Player Matchup

Yemoja
Yemoja
DrangonFire
Yemoja
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 114L
1,533 Elo+
Party 2
Baron Samedi
Baron Samedi
Dungpusher
Baron Samedi
Level 133
God Stats
2W - 4L
1,432 SR
Queue Stats
351W - 300L
1,617 Elo+
Solo
Apollo
Apollo
Falcao13
Apollo
Level 124
God Stats
7W - 8L
1,491 SR
Queue Stats
173W - 158L
1,527 Elo+
Party 2
Ix Chel
Ix Chel
JonyBest
Ix Chel
Level 109
God Stats
3W - 4L
1,490 SR
Queue Stats
58W - 57L
1,517 Elo+
Party 2
Ravana
Ravana
flaviomagic99
Ravana
Level 56
God Stats
2W - 3L
1,470 SR
Queue Stats
72W - 75L
1,497 Elo+
Party 2
Team Averages
Level 105
1,477 SR
1,538 Elo+

VS

Team Averages
Level 161
1,613 SR
1,577 Elo+
Cu Chulainn
Cu Chulainn
Chewbacca
Cu Chulainn
Level 159
God Stats
18W - 7L
1,747 SR
Queue Stats
202W - 134L
1,631 Elo+
Party 1
Kuzenbo
Kuzenbo
Jerx07
Kuzenbo
Level 119
God Stats
376W - 346L
1,569 SR
Queue Stats
402W - 368L
1,526 Elo+
Solo
Yu Huang
Yu Huang
PVTT
Yu Huang
Level 156
God Stats
12W - 11L
1,551 SR
Queue Stats
245W - 182L
1,595 Elo+
Party 1
Neith
Neith
RingwraithReborn
Neith
Level 178
God Stats
6W - 1L
1,741 SR
Queue Stats
459W - 415L
1,591 Elo+
Party 1
Ao Kuang
Ao Kuang
SexyOlorun
Ao Kuang
Level 192
God Stats
2W - 2L
1,455 SR
Queue Stats
319W - 312L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
0 / 3 / 1
5,083
508
2,580
7,789
4,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Dungpusher
Baron Samedi
9
1 / 5 / 0
5,322
532
3,180
7,151
6,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
Falcao13
Apollo
10
1 / 1 / 0
5,239
524
4,322
6,896
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
JonyBest
Ix Chel
10
0 / 7 / 0
5,310
531
3,030
7,507
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 5 / 1
5,129
513
2,249
8,140
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chewbacca
Cu Chulainn
12
5 / 1 / 0
7,470
747
5,022
10,307
5,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Jerx07
Kuzenbo
11
3 / 0 / 3
6,932
693
5,844
6,301
5,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
PVTT
Yu Huang
14
7 / 0 / 3
8,056
806
4,412
6,101
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 1 / 7
6,196
620
5,782
6,171
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ao Kuang
SexyOlorun
Ao Kuang
11
5 / 0 / 5
6,241
624
6,040
6,669
2,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
21
21
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Chewbacca
Cu Chulainn
5
1
0
5
L
Yemoja
0
3
1
0.17
L
Baron Samedi
Dungpusher
Baron Samedi
1
5
0
0.2
L
Apollo
Falcao13
Apollo
1
1
0
1
W
Kuzenbo
Jerx07
Kuzenbo
3
0
3
4.5
L
Ix Chel
JonyBest
Ix Chel
0
7
0
0
W
Yu Huang
PVTT
Yu Huang
7
0
3
8.5
W
1
1
7
4.5
W
Ao Kuang
SexyOlorun
Ao Kuang
5
0
5
7.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,361
Damage
27,100
37,483
Taken
35,549
16,840
Mitigated
17,776
10,006
Healing
12,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Chewbacca
Cu Chulainn
5,022
1,054
0
3,567
10,307
5,960
0
2,754
7,127
2,115
48,874
L
Yemoja
2,580
959
828
1,335
7,789
4,058
0
2,596
5,193
18,031
0
L
Baron Samedi
Dungpusher
Baron Samedi
3,180
333
0
1,578
7,151
6,261
0
592
6,559
23,361
0
L
Apollo
Falcao13
Apollo
4,322
2,455
0
3,433
6,896
2,214
0
2,570
4,326
0
43,730
W
Kuzenbo
Jerx07
Kuzenbo
5,844
1,460
0
2,196
6,301
5,774
9
1,709
4,592
25,310
5,358
L
Ix Chel
JonyBest
Ix Chel
3,030
95
100
1,245
7,507
1,729
0
4,175
2,928
32,713
0
W
Yu Huang
PVTT
Yu Huang
4,412
492
0
2,143
6,101
1,949
12
1,607
4,282
54,571
0
W
5,782
2,054
0
2,308
6,171
1,964
0
871
5,300
0
45,857
W
Ao Kuang
SexyOlorun
Ao Kuang
6,040
1,144
0
2,216
6,669
2,129
188
1,115
5,458
37,069
2,471
L
2,249
654
0
1,487
8,140
2,578
0
4,922
3,107
0
34,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,083
Gold Earned
34,895
303
Minions Killed
382
0
Camps Cleared
0
973,223
Distance Traveled
1,112,158
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,470
747
90
9
0
230,995
0
L
Yemoja
5,083
508
22
2
0
180,106
0
L
Baron Samedi
5,322
532
52
5
0
192,126
0
L
Apollo
5,239
524
81
8
0
196,143
2
W
Kuzenbo
6,932
693
39
4
0
219,166
0
L
Ix Chel
5,310
531
86
9
0
203,167
0
W
Yu Huang
8,056
806
115
12
0
215,452
3
W
Neith
6,196
620
88
9
0
193,319
3
W
Ao Kuang
6,241
624
50
5
0
253,226
0
L
Ravana
5,129
513
62
6
0
201,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role