Player Matchup

Cliodhna
Cliodhna
Ostrich_Cowdude
Cliodhna
Level 162
God Stats
2W - 3L
1,512 SR
Queue Stats
103W - 114L
1,508 Elo+
Party 1
Anhur
Anhur
SadBoiWalking
Anhur
Level 107
God Stats
5W - 4L
1,608 SR
Queue Stats
160W - 141L
1,578 Elo+
Party 1
Cerberus
Cerberus
ScoobyD00M
Cerberus
Level 95
God Stats
2W - 3L
1,532 SR
Queue Stats
74W - 64L
1,513 Elo+
Party 1
Ra
Ra
darkpugs
Ra
Level 67
God Stats
2W - 3L
1,714 SR
Queue Stats
172W - 168L
1,499 Elo+
Party 1
Atlas
Atlas
jarjar87876687
Atlas
Level 100
God Stats
3W - 3L
1,633 SR
Queue Stats
6W - 8L
1,563 Elo+
Party 1
Team Averages
Level 106
1,600 SR
1,532 Elo+

VS

Team Averages
Level 138
1,645 SR
1,529 Elo+
Surtr
Surtr
FirexIceDragon
Surtr
Level 154
God Stats
38W - 29L
1,638 SR
Queue Stats
269W - 261L
1,561 Elo+
Solo
Ra
Ra
Mozesty
Ra
Level 132
God Stats
11W - 11L
1,489 SR
Queue Stats
437W - 405L
1,453 Elo+
Party 2
Sobek
Sobek
QuoteCollector
Sobek
Level 94
God Stats
7W - 5L
1,709 SR
Queue Stats
446W - 394L
1,610 Elo+
Solo
Ravana
Ravana
canadafan2
Ravana
Level 128
God Stats
4W - 1L
1,739 SR
Queue Stats
171W - 145L
1,540 Elo+
Party 2
Sol
Sol
lulualberto16
Sol
Level 184
God Stats
8W - 7L
1,651 SR
Queue Stats
635W - 657L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
8
0 / 4 / 0
4,793
399
978
7,340
1,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 2 / 0
5,716
476
5,673
7,675
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
ScoobyD00M
Cerberus
12
3 / 1 / 1
7,040
587
8,581
9,422
5,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 5 / 0
6,651
554
4,505
7,614
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 1
5,531
461
2,475
8,740
5,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,356
530
3,379
9,579
6,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
6 / 0 / 3
7,979
665
5,820
5,799
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 4
6,731
561
4,844
8,025
7,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
canadafan2
Ravana
12
5 / 2 / 5
6,652
554
6,561
6,823
2,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 0 / 2
7,140
595
6,921
7,678
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
5
Kills
14
14
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
W
6
0
3
7.5
L
Cliodhna
0
4
0
0
W
2
0
4
4
L
0
2
0
0
L
Cerberus
ScoobyD00M
Cerberus
3
1
1
3.5
W
Ravana
canadafan2
Ravana
5
2
5
3.75
L
2
5
0
0.4
L
0
2
1
0.25
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,212
Damage
27,525
40,791
Taken
37,904
17,316
Mitigated
18,400
13,543
Healing
18,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,379
1,000
0
3,647
9,579
6,269
63
4,179
5,400
1,898
43,725
W
5,820
770
769
1,777
5,799
1,451
366
3,469
2,282
60,721
830
L
Cliodhna
978
0
0
2,463
7,340
1,774
0
1,954
5,248
0
21,903
W
4,844
743
0
3,232
8,025
7,138
0
2,858
5,073
27,876
0
L
5,673
2,944
0
2,545
7,675
2,542
0
6,088
1,587
0
41,873
L
Cerberus
ScoobyD00M
Cerberus
8,581
628
0
5,072
9,422
5,352
0
2,254
6,586
51,033
1,917
W
Ravana
canadafan2
Ravana
6,561
2,715
0
2,428
6,823
2,110
0
3,876
2,918
0
33,116
L
4,505
375
185
1,483
7,614
2,041
0
2,843
4,581
52,166
0
L
2,475
999
0
1,795
8,740
5,607
0
4,283
4,391
14,574
0
W
6,921
3,478
0
6,187
7,678
1,432
0
703
6,975
50,596
6,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
34,858
356
Minions Killed
396
0
Camps Cleared
0
1,105,898
Distance Traveled
1,197,371
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,356
530
78
7
0
222,178
0
W
Ra
7,979
665
115
10
0
269,204
2
L
Cliodhna
4,793
399
54
5
0
183,732
0
W
Sobek
6,731
561
38
3
0
231,630
0
L
Anhur
5,716
476
84
7
0
232,669
5
L
Cerberus
7,040
587
97
8
0
223,423
0
W
Ravana
6,652
554
63
5
0
265,493
0
L
Ra
6,651
554
101
8
0
222,368
0
L
Atlas
5,531
461
20
2
0
243,706
0
W
Sol
7,140
595
102
9
0
208,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role