Player Matchup

Freya
Freya
BussyBreacher
Freya
Level 124
God Stats
0W - 1L
1,167 SR
Queue Stats
8W - 17L
1,307 Elo+
Party 1
Ymir
Ymir
ItsAnEgger
Ymir
Level 118
God Stats
16W - 10L
1,566 SR
Queue Stats
33W - 28L
1,510 Elo+
Party 1
Loki
Loki
SadShordie7468
Loki
Level 65
God Stats
0W - 3L
1,080 SR
Queue Stats
429W - 438L
1,518 Elo+
Solo
Team Averages
Level 102
1,271 SR
1,445 Elo+

VS

Team Averages
Level 141
1,477 SR
1,461 Elo+
Medusa
Medusa
Agus_gonzalez19
Medusa
Level 106
God Stats
21W - 20L
1,505 SR
Queue Stats
279W - 299L
1,426 Elo+
Party 2
Neith
Neith
Shikamaru-14----
Neith
Level 156
God Stats
15W - 19L
1,452 SR
Queue Stats
469W - 505L
1,437 Elo+
Party 2
Izanami
Izanami
lmage
Izanami
Level 160
God Stats
2W - 0L
1,473 SR
Queue Stats
26W - 31L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,478
648
2,507
6,771
2,120
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
0 / 2 / 2
6,924
692
5,030
11,133
13,297
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

13
2 / 1 / 0
7,511
751
3,673
5,223
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
8,932
893
3,619
5,463
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 1 / 6
8,717
872
7,601
4,846
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
lmage
Izanami
14
2 / 1 / 5
8,260
826
6,743
5,324
1,904
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
0
5
1
0.1
L
0
2
2
0.5
L
2
1
0
2
W
2
1
6
5
W
Izanami
lmage
Izanami
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,210
Damage
17,963
23,127
Taken
15,633
17,532
Mitigated
6,423
233
Healing
2,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,619
809
0
780
5,463
2,781
704
2,961
2,502
0
27,527
L
2,507
821
0
233
6,771
2,120
0
16
6,720
7,636
0
L
5,030
693
0
0
11,133
13,297
0
0
11,040
15,915
1,374
L
3,673
396
0
0
5,223
2,115
0
20
5,203
0
22,670
W
7,601
1,371
0
1,133
4,846
1,738
1,427
1,581
3,265
0
26,480
W
Izanami
lmage
Izanami
6,743
3,911
0
490
5,324
1,904
1,365
2,598
2,726
0
29,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,913
Gold Earned
25,909
86
Minions Killed
152
0
Camps Cleared
0
489,915
Distance Traveled
555,062
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,932
893
47
5
0
221,996
2
L
Freya
6,478
648
13
1
0
142,426
0
L
Ymir
6,924
692
27
3
0
171,359
0
L
Loki
7,511
751
46
5
0
176,130
0
W
Neith
8,717
872
41
4
0
181,667
2
W
Izanami
8,260
826
64
6
0
151,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role