
Kumbhakarna
3
1
2
4
W
Artio
0
1
1
0.5
W
4
0
4
6
L
Chronos
Mescan33
Chronos
1
3
1
0.5
L
1
1
1
1.5
L
0
1
0
0
L
0
2
0
0
W
Raijin
Turpturtle
Raijin
2
0
1
2.5
W
Medusa
kadejs
Medusa
2
1
1
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,376
Damage
14,845
27,401
Taken
30,964
10,431
Mitigated
9,463
11,482
Healing
12,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Doubblenuggets
Kumbhakarna
3,087
712
0
2,242
7,257
3,637
0
0
6,754
29,695
2,671
W
Artio
556
232
0
687
4,535
2,341
331
2,679
1,856
5,433
0
W
6,023
1,831
0
4,145
6,428
1,822
0
1,365
5,027
0
42,311
L
Chronos
Mescan33
Chronos
5,330
1,014
0
1,078
7,626
1,747
422
1,747
5,787
33,635
0
L
2,574
530
1,906
2,774
5,736
2,167
75
412
5,308
13,827
1,177
L
584
49
0
690
3,399
665
0
943
2,370
28,297
0
L
1,557
314
0
2,397
5,537
1,183
0
1,318
4,051
0
15,039
W
Raijin
Turpturtle
Raijin
4,090
338
0
787
3,233
931
432
1,141
2,092
49,734
966
W
Medusa
kadejs
Medusa
4,620
1,730
0
3,621
5,948
1,700
510
3,115
2,833
0
39,031
L
4,800
1,093
0
3,163
8,666
3,701
0
2,412
6,254
0
27,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,120
Gold Earned
25,588
308
Minions Killed
219
0
Camps Cleared
0
1,035,553
Distance Traveled
855,229
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
6,420
642
53
5
0
194,829
3
W
Artio
4,956
496
8
1
0
180,682
2
W
Pele
6,173
617
72
7
0
242,697
2
L
Chronos
5,099
510
63
6
0
176,054
5
L
Hel
5,580
558
16
2
0
198,902
5
L
Merlin
4,802
480
49
5
0
152,532
6
L
Thor
4,408
441
36
4
0
157,790
0
W
Raijin
7,121
712
111
11
0
207,866
0
W
Medusa
5,450
545
64
6
0
209,479
0
L
Odin
5,699
570
55
6
0
169,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role