Player Matchup

Zhong Kui
Zhong Kui
Alistor_ForgotTv
Zhong Kui
Level 108
God Stats
1W - 1L
1,631 SR
Queue Stats
11W - 14L
1,310 Elo+
Solo
Bakasura
Bakasura
DashingComic92
Bakasura
Level 106
God Stats
0W - 3L
1,276 SR
Queue Stats
198W - 247L
1,393 Elo+
Party 3
Osiris
Osiris
KosmicDivinity
Osiris
Level 138
God Stats
6W - 7L
1,518 SR
Queue Stats
500W - 498L
1,518 Elo+
Solo
Nox
Nox
N8RT8R256
Nox
Level 143
God Stats
6W - 10L
1,314 SR
Queue Stats
107W - 170L
1,294 Elo+
Party 3
Medusa
Medusa
The Epiceness
Medusa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 51L
1,379 Elo+
Solo
Team Averages
Level 119
1,448 SR
1,379 Elo+

VS

Team Averages
Level 78
1,500 SR
1,483 Elo+
Hera
Hera
HelBunnieXX
Hera
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,485 Elo+
Party 2
Ares
Ares
KillaZombi
Ares
Level 104
God Stats
3W - 2L
1,432 SR
Queue Stats
64W - 45L
1,495 Elo+
Party 1
Neith
Neith
WildDoom
Neith
Level 29
God Stats
2W - 1L
1,561 SR
Queue Stats
33W - 24L
1,507 Elo+
Party 1
Bastet
Bastet
X3RS420
Bastet
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,485 Elo+
Party 2
Raijin
Raijin
chiefmonzon12
Raijin
Level 108
God Stats
4W - 1L
1,506 SR
Queue Stats
115W - 120L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
13
1 / 7 / 2
8,032
730
6,333
16,046
13,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bakasura
14
0 / 3 / 3
7,549
686
1,594
12,642
13,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 2
7,972
725
5,875
12,881
14,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
0 / 5 / 3
7,359
669
4,121
7,885
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 2
8,730
794
8,402
7,108
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
8,517
774
9,588
4,680
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 14
9,629
875
9,457
13,657
17,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
WildDoom
Neith
17
9 / 1 / 10
9,904
900
17,332
5,734
2,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bastet
X3RS420
Bastet
14
2 / 1 / 11
7,952
723
6,105
6,233
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 2 / 16
9,077
825
10,391
6,247
3,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
82
7
Kills
21
21
Deaths
7
12
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
1
7
2
0.29
L
Bakasura
0
3
3
0.5
W
3
1
10
8
W
3
2
14
5
L
3
4
2
1
L
0
5
3
0.3
L
3
2
2
2
W
Neith
WildDoom
Neith
9
1
10
14
W
Bastet
X3RS420
Bastet
2
1
11
7.5
W
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,325
Damage
52,873
56,562
Taken
36,551
47,274
Mitigated
28,291
17,462
Healing
12,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
6,333
207
2,816
3,697
16,046
13,558
0
7,531
8,515
11,940
327
L
Bakasura
1,594
743
679
3,748
12,642
13,342
0
6,108
6,534
0
3,492
W
9,588
2,769
568
619
4,680
1,986
0
1,266
3,287
19,700
467
W
9,457
240
1,494
3,622
13,657
17,706
0
3,339
9,579
13,552
1,164
L
5,875
1,364
1,537
1,841
12,881
14,884
0
6,800
6,081
0
9,867
L
4,121
163
491
1,442
7,885
2,724
0
5,192
2,693
17,118
111
L
8,402
1,195
638
573
7,108
2,766
0
3,389
3,719
0
33,296
W
Neith
WildDoom
Neith
17,332
7,163
0
1,664
5,734
2,722
729
2,535
3,113
0
37,808
W
Bastet
X3RS420
Bastet
6,105
1,254
0
1,037
6,233
2,857
501
1,798
4,298
0
8,217
W
10,391
1,342
1,582
1,750
6,247
3,020
180
1,308
4,763
27,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,642
Gold Earned
45,079
135
Minions Killed
124
0
Camps Cleared
0
980,935
Distance Traveled
1,013,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,032
730
10
1
0
169,592
0
L
Bakasura
7,549
686
25
2
0
217,397
0
W
Hera
8,517
774
20
2
0
154,938
0
W
Ares
9,629
875
8
1
0
208,865
0
L
Osiris
7,972
725
10
1
0
209,466
0
L
Nox
7,359
669
39
4
0
177,502
0
L
Medusa
8,730
794
51
5
0
206,978
0
W
Neith
9,904
900
49
4
0
182,003
0
W
Bastet
7,952
723
5
0
0
262,090
0
W
Raijin
9,077
825
42
4
0
205,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role