Player Matchup

Ares
Ares
Coltarn
Ares
Level 109
God Stats
7W - 5L
1,500 SR
Queue Stats
47W - 42L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
DudeBronson
Kuzenbo
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 30L
1,623 Elo+
Party 2
Cernunnos
Cernunnos
EchoZen
Cernunnos
Level 42
God Stats
4W - 4L
1,530 SR
Queue Stats
36W - 53L
1,379 Elo+
Solo
Chang'e
Chang'e
TaytoChipp
Chang'e
Level 42
God Stats
2W - 1L
1,317 SR
Queue Stats
45W - 46L
1,474 Elo+
Party 2
King Arthur
King Arthur
bombergameing
King Arthur
Level 128
God Stats
2W - 1L
1,559 SR
Queue Stats
7W - 6L
1,459 Elo+
Party 2
Team Averages
Level 94
1,481 SR
1,485 Elo+

VS

Team Averages
Level 97
1,464 SR
1,482 Elo+
Osiris
Osiris
BigMommyMilkey
Osiris
Level 125
God Stats
3W - 2L
1,595 SR
Queue Stats
51W - 56L
1,403 Elo+
Party 3
Danzaburou
Danzaburou
DistractedRat
Danzaburou
Level 86
God Stats
1W - 2L
1,719 SR
Queue Stats
24W - 21L
1,691 Elo+
Party 3
Eset
Eset
PrinceRose2945
Eset
Level 139
God Stats
10W - 7L
1,509 SR
Queue Stats
257W - 239L
1,494 Elo+
Party 1
Fenrir
Fenrir
SolaceVX
Fenrir
Level 107
God Stats
1W - 5L
1,303 SR
Queue Stats
148W - 129L
1,485 Elo+
Party 1
Sylvanus
Sylvanus
SonicShot13
Sylvanus
Level 29
God Stats
3W - 6L
1,194 SR
Queue Stats
64W - 99L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Coltarn
Ares
15
3 / 3 / 10
8,920
525
9,177
16,765
7,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kuzenbo
DudeBronson
Kuzenbo
16
6 / 5 / 4
10,188
599
17,883
16,422
11,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cernunnos
EchoZen
Cernunnos
14
2 / 4 / 4
8,263
486
8,640
9,451
3,025
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
TaytoChipp
Chang'e
15
4 / 6 / 5
9,202
541
5,654
13,378
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
bombergameing
King Arthur
15
3 / 2 / 7
8,666
510
10,366
14,600
8,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 4
8,562
504
9,291
20,306
17,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
DistractedRat
Danzaburou
14
1 / 1 / 3
7,703
453
9,408
9,130
3,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 4 / 3
9,824
578
13,418
10,084
3,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
SolaceVX
Fenrir
14
4 / 5 / 7
8,769
516
5,957
17,445
10,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
SonicShot13
Sylvanus
12
2 / 3 / 2
7,757
456
5,867
17,762
17,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
38
18
Kills
19
20
Deaths
19
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Ares
Coltarn
Ares
3
3
10
2.67
L
Danzaburou
DistractedRat
Danzaburou
1
1
3
2.5
W
Kuzenbo
DudeBronson
Kuzenbo
6
5
4
1.6
W
Cernunnos
EchoZen
Cernunnos
2
4
4
1
L
9
4
3
2.63
L
Fenrir
SolaceVX
Fenrir
4
5
7
1.5
L
Sylvanus
SonicShot13
Sylvanus
2
3
2
1
W
Chang'e
TaytoChipp
Chang'e
4
6
5
1.08
W
King Arthur
bombergameing
King Arthur
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,720
Damage
43,941
70,616
Taken
74,727
34,926
Mitigated
52,845
24,292
Healing
18,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,291
2,827
0
2,077
20,306
17,755
0
13,354
6,217
0
56,247
W
Ares
Coltarn
Ares
9,177
765
0
7,684
16,765
7,500
849
4,430
11,862
54,560
560
L
Danzaburou
DistractedRat
Danzaburou
9,408
3,709
0
3,078
9,130
3,924
284
1,251
7,829
0
58,400
W
Kuzenbo
DudeBronson
Kuzenbo
17,883
5,136
0
4,234
16,422
11,741
285
1,724
14,000
61,993
1,616
W
Cernunnos
EchoZen
Cernunnos
8,640
5,066
0
3,018
9,451
3,025
1,139
1,912
7,539
0
52,557
L
13,418
1,464
145
1,501
10,084
3,802
568
5,723
4,031
72,110
2,232
L
Fenrir
SolaceVX
Fenrir
5,957
2,801
0
2,159
17,445
10,199
432
7,472
9,581
0
54,276
L
Sylvanus
SonicShot13
Sylvanus
5,867
1,803
4,076
5,257
17,762
17,165
0
3,176
14,440
23,317
0
W
Chang'e
TaytoChipp
Chang'e
5,654
408
945
3,458
13,378
3,771
724
6,436
6,514
42,674
728
W
King Arthur
bombergameing
King Arthur
10,366
2,151
0
4,953
14,600
8,889
370
3,828
10,641
0
44,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,239
Gold Earned
42,615
430
Minions Killed
432
0
Camps Cleared
0
1,587,528
Distance Traveled
1,481,588
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,562
504
91
5
0
268,447
0
W
Ares
8,920
525
78
5
0
349,842
0
L
Danzaburou
7,703
453
109
6
0
294,855
0
W
Kuzenbo
10,188
599
95
6
0
286,141
0
W
Cernunnos
8,263
486
104
6
0
291,567
0
L
Eset
9,824
578
117
7
0
298,346
4
L
Fenrir
8,769
516
85
5
0
332,960
0
L
Sylvanus
7,757
456
30
2
0
286,980
2
W
Chang'e
9,202
541
92
5
0
321,678
0
W
King Arthur
8,666
510
61
4
0
338,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role