Player Matchup

Chang'e
Chang'e
Gold III
Guilloseph
Chang'e
Gold III
Level 192
God Stats
0W - 2L
1,670 SR
Queue Stats
33W - 25L
1,795 MMR
Party 1
Sobek
Sobek
Gold III
TheElar
Sobek
Gold III
Level 88
God Stats
7W - 5L
1,636 SR
Queue Stats
33W - 25L
1,741 MMR
Party 1
Medusa
Medusa
Gold IV
ZeTurtles
Medusa
Gold IV
Level 130
God Stats
12W - 12L
1,682 SR
Queue Stats
30W - 22L
1,769 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,662 SR
1,768 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,753 SR
1,729 MMR
Anhur
Anhur
Gold II
Amοtti
Anhur
Gold II
Level 166
God Stats
7W - 2L
1,750 SR
Queue Stats
14W - 6L
1,751 MMR
Party 2
Cerberus
Cerberus
Platinum IV
DADDiO1687
Cerberus
Platinum IV
Level 57
God Stats
5W - 7L
1,570 SR
Queue Stats
162W - 163L
1,676 MMR
Solo
Charon
Charon
Gold V
Hψdra
Charon
Gold V
Level 167
God Stats
1W - 0L
1,938 SR
Queue Stats
15W - 8L
1,761 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Guilloseph
Chang'e
17
0 / 4 / 2
10,193
680
14,005
17,789
4,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sobek
TheElar
Sobek
15
0 / 8 / 0
9,573
638
6,252
19,612
16,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
ZeTurtles
Medusa
16
3 / 7 / 0
11,356
757
16,282
21,382
5,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BastetThothBacchusPersephoneShiva

VS

Bans
AchillesHachimanKumbhakarnaIzanamiHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Amοtti
Anhur
20
7 / 1 / 10
13,604
907
24,436
18,412
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
DADDiO1687
Cerberus
20
9 / 0 / 7
13,272
885
14,508
19,970
15,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Charon
Hψdra
Charon
18
3 / 2 / 10
11,975
798
13,686
18,499
14,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
19
19
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anhur
Amοtti
Anhur
7
1
10
12
W
Cerberus
DADDiO1687
Cerberus
9
0
7
12.5
L
Chang'e
Guilloseph
Chang'e
0
4
2
0.25
W
Charon
Hψdra
Charon
3
2
10
4
L
Sobek
TheElar
Sobek
0
8
0
0
L
Medusa
ZeTurtles
Medusa
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,539
Damage
52,630
58,783
Taken
56,881
26,193
Mitigated
36,045
12,745
Healing
18,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Amοtti
Anhur
24,436
15,366
0
8,460
18,412
5,674
2,697
6,070
11,846
0
82,816
W
Cerberus
DADDiO1687
Cerberus
14,508
708
0
7,709
19,970
15,909
720
8,163
11,156
44,678
779
L
Chang'e
Guilloseph
Chang'e
14,005
752
3,159
3,693
17,789
4,829
0
7,769
9,538
43,737
0
W
Charon
Hψdra
Charon
13,686
1,238
0
2,437
18,499
14,462
655
3,914
14,191
35,765
855
L
Sobek
TheElar
Sobek
6,252
239
0
1,466
19,612
16,139
0
6,640
12,395
12,911
645
L
Medusa
ZeTurtles
Medusa
16,282
8,664
0
4,427
21,382
5,225
0
11,300
9,115
0
50,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,122
Gold Earned
38,851
158
Minions Killed
235
0
Camps Cleared
0
748,398
Distance Traveled
853,860
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,604
907
103
7
0
264,388
0
W
Cerberus
13,272
885
80
5
0
299,340
2
L
Chang'e
10,193
680
60
4
0
267,082
2
W
Charon
11,975
798
52
3
0
290,132
5
L
Sobek
9,573
638
18
1
0
239,743
0
L
Medusa
11,356
757
80
5
0
241,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role