Player Matchup

Discordia
Discordia
 
Discordia
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FieryVortexV1
Chiron
Level 126
God Stats
3W - 1L
1,354 SR
Queue Stats
99W - 76L
1,547 Elo+
Solo
Fenrir
Fenrir
LORDPECOS
Fenrir
Level 74
God Stats
11W - 8L
1,588 SR
Queue Stats
278W - 269L
1,476 Elo+
Solo
Ymir
Ymir
Spirerock
Ymir
Level 124
God Stats
6W - 3L
1,707 SR
Queue Stats
38W - 31L
1,580 Elo+
Party 2
Bakasura
Bakasura
Αxlebane
Bakasura
Level 155
God Stats
3W - 1L
1,868 SR
Queue Stats
198W - 199L
1,583 Elo+
Party 2
Team Averages
Level 120
1,603 SR
1,537 Elo+

VS

Team Averages
Level 153
1,634 SR
1,526 Elo+
Martichoras
Martichoras
Flame0Alchemist
Martichoras
Level 172
God Stats
3W - 1L
1,636 SR
Queue Stats
224W - 209L
1,550 Elo+
Solo
Kali
Kali
Funky530
Kali
Level 149
God Stats
2W - 2L
1,702 SR
Queue Stats
184W - 152L
1,590 Elo+
Solo
Nu Wa
Nu Wa
Hinzø
Nu Wa
Level 157
God Stats
22W - 19L
1,475 SR
Queue Stats
36W - 31L
1,561 Elo+
Party 1
Gilgamesh
Gilgamesh
RagingMeta
Gilgamesh
Level 181
God Stats
4W - 1L
1,641 SR
Queue Stats
38W - 41L
1,395 Elo+
Party 1
Cerberus
Cerberus
lDardo
Cerberus
Level 107
God Stats
3W - 2L
1,717 SR
Queue Stats
251W - 281L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 1 / 0
5,726
573
3,885
3,502
919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 1
6,201
620
2,955
4,545
1,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
LORDPECOS
Fenrir
10
0 / 0 / 2
5,235
524
2,842
7,078
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
9
2 / 0 / 1
5,774
577
3,560
6,440
4,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Αxlebane
Bakasura
12
2 / 1 / 0
6,762
676
7,659
7,688
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Flame0Alchemist
Martichoras
11
0 / 2 / 0
5,532
553
2,148
5,299
1,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kali
9
0 / 1 / 0
4,647
465
1,280
6,633
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
Hinzø
Nu Wa
12
2 / 1 / 0
5,833
583
5,438
5,542
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
RagingMeta
Gilgamesh
8
0 / 0 / 1
4,827
483
2,504
7,267
3,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
lDardo
Cerberus
11
0 / 2 / 1
5,840
584
3,892
10,553
3,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
6
Kills
2
2
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
0
1
W
1
0
1
1.5
L
Martichoras
Flame0Alchemist
Martichoras
0
2
0
0
L
Kali
0
1
0
0
L
Nu Wa
Hinzø
Nu Wa
2
1
0
2
W
Fenrir
LORDPECOS
Fenrir
0
0
2
1
L
Gilgamesh
RagingMeta
Gilgamesh
0
0
1
0.5
W
Ymir
2
0
1
2.5
L
Cerberus
lDardo
Cerberus
0
2
1
0.25
W
Bakasura
Αxlebane
Bakasura
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,901
Damage
15,262
29,253
Taken
35,294
12,213
Mitigated
11,545
12,941
Healing
13,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,885
53
0
1,240
3,502
919
0
1,998
1,312
34,131
0
W
2,955
1,131
179
2,230
4,545
1,401
0
249
4,234
0
46,338
L
Martichoras
Flame0Alchemist
Martichoras
2,148
1,113
0
3,127
5,299
1,449
0
600
4,699
0
42,858
L
Kali
1,280
609
0
3,392
6,633
1,826
0
1,211
5,286
0
34,379
L
Nu Wa
Hinzø
Nu Wa
5,438
1,224
0
1,574
5,542
1,638
0
2,558
2,552
35,834
0
W
Fenrir
LORDPECOS
Fenrir
2,842
960
0
3,121
7,078
2,776
0
739
6,221
0
35,545
L
Gilgamesh
RagingMeta
Gilgamesh
2,504
680
0
1,296
7,267
3,262
0
1,839
5,370
0
16,646
W
Ymir
3,560
1,305
0
1,516
6,440
4,675
0
1,454
4,802
19,689
5,489
L
Cerberus
lDardo
Cerberus
3,892
108
0
4,507
10,553
3,370
0
0
8,987
40,678
0
W
Bakasura
Αxlebane
Bakasura
7,659
4,630
0
4,655
7,688
2,442
0
3,810
3,354
0
39,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
26,679
366
Minions Killed
368
0
Camps Cleared
0
1,101,564
Distance Traveled
1,020,686
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,726
573
81
8
0
196,576
0
W
Chiron
6,201
620
83
8
0
210,049
2
L
Martichoras
5,532
553
94
9
0
192,729
0
L
Kali
4,647
465
62
6
0
241,443
2
L
Nu Wa
5,833
583
84
8
0
175,161
1
W
Fenrir
5,235
524
55
6
0
241,451
0
L
Gilgamesh
4,827
483
23
2
0
219,522
4
W
Ymir
5,774
577
40
4
0
205,977
0
L
Cerberus
5,840
584
105
11
0
191,831
2
W
Bakasura
6,762
676
107
11
0
247,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role