Player Matchup

Bellona
Bellona
 
Bellona
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Devina
Bacchus
Level 149
God Stats
8W - 10L
1,452 SR
Queue Stats
504W - 491L
1,436 Elo+
Solo
Lancelot
Lancelot
Gaboo2257
Lancelot
Level 153
God Stats
33W - 21L
1,560 SR
Queue Stats
292W - 279L
1,519 Elo+
Solo
Izanami
Izanami
Imnotgood9078
Izanami
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
192W - 161L
1,679 Elo+
Solo
Ah Puch
Ah Puch
xr20
Ah Puch
Level 129
God Stats
2W - 0L
1,706 SR
Queue Stats
22W - 20L
1,523 Elo+
Party 1
Team Averages
Level 140
1,544 SR
1,531 Elo+

VS

Team Averages
Level 137
1,551 SR
1,517 Elo+
Arachne
Arachne
 
Arachne
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Anotherdumbguy
Kali
Level 108
God Stats
12W - 6L
1,717 SR
Queue Stats
256W - 245L
1,513 Elo+
Party 2
Zhong Kui
Zhong Kui
Borbeano
Zhong Kui
Level 123
God Stats
6W - 7L
1,526 SR
Queue Stats
420W - 418L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
StaTikk Gake
Danzaburou
Level 87
God Stats
31W - 30L
1,541 SR
Queue Stats
138W - 139L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
xfahyo
Cthulhu
Level 235
God Stats
5W - 10L
1,473 SR
Queue Stats
149W - 138L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 0 / 1
7,243
658
6,169
6,347
6,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
Devina
Bacchus
10
4 / 0 / 6
6,755
614
4,954
7,935
7,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Gaboo2257
Lancelot
11
1 / 0 / 5
5,992
545
6,004
7,286
2,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Izanami
13
8 / 1 / 4
7,791
708
6,006
5,197
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
xr20
Ah Puch
11
1 / 0 / 0
6,169
561
4,846
3,567
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 1 / 0
5,178
471
2,213
7,775
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 3 / 0
5,490
499
3,278
9,649
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Borbeano
Zhong Kui
10
0 / 1 / 0
5,092
463
3,587
8,020
5,356
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
StaTikk Gake
Danzaburou
9
0 / 5 / 0
5,104
464
1,945
6,411
1,710
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
xfahyo
Cthulhu
8
0 / 5 / 1
5,176
471
5,304
10,731
7,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
15
Kills
1
1
Deaths
15
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
1
1.5
L
Arachne
 
Arachne
0
1
0
0
L
1
3
0
0.33
L
Zhong Kui
Borbeano
Zhong Kui
0
1
0
0
W
Bacchus
Devina
Bacchus
4
0
6
7
W
Lancelot
Gaboo2257
Lancelot
1
0
5
3.5
W
Izanami
8
1
4
10
L
Danzaburou
StaTikk Gake
Danzaburou
0
5
0
0
L
Cthulhu
xfahyo
Cthulhu
0
5
1
0.1
W
Ah Puch
xr20
Ah Puch
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,979
Damage
16,327
30,332
Taken
42,586
19,797
Mitigated
20,327
11,269
Healing
11,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,169
1,057
0
3,449
6,347
6,059
0
614
5,733
0
54,904
L
Arachne
 
Arachne
2,213
1,943
0
4,026
7,775
2,548
0
0
7,775
0
26,613
L
3,278
1,263
0
3,537
9,649
3,319
0
637
9,012
0
37,254
L
Zhong Kui
Borbeano
Zhong Kui
3,587
210
0
1,800
8,020
5,356
0
5,056
2,964
35,978
208
W
Bacchus
Devina
Bacchus
4,954
669
0
2,827
7,935
7,737
64
3,721
4,214
15,598
0
W
Lancelot
Gaboo2257
Lancelot
6,004
1,445
0
959
7,286
2,970
0
1,297
5,989
0
52,174
W
Izanami
6,006
4,424
0
2,824
5,197
1,860
681
1,061
4,136
0
59,230
L
Danzaburou
StaTikk Gake
Danzaburou
1,945
402
0
934
6,411
1,710
0
1,384
5,027
0
28,560
L
Cthulhu
xfahyo
Cthulhu
5,304
1,092
306
904
10,731
7,394
0
2,500
8,231
20,784
0
W
Ah Puch
xr20
Ah Puch
4,846
235
0
1,210
3,567
1,171
0
2,169
1,398
41,555
1,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,950
Gold Earned
26,040
406
Minions Killed
282
0
Camps Cleared
0
1,114,296
Distance Traveled
1,023,627
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,243
658
116
11
0
218,279
0
L
Arachne
5,178
471
53
5
0
169,905
1
L
Kali
5,490
499
67
6
0
237,884
0
L
Zhong Kui
5,092
463
82
7
0
202,691
0
W
Bacchus
6,755
614
18
2
0
210,946
5
W
Lancelot
5,992
545
88
8
0
284,150
0
W
Izanami
7,791
708
115
10
0
197,883
2
L
Danzaburou
5,104
464
45
4
0
188,043
0
L
Cthulhu
5,176
471
35
3
0
225,104
4
W
Ah Puch
6,169
561
69
6
0
203,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role