Player Matchup

Hel
Hel
DrangonFire
Hel
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 114L
1,545 Elo+
Party 2
Awilix
Awilix
Falcao13
Awilix
Level 124
God Stats
5W - 2L
1,739 SR
Queue Stats
173W - 158L
1,539 Elo+
Party 2
Medusa
Medusa
JonyBest
Medusa
Level 109
God Stats
6W - 7L
1,519 SR
Queue Stats
58W - 57L
1,528 Elo+
Party 2
Terra
Terra
flaviomagic99
Terra
Level 56
God Stats
1W - 4L
1,458 SR
Queue Stats
72W - 75L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
ïmaginaerun
Heimdallr
Level 131
God Stats
10W - 15L
1,553 SR
Queue Stats
247W - 223L
1,549 Elo+
Solo
Team Averages
Level 105
1,554 SR
1,534 Elo+

VS

Team Averages
Level 87
1,490 SR
1,484 Elo+
Hachiman
Hachiman
 
Hachiman
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
JungleorAfk13
Thor
Level 27
God Stats
1W - 1L
1,287 SR
Queue Stats
6W - 9L
1,425 Elo+
Party 3
Bacchus
Bacchus
Lugernero
Bacchus
Level 74
God Stats
6W - 5L
1,546 SR
Queue Stats
299W - 271L
1,488 Elo+
Party 1
Chaac
Chaac
Rosnin
Chaac
Level 115
God Stats
288W - 168L
1,580 SR
Queue Stats
897W - 882L
1,506 Elo+
Solo
Ra
Ra
jumb1e
Ra
Level 170
God Stats
61W - 40L
1,536 SR
Queue Stats
354W - 319L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
5,624
562
3,069
7,988
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Falcao13
Awilix
11
3 / 3 / 2
6,150
615
5,390
7,886
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
JonyBest
Medusa
11
4 / 0 / 2
6,194
619
7,185
5,972
1,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 1 / 4
5,681
568
3,409
9,028
4,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heimdallr
ïmaginaerun
Heimdallr
9
1 / 3 / 0
5,133
513
3,223
8,703
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 3 / 1
5,470
547
4,904
7,158
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 3
5,693
569
2,627
8,500
2,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Lugernero
Bacchus
9
2 / 2 / 1
5,756
576
4,607
7,877
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
Rosnin
Chaac
12
4 / 1 / 0
7,406
741
7,564
5,847
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ra
13
4 / 2 / 3
6,983
698
6,574
6,139
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
9
Kills
11
11
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
0
3
1
0.17
L
0
4
2
0.25
L
Awilix
Falcao13
Awilix
3
3
2
1.33
L
Medusa
JonyBest
Medusa
4
0
2
5
W
1
1
3
2.5
W
Bacchus
Lugernero
Bacchus
2
2
1
1.25
W
Chaac
Rosnin
Chaac
4
1
0
4
L
1
1
4
3
W
Ra
4
2
3
2.75
L
Heimdallr
ïmaginaerun
Heimdallr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,276
Damage
26,276
39,577
Taken
35,521
14,270
Mitigated
15,371
11,563
Healing
14,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,904
2,623
0
2,639
7,158
1,974
0
1,361
5,797
0
41,905
L
3,069
197
304
2,096
7,988
2,372
0
3,814
3,836
31,099
1,726
L
Awilix
Falcao13
Awilix
5,390
1,806
0
722
7,886
2,369
0
2,534
5,216
0
36,482
L
Medusa
JonyBest
Medusa
7,185
1,814
0
1,255
5,972
1,614
0
931
5,041
0
47,908
W
2,627
526
0
3,628
8,500
2,370
0
186
8,314
0
34,901
W
Bacchus
Lugernero
Bacchus
4,607
700
0
2,145
7,877
5,694
0
1,904
5,973
16,023
0
W
Chaac
Rosnin
Chaac
7,564
1,190
0
2,719
5,847
3,257
174
513
5,334
0
51,333
L
3,409
769
1,770
2,790
9,028
4,914
0
3,294
5,600
13,491
0
W
Ra
6,574
616
852
2,382
6,139
2,076
0
2,896
3,243
46,847
0
L
Heimdallr
ïmaginaerun
Heimdallr
3,223
992
0
2,626
8,703
3,001
0
0
8,703
1,025
27,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,782
Gold Earned
31,308
277
Minions Killed
350
0
Camps Cleared
0
1,065,878
Distance Traveled
1,108,088
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,470
547
72
7
0
198,711
0
L
Hel
5,624
562
62
6
0
191,682
1
L
Awilix
6,150
615
60
6
0
258,930
0
L
Medusa
6,194
619
73
7
0
215,385
2
W
Thor
5,693
569
63
6
0
225,653
0
W
Bacchus
5,756
576
20
2
0
222,437
2
W
Chaac
7,406
741
98
10
0
233,143
0
L
Terra
5,681
568
28
3
0
209,701
2
W
Ra
6,983
698
97
10
0
228,144
0
L
Heimdallr
5,133
513
54
5
0
190,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role